Hmm... I wonder if I shouldn't make it so it can only be done in cities below a certain culture rating? So you could use it to quickly push out some early borders, but not start combating real cities with it.
I'd take a slightly different route. Let me explain why.
At first I was skeptical of the mini-culture bomb technique. But anyone that's been paying attention to American politics or the creation v. evolution wars lately will see an apt analogy. (For you older folks, think back on the old communism vs. capitalism cold war.) It seems like every day, some new book or movie is released with the carefully considered purpose of affecting cultural opinions. Red state versus blue state. Societies are polarized and transformed. In some cases, thinking again of the Cold War, whole countries
are "won over".
I see FFH's "prophets" not as actual people, but instead to the works produced by them. They are produced by the notable, and in some cases, notorious, artists and politicians of today. They are the great speakers and leaders and propagandists. They are the Ann Coulters, Richard Dawkins, the *shudder* Bushes and Rumsfelds. They are the various treaties: NAFTAs, GATTs, and Kyoto. When these things are disseminated to the public, opinions change.
In FFH, this technique can sometimes--but not often--be preferable to out and out war. At first it seemed like a major exploit, but I gradually changed my mind about that. It could do with a bit of nerfing perhaps.
On the plus side
-it doesn't take a lot of micromanagement of unit creation and shuffling around. You set any city you want producing prophets and steer them all to your border city.
-No war weariness. Its a peaceful expansion strategy.
On the down side:
-Just getting one city to flip can take dozens of turns. And some cities never seem to flip at all.
-It takes a lot longer to acquire an opponents city than out and out war. Often by the time I've flipped one or two cities, I could have militarily conquered most if not all of the opponents turf.
-The AI has no clue on how to deal with it.
My recommendations:
Rather than install a numerical ceiling beyond which prophet bombs are ineffective, I'd prefer to see a limit on how far you can push your borders.
For example, let's imagine an all too common scenario. You're at war with someone, and take a "heartland" city. For one reason or another, peace is declared. But due to its proximity to other heartland cities, this newly acquired territory is submerged within the enemy's borders. Its only a matter of time before it flips back.
In FFH, a dozen or so prophet bombs can push the enemy's borders back a square or two. Enough so that you can effectively work your new city. If it had to be nerfed, I'd like to see prophet bombs stop working here.
This next part is where it starts to become exploitive.
If you use another forty or fifty prophet bombs, you can extend your borders another ring and start to encroach deeper. That huge, culturally powerful city next door starts to shrink due to lack of workable tiles. Forty or fifty more and what was once a major enemy stronghold right next door is now down to 15 pop or less. Forty or fifty more and it just might flip to you.
My second recommendation would be to require full blown Great Artists to expand borders beyond the second layer. Or perhaps a new unit could be created with a similar but weakened GA ability. Only civs with the spiritual, creative, or philosopical traits could make them.
So personally, I think there is room in FFH for these mini bombs. Perhaps, for the sake of game balance, we could limit their effect. But I like what they represent.
POSSIBLE BUG:
One last thing I noticed recently. I'm not sure the border calculation works right. If there is a problem with this expansion technique, then this could be the heart of it.
The scenario is described as above. The Sheim declared war on me. I took about half his cities and we made peace. One of my new border cities was separated from his capital by four tiles. I didn't keep count of how many prophets I used, but about 50 prophets later I had pushed my borders so that his capital was just within them.
I had a spy looking at his city, and found an odd situation. His city had a cutural value of about 26,000. Whereas mine was about 5,000. I couldn't help but think that something was messed up here. I don't know how the calculations are made, but with his culture being over 5 times mine, borders shouldn't have been as far as they were.