Big project - I think :)

Duke176

Warlord
Joined
Oct 19, 2006
Messages
241
Location
Turin - Italy
Hallo everyone,
sorry if i choosed the wrong place to post but i didn't where to post it.

All right here it is:
First of all I don't want to offend anyone with the content included here, if so pls accept my sorry.
Second I'll try to be as schematic as I can but this isn't a project already organized so I'll insert all my ideas in the best schematic way both to make it easier to discuss about it and to easily understand the guidelines.

1) recreate actual geopoliticial situation: US, UE, RUS, Near Middle Far East, Asia, Africa and Oceania... with relations of pacts in progress atm

2) recreate the diplomatic tensions with some countries

3) new more specific units (like counter-terrorism)

4) creating terrorism in this way:

- considering the terrorism find it's roots into the unhappyness, low development, low economic develpment, low schoolarship, imposed religion, border and diplomatic tension and internal tensions

- considering that terrorism is both a local and international network (for ex. Israelian internal terrorists and Palestinan terrorists - both seen from the Isreal side)

-
considering that terrorism couldn't be related directly to a State but to a constelletions of zones
here is my idea:

a) in each unhappy city, low develped city... a Terrorist leader is created (automatically)
b) Leaders should be AI indipendent units who behave like Civ's leaders: they could contact other civs, ask for things, moneys... ask for treatys... help...
c) Leaders move like Spy and can be get only by "spys" or counter-terrorism units for ex.
d) they could be "angry" with home state or with religious / occupant / bad relations foreign states
e) they can hide into citys and have a "botton" to produce a terrorist cell (for. ex. could be needed some techs or some moneys...)
f) Cells have the same properties of Leaders
g) Leaders and Cell have skills like: steal techs, steal moneys or make terrorist attacks both on civil and military targets (for ex. a window could appear to the civ leader saying "a terrorist attack occured the numeber of victims are XXXX...") - this would produce unhappyness in that city and lower happyness in State - would also modify relations with other states
h) Spys could kill them abroad but with a really low chance of success if Leader is hiding in a city
i) counter-terrorism could get inner Cell (already) in your country and, I dunno if it's possible, when captured leave you a message like "Our Leader xxxxxx could be found into for ex. name of a city / name of a State / name of a Region..."

What am I thinking at is a sort of indipendent non formally existing State exactly as it is nowaday with chance for Leaders to have diplomatic relations with other leaders...

REAL EXAMPLE: 11th of September - WTC terrorist attack: US Intell knows that there's a big, big chance that that Leader (Osama) is in Afghanistan - from that War; at the times of Bill Clinton US President: Osama is a known terrorist leader, CIA seems to know he was in Afghanistan, US try to kill him with cruise missile attack (in the game way: send Spy to find and try to kill him).

5) create oil/gas conducts: linking a city to the conduct it gives more economic boost to your civs and you should pay some moneys to the owner of conduct/oil

6) try to create UE on the same path of ingame UN

7) create new resolutions for UN: for ex. UN peacekeeping forces... force use...


THESE ARE ONLY SOME IDEAS.
I would like to know what do you think about them.
For sure are not so deeply studied mods projects but I guess for Terrorism the idea is already at a good point - I mean for the dynamics of game and some mods I've seen I think it could be appliable.

I would also modify a bit the diplomatics system giving more solutions to things (but I know this is a BIG BIG work).

Thx for you attantion and I hope you like my ideas and help me to develpe them.
Duke


------------------------------------------------------------------
update 7th of November 2006

TERRORISM UPDATE
- When a Terrorist Cell sneak into a target city, it will require 10 turns to organize a minor terrorist attack (for ex. destruction of a simple structure) and 15/20 turns to organize a major attack (for ex. destruction of a wonder or of a project or make a Nuke attack if in posses of Unranium + tech to create a Fission/Fusion/Dirty Atomic Bomb.

OIL CONDUCTS
update

- Map should be with really few oil resources as in reality most of regions are and in this way commercial agreement to have oil in their resources would be really really more important as in reality

- Adding an oil ammount for each Civ depending from the ammount bought from oil producers (for ex. each pump produce 100-500 barrels each so if you have 5 pumps you would produce 2500 barrels a turn)

- Adding stock and silos of oil counting barrels used and stocked (silos could be new buildings)

- Adding units consumption of oil each turn for units movement (as a new variable as for number of squeres the unit can move)

- oil conducts for trasformation that would be produced by some workers allowed only after agreement with a producer (in this way "the oil ways" would become a new strategic improvment to be protected as in reality they are)

some more to come.
I'll start working on these things soon.
 
Modern terrorism is a relatively new phenomena in human history and does not belong in the game at all.

That's what I think.
 
you could be correct but I think that a game that have been created to be the best Civilization leading simulation that arrives at the contemporary years should keep in consideration a matter like terrorism.

I mean I don't mean to judge something that only history will be able to judge, I mean to mesure with something that is part of the comporary history even if we don't like it.

That's why I had this idea.
 
Duke176 said:
you could be correct but I think that a game that have been created to be the best Civilization leading simulation that arrives at the contemporary years should keep in consideration a matter like terrorism.

I mean I don't mean to judge something that only history will be able to judge, I mean to mesure with something that is part of the comporary history even if we don't like it.

That's why I had this idea.

Well, the idea itself is not a bad one, but here is a problem.

Terrorism is really a matter or perspective, is it not? I mean one man's terrorist is another man's freedom fighter. This would be very hard to implement in game play without radical redesign of game engine.

Thus, I would decide to stay away from it rather than open a Pandora's box of issues that would never find a playable resolution.
 
I should agree again with you (even if my political point of view is different - for me someone who hide and doesn't face his enemy just to increase fear of him/her will be always a terrorist) but that's the exact point.

1st) Terrorism is only Global Terrorism as is it know now, I dunno where you are from but I can assure you that here in Italy we know the word "terrorist" since the 1946 (inner terrorist for ex. Comunist revolution or for ex. Fascist terrorism vs new workers organization) and Mafia, even if the imagine that movies give of it into the World doesn't match exactly the reality, is a real plague - and it's not so different from Terrorism and so on.
I think also at IRA for "Irish liberation" or ETA for Basc (dunno how to write it down in English sorry :)) indipendence, I think to the fighters of center and south America...
This just to indicate that Terrorism is not an invention of the new Century.

Translated ingame: inner terrorism - that's what I mean when I say that is not only a foreign phoenomena.

2nd) About consideration of Terrorists / Fighters or all other names we can call them, with different meanings: as you saied the terrorism or freedom fighter could be considered in different ways.
That's the point: ingame giving the Leader the chance to have diplomatic relations with other countries means to let the player decides which should be his consideration of this AI indipendent player.
For ex. do you think an Asian Fighter is an hero that is taking big advantagys to his country citizens? Well you could send him some moneys or a technoligy.
This way he will be able to create "cells/group of fighters" to fight its enemies.

That's the translation of reality into the game.
For ex. Internal Figheters could be called = Revolutionary Fighers
and Foreign Fighers = Terrorists - this just as common name, could be also Rockers :D ...
 
that could be a starting point to work on, but in reality what I had in mind was something littlebit different.

Barbarians are somehow a sort of civilization and so has it's own cities, borders and so on. For terrorism in particular I was thinking at something that is endemic in a State; to be more clear: Terrorism has not grown outside a certain State/Culture, it's something similar from State inside State itself.
It's more a part of the society itself, not another civilization, it's a product of some geopolitical/coltural/economic situations.

That's why I was for something like a civilization but more similar to a "cancer" (this is just to give the idea - Drkodos :) not to offend your ideas) not really similar to a barbarian civ.
To end: so that's why I would giving spy powers to these units; Barbarians are somehow like non organized / not civilizied society - Torririst are somehow like group of "rebels inside State or vs other States"


again the words Terrorist, Terrorism and Rebels are not used to tell that SOME rebels groups are similiar to TERRORIST groups, are just used to make a clear distinctions between REBELS / TERRORIST / CIV units.
Thx.
 
To introduce such a coward way of fighting in a game such Civ is a silly idea. :mad:
 
that's why these would be only AI units! and players should only manage them - fight them as I and you (for what i can understand) would do! :mad:
 
Oops, sorry. The C++ source code is actually contained in the "Source Package" at the top of that post.
 
well, I have a prb:

- I've added a unit to my mod (it works in normal Civ4)

- I've added a new Mission to my unit (the same as spy + new one), but I followed a guide, http://forums.civfanatics.com/showthread.php?t=183339
I understood from the files it working on (the .cpp and .h) that it was programmed for Warlord

- I've added only CvGameCoreDLL directory and added mod files inside

now when I load the mod (with warlock) it tells me these 2 errors why? what should I change for warlock?
 

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1st) I've added Jihadist unit - same use as spy just different skin

2nd) I've tryed to add "Poison City" to those "missions" the spy has already in its powers (for ex. steal plains)

While I was doing this I've noticed that the function MISSION_POISON_CITY have to be created in Warlock files so I've done it; I've lunched Warlock, loaded mod but at the moment to finish xml loading gave me those errors, but I haven't touched promotion system and in Civ4 new unit addiction works.

Why :cry: ?
Plssss tell me why...
 
all right addiction worked, now when i click to produce terrorist cell and test it, game jump me out to desktop anyone know why?
 
USEFULL INFO TO EVERYONE

When you create a new Unit for Warlock the game will jump you out of game if you don't specify the 2nd button in Civ4UnitInfos.xml

<Button>,Art/Interface/Buttons/Units/islamic_missionary_128.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,3</Button>
<HotKey/>
<bAltDown>0</bAltDown>

you couldn't leave just
<Button>,Art/Interface/Buttons/Units/islamic_missionary_128.dds</Button>
<HotKey/>
<bAltDown>0</bAltDown>

As before.

I've chenged in this way and started working.
 
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