Duke176
Warlord
Hallo everyone,
sorry if i choosed the wrong place to post but i didn't where to post it.
All right here it is:
First of all I don't want to offend anyone with the content included here, if so pls accept my sorry.
Second I'll try to be as schematic as I can but this isn't a project already organized so I'll insert all my ideas in the best schematic way both to make it easier to discuss about it and to easily understand the guidelines.
1) recreate actual geopoliticial situation: US, UE, RUS, Near Middle Far East, Asia, Africa and Oceania... with relations of pacts in progress atm
2) recreate the diplomatic tensions with some countries
3) new more specific units (like counter-terrorism)
4) creating terrorism in this way:
- considering the terrorism find it's roots into the unhappyness, low development, low economic develpment, low schoolarship, imposed religion, border and diplomatic tension and internal tensions
- considering that terrorism is both a local and international network (for ex. Israelian internal terrorists and Palestinan terrorists - both seen from the Isreal side)
- considering that terrorism couldn't be related directly to a State but to a constelletions of zones
here is my idea:
a) in each unhappy city, low develped city... a Terrorist leader is created (automatically)
b) Leaders should be AI indipendent units who behave like Civ's leaders: they could contact other civs, ask for things, moneys... ask for treatys... help...
c) Leaders move like Spy and can be get only by "spys" or counter-terrorism units for ex.
d) they could be "angry" with home state or with religious / occupant / bad relations foreign states
e) they can hide into citys and have a "botton" to produce a terrorist cell (for. ex. could be needed some techs or some moneys...)
f) Cells have the same properties of Leaders
g) Leaders and Cell have skills like: steal techs, steal moneys or make terrorist attacks both on civil and military targets (for ex. a window could appear to the civ leader saying "a terrorist attack occured the numeber of victims are XXXX...") - this would produce unhappyness in that city and lower happyness in State - would also modify relations with other states
h) Spys could kill them abroad but with a really low chance of success if Leader is hiding in a city
i) counter-terrorism could get inner Cell (already) in your country and, I dunno if it's possible, when captured leave you a message like "Our Leader xxxxxx could be found into for ex. name of a city / name of a State / name of a Region..."
What am I thinking at is a sort of indipendent non formally existing State exactly as it is nowaday with chance for Leaders to have diplomatic relations with other leaders...
REAL EXAMPLE: 11th of September - WTC terrorist attack: US Intell knows that there's a big, big chance that that Leader (Osama) is in Afghanistan - from that War; at the times of Bill Clinton US President: Osama is a known terrorist leader, CIA seems to know he was in Afghanistan, US try to kill him with cruise missile attack (in the game way: send Spy to find and try to kill him).
5) create oil/gas conducts: linking a city to the conduct it gives more economic boost to your civs and you should pay some moneys to the owner of conduct/oil
6) try to create UE on the same path of ingame UN
7) create new resolutions for UN: for ex. UN peacekeeping forces... force use...
THESE ARE ONLY SOME IDEAS.
I would like to know what do you think about them.
For sure are not so deeply studied mods projects but I guess for Terrorism the idea is already at a good point - I mean for the dynamics of game and some mods I've seen I think it could be appliable.
I would also modify a bit the diplomatics system giving more solutions to things (but I know this is a BIG BIG work).
Thx for you attantion and I hope you like my ideas and help me to develpe them.
Duke
------------------------------------------------------------------
update 7th of November 2006
TERRORISM UPDATE
- When a Terrorist Cell sneak into a target city, it will require 10 turns to organize a minor terrorist attack (for ex. destruction of a simple structure) and 15/20 turns to organize a major attack (for ex. destruction of a wonder or of a project or make a Nuke attack if in posses of Unranium + tech to create a Fission/Fusion/Dirty Atomic Bomb.
OIL CONDUCTS
update
- Map should be with really few oil resources as in reality most of regions are and in this way commercial agreement to have oil in their resources would be really really more important as in reality
- Adding an oil ammount for each Civ depending from the ammount bought from oil producers (for ex. each pump produce 100-500 barrels each so if you have 5 pumps you would produce 2500 barrels a turn)
- Adding stock and silos of oil counting barrels used and stocked (silos could be new buildings)
- Adding units consumption of oil each turn for units movement (as a new variable as for number of squeres the unit can move)
- oil conducts for trasformation that would be produced by some workers allowed only after agreement with a producer (in this way "the oil ways" would become a new strategic improvment to be protected as in reality they are)
some more to come.
I'll start working on these things soon.
sorry if i choosed the wrong place to post but i didn't where to post it.
All right here it is:
First of all I don't want to offend anyone with the content included here, if so pls accept my sorry.
Second I'll try to be as schematic as I can but this isn't a project already organized so I'll insert all my ideas in the best schematic way both to make it easier to discuss about it and to easily understand the guidelines.
1) recreate actual geopoliticial situation: US, UE, RUS, Near Middle Far East, Asia, Africa and Oceania... with relations of pacts in progress atm
2) recreate the diplomatic tensions with some countries
3) new more specific units (like counter-terrorism)
4) creating terrorism in this way:
- considering the terrorism find it's roots into the unhappyness, low development, low economic develpment, low schoolarship, imposed religion, border and diplomatic tension and internal tensions
- considering that terrorism is both a local and international network (for ex. Israelian internal terrorists and Palestinan terrorists - both seen from the Isreal side)
- considering that terrorism couldn't be related directly to a State but to a constelletions of zones
here is my idea:
a) in each unhappy city, low develped city... a Terrorist leader is created (automatically)
b) Leaders should be AI indipendent units who behave like Civ's leaders: they could contact other civs, ask for things, moneys... ask for treatys... help...
c) Leaders move like Spy and can be get only by "spys" or counter-terrorism units for ex.
d) they could be "angry" with home state or with religious / occupant / bad relations foreign states
e) they can hide into citys and have a "botton" to produce a terrorist cell (for. ex. could be needed some techs or some moneys...)
f) Cells have the same properties of Leaders
g) Leaders and Cell have skills like: steal techs, steal moneys or make terrorist attacks both on civil and military targets (for ex. a window could appear to the civ leader saying "a terrorist attack occured the numeber of victims are XXXX...") - this would produce unhappyness in that city and lower happyness in State - would also modify relations with other states
h) Spys could kill them abroad but with a really low chance of success if Leader is hiding in a city
i) counter-terrorism could get inner Cell (already) in your country and, I dunno if it's possible, when captured leave you a message like "Our Leader xxxxxx could be found into for ex. name of a city / name of a State / name of a Region..."
What am I thinking at is a sort of indipendent non formally existing State exactly as it is nowaday with chance for Leaders to have diplomatic relations with other leaders...
REAL EXAMPLE: 11th of September - WTC terrorist attack: US Intell knows that there's a big, big chance that that Leader (Osama) is in Afghanistan - from that War; at the times of Bill Clinton US President: Osama is a known terrorist leader, CIA seems to know he was in Afghanistan, US try to kill him with cruise missile attack (in the game way: send Spy to find and try to kill him).
5) create oil/gas conducts: linking a city to the conduct it gives more economic boost to your civs and you should pay some moneys to the owner of conduct/oil
6) try to create UE on the same path of ingame UN
7) create new resolutions for UN: for ex. UN peacekeeping forces... force use...
THESE ARE ONLY SOME IDEAS.
I would like to know what do you think about them.
For sure are not so deeply studied mods projects but I guess for Terrorism the idea is already at a good point - I mean for the dynamics of game and some mods I've seen I think it could be appliable.
I would also modify a bit the diplomatics system giving more solutions to things (but I know this is a BIG BIG work).
Thx for you attantion and I hope you like my ideas and help me to develpe them.
Duke
------------------------------------------------------------------
update 7th of November 2006
TERRORISM UPDATE
- When a Terrorist Cell sneak into a target city, it will require 10 turns to organize a minor terrorist attack (for ex. destruction of a simple structure) and 15/20 turns to organize a major attack (for ex. destruction of a wonder or of a project or make a Nuke attack if in posses of Unranium + tech to create a Fission/Fusion/Dirty Atomic Bomb.
OIL CONDUCTS
update
- Map should be with really few oil resources as in reality most of regions are and in this way commercial agreement to have oil in their resources would be really really more important as in reality
- Adding an oil ammount for each Civ depending from the ammount bought from oil producers (for ex. each pump produce 100-500 barrels each so if you have 5 pumps you would produce 2500 barrels a turn)
- Adding stock and silos of oil counting barrels used and stocked (silos could be new buildings)
- Adding units consumption of oil each turn for units movement (as a new variable as for number of squeres the unit can move)
- oil conducts for trasformation that would be produced by some workers allowed only after agreement with a producer (in this way "the oil ways" would become a new strategic improvment to be protected as in reality they are)
some more to come.
I'll start working on these things soon.