Round 7: to 640 AD
Yes, a much longer round, with more turns, this time! I wanted to get to the point that we'd discussed and planned--Istanbul and Ankara gone, and new cities of my own founded nearby.
To start, however, Mehmed had a tech I very much wanted, Polytheism, as it's a prerequisite for Literature and the Great Library. I had Metal Casting and Alphabet on him, but I didn't want to give him either. So I rolled the dice and tried demanding it:
It worked! Excellent...
As I moved my Axemen into position and finished some civilian builds, I started work on a Forge in Madras (prepping for the Colossus--too bad I got beaten to the Great Lighthouse and Temple of Artemis), and my Great Prophet appeared in Delhi. I used him as planned, for the Buddhist shrine:
I was actually able to go to 70% research and still be in the black, which convinced me it was time to expand. Not peacefully, though:
Time to prove why the expansion pack is called "Warlords"! Thanks to Bombay's cultural borders, I was able to move my stack into a jungle tile right beside Bursa on the turn before I declared war. The city had two Archer defenders, and I attacked with two of my CR II veteran Axemen, who had roughly 67% odds in their favour. Both succeeded:
I also captured that worker north of the city; the one to the southeast got away--at first. Heh heh heh. I decided to keep Bursa. It's a well-placed city and I thought I could probably afford it, even with my plans to add two more cities that will replace Istanbul and Ankara. Plus I could use another city to generate units, as some of mine (Madras, Cuman) were going to be busy with non-military builds for some time.
My stack then proceeded to Ankara, which was on a hill and defended by an Axeman and an Archer. I didn't have outstanding odds, but I had the defenders outnumbered 2.5 to 1, so I attacked:
Again I was lucky--I think I lost one Axeman, but I'd have to check the log to be certain. Ankara had no wonders that I could discern, so I razed it. In fact, I'm pretty sure that despite the marble, Mehmed didn't manage to finish any wonders at all.
A few turns later I finished researching Construction and started building Catapults. Istanbul as a 50% culture defense, so my meagre stack will need help taking that city down.
Around this same time, my investment in converting Ragnar to Buddhism
finally paid off as he became "Pleased" with me. More importantly, he was willing to tech trade:
I didn't want to give an Aggressive leader, who's also my neighbour, a military tech like construction, so I decided to research Monarchy on my own. I didn't need its happiness boost from wine or units yet anyway.
Monotheism, of course, allowed me to convert to one of my favourite civics:
With OR in place, I can now generate missionaries wherever I need to, and build things much faster. It was so nice to be able to switch to it without a turn of anarchy to slow me down!
I also sent a Settler scurrying over to the east coast to found my first of two cities there:
It's not a hugely more optimal placement, but the main reason for razing and re-founding is that it's out of the way of the city that will replace Istanbul. And I now have marble to help with the Great Library, among other things.
Speaking of Wonders, thanks to copper, a forge, organized religion, and a judicious chop...
Istanbul's replacement, with those six clam tiles, will take definite advantage of that. Plus the 6 cultural points per turn will ensure I preserve the city's tile possessions.
Then something troubling occurred. Remember how I didn't trade Construction to Ragnar? Well, he showed up asking for it:
I had to think about this for awhile. I decided to turn him down because I thought if he dropped to "cautious", I could get him back to "Pleased" fairly easily. He was at +3 on the "brothers and sisters of the faith", and if I acquired Monarchy and switched to HR soon I'd be running his favourite civic. He did change to "Cautious" as a result of this, but did indeed come back a while later. More troubling is the fact that he's "Friendly" with Tokugawa. Hmmm...
I also have a demerit from him for "close borders" sparking tensions, and I got evidence of that a few turns later, shortly after Madras' borders popped:
If that city flips, I'll raze it. Bjorgvin, to Madras' south, is a more worthwhile city and is currently at around 10% Viking culture and dropping. (Notice how I've already stolen one of its cottages. Heh. I also took its ivory tile, so I have a monopoly on that resource now.) If it flips, I'd like to keep it, since it has rice and horses and would make a good buffer for Madras.
Ah yes, I'm researching Theology. With Ragnar happier and everybody Buddhist, I felt that I could delay contact with the other continent a little. Theocracy would be a very valuable civic to have in my back pocket against these two neighbours. And who knows, I might get Christianity out of it; a second religion wouldn't hurt. However, if the consensus is that I should be researching something else, I'm only a couple of turns into it and could switch if need be.
My first few Catapults finally made it over to Istanbul. Over several turns, I wore down the cultural defense, while bringing over more offensive units and additional Catapults. Finally I was ready to attack. I lost one Catapult and one Swordsman, but captured the city:
I razed it, but look at that! 3 Fast Workers. Sweet!
And as a result of this battle, I got my very first Great General!
Sweeter still! I have a Combat I Chariot sitting in Basra--I plan to play match-maker with these two next turn and get my Medic III unit.
And I had a Settler standing by right outside of Istanbul, ready to re-build near its ruins:
That Galley was worrisome, since it was threatening to pillage all those lovely fishing boats. Mehmed was now down to one city, Edirne, to the southwest of Calcutta. Ragnar was back to being "Pleased" with me, but is ahead of me technically, so though he has Currency and Feudalism on me, I only have Code of Laws now to offer him in return. So I decided to see if I could extort any techs from Mehmed:
He wouldn't give up Horseback Riding as well, but getting Monarchy was, I figured, worth it. It's going to take me a few turns to get my stack down to Edirne anyway, even though declaring war again may earn me negatives with my other two neighbours.
So that's where the turn ended. Since things are progressing and getting more complicated, I'll follow up this post with a "State of the World" report shortly.