Round 2: To 2880 BC
I put my dithering aside and settled on the spot where I'd moved the Settler:
I decided to work one of the floodplains first, to grow the city and to take advantage of that coin for research:
At the start of the next turn, the research dialog appeared...
And again, I dithered. If you remember several posts back--I certainly did--newcomer Vikciukas (welcome to CFC, by the way) posted a warning that the new, improved AI just
loves Polytheism; he reported the AI researching it first in
five games out of five. That, to my mind, is not a coincidence. I've obviously had the time to re-read all the posts in this young but growing thread, and that warning stood out. Thus, more dithering.
My mouse hovered over Polytheism. Why? I wondered. Why would the AI, longtime fan of low-hanging fruit, suddenly shift its preference for its first religious tech to a more expensive option? Then I saw it: two wonders. Polytheism now unlocks not just the Parthenon, but the Temple of Artemis as well. That's just too tempting, isn't it? Furthermore, I've heard that the new AI is even better at tech research (scary thought, that), so it might forsee--as I certainly do--that Polytheism pays dividends later on as a prerequisite for Literature and the Great Library.
So I dithered. Then my mouse, seemingly of its own accord, like the planchette on a ouija board, moved. It came to hover teasingly over Polytheism's lowly, wonderless, plainer sister, Meditation...
Hey, wasn't Asoka Buddhist, not Hindu? And it leads to Priesthood and the Oracle faster. If the AI favours Polytheism now, I'm going to get beat to it. My turn to go after the low-hanging fruit.
I sent my worker exploring to the east. He popped a hut for 83 gold--nice--and soon ran into my first victim... er, neighbour:
Cool! One of the new leaders. I wonder if the opponent-selecting algorithm in Warlords is rigged to ensure you get at least 1 or 2 of the new leaders in each game? Based on this and aelf's EMC, it seems that way.
So Mehmed is Expansive and Organized; the former has been changed in the patch--Expansive leaders have their own version of "fast workers" now! His UB is available early, his UU comes in mid-game. If I plan on warring and Mehmed is this close by, I don't think he'll live long enough for me to see a Janissary. But we'll see. In terms of his "personality", I'm not sure what to expect--any insight there, gang? Is he a psycho like Monty, a religious nut like Isabella, a warmonger like Napoleon, or reasonable like Cyrus?
At that same moment, Delhi's borders expanded and the hut near the capital popped. For a tech. Look which one!
Well, I certainly felt better about researching a religion first,
and moving the Settler! As much as I love popping techs, I'm always a little disappointed if I get the one I'm currently researching--wasted beakers, don'tcha know.
Those were the only two huts I popped in this round, and it seems unlikely I'll get anymore. Good thing they were both valuable. The bad news: copper did not appear.
Anywhere. Not at first, anyway, which meant nowhere nearby.
Delhi also grew to size 2, and I put the 2nd citizen to work on another flood plain, hoping it would reduce my research time on Meditation from one turn to two.
It didn't, so I shifted back to working a forested tile to get the Warrior out faster.
I held my breath for two turns, wincing every time I hit ENTER, expecting my decision to go after Buddhism to bite me on the butt. It didn't.
Look what else happened on the very same turn:
Vikciukas, make that 6 starts out of 6. I think we can call this a trend: the improved AI definitely favours Polytheism/Hinduism now. Something to remember in the future.
I didn't make Buddhism my state religion. I'll wait to see how things look diplomatically first, or until I need to raise the happiness cap on my cities. Then again, I'll probably need it for my other cities' 1st border pop, won't I? We'll cross that bridge when we come to it.
I also started researching Agriculture, heading towards Animal Husbandry and hoping for horses, given the dearth of copper. It will also allow me to work the piggies, the wheat that appeared to my west, and to farm the flood plains if I so desire for faster Fast Workers & Settlers.
The Warrior finished and started exploring to the southwest. The border pop had revealed what looked like nothing more than a thin strip of land to the northwest of Delhi, and my capital's cultural borders made it inaccessible to everybody else, so I knew I could explore it at my leisure.
In 3080, my first Fast Worker appeared.
I immediately took advantage of the unit's 3 movement points; I sent the Fast Worker to that strip of land to my northwest, fingers crossed, hoping for copper.
No such luck:
Hmm, cows and wine. And some unfriendly kitty-cats. I had the FW high-tail it outta there in a hurry.
One of my exploring Warriors finally found copper, but far to the southeast--too far for me to reach before either Mehmed or this guy:
Oh joy. Unless I can spread Buddhism to Japan, convert him, and run Mercantilism, Tokugawa is going to be about as useful to me as a snow-cone in a blizzard. The only time I ever saw friendly, tech-trading maven Mansa Musa destroy another civ, it was this guy--because Tokugawa is so obviously his antithesis. Mehmed may live longer just so I can go after Toku first and crush him like the bug he is.
With the Fast Worker completed, I started building a Settler. My two Warriors continued exploring the south and found no more huts, but did encounter a couple of animals, which they survived. When I finished researching AH, horses appeared! Not in the fat cross, though; there's one source nearby to my east, another that's further south. Here's the map so we can start talking about potential city sites:
(By the way, something about the graphics adjustments made in either Warlords or its patch makes the grid lines in world view more difficult to see on my computer. I don't know if anyone else has experienced anything like that, but if you have a solution, let me know.)
Interesting, no? Lots of good resources that are a little difficult to get into decent city sites. One city on the grassland 2W of the northern elephants seems like a no-brainer (cows, wine, and wheat, and it shares the Elephants with the capital). But it can wait, since that area is closed off by my borders. All that desert in the northern centre makes the remaining floodplains a little difficult to claim. It could snag the horses to the east, but it would have a lot of desert in its fat cross. There's probably oil there somewhere, but that's a long way off.
And yes, there's stone, but it may be difficult to work. I think the capital's 2nd border pop may claim that tile--can someone say for sure? Marble is available to the east, but Mehmed will probably claim it before me. I'll have to wrest the quarry from his cold, dead hands. There's gold too; I think a city 2N of the bananas would be excellent, claiming them, the gold, and two ivory tiles. Someone might beat me there, though.
Of course, a big issue is the lack of nearby metal--specifically, copper. You just know either Toku or Mehmed will claim that source far to the southeast. Which raises the obvious question--how big a priority do we now place on iron working? I think we're all hoping it will appear in the fat cross, but who knows? It could pop up in the eastern wasteland!
So far I have Mining, Mysticism, Meditation, Bronze Working, Agriculture, and Animal Husbandry. We saved a lot of turns by popping Bronze Working and we have our early religion. I've selected the Wheel as my next tech, but I could change it and keep the overflow if someone has a better idea.
Should I even think about Wonders yet--specifically Stonehenge? I'm thinking that with the early religion in hand, I shouldn't bother, even with stone. There are lots of Calendar resources, and with the border-popping religion in hand, I could forgo the 'Henge, which makes Calendar a more attractive tech target.
As for the Great Wall, I don't know if this map is going to spawn too many barbs, given the lack northern wastes. (By the way, does anyone else suspect there's a big island to the north of us?) I'm thinking of getting Priesthood soon for the Oracle, probably to be used on Code of Laws for Organized's cheap courthouses. Or would Metal Casting be a better option? Am I counting chickens here?
Food for thought, to be sure. The saved game file is below.