jesusin, Vanilla, HOF1.61.08, cultural deity victory in 1455AD. 73036 points (3084 base). 15,5 hours, 7 sessions. 11 GP, 1sci for Educ, 10 art bombed. Liber in 410. 4religions, 6 cities.
This month I am trying Huaya instead of Elizabeth. Elizabeth's problem is land grabbing. With Huaya you will get less Great Artists, but you will have 6 cities and probably they will be very good.
This game setting were Pangea, Tiny, low water, temperate, natural coast, no barbs, locked assets. Wash, Hatt and Musa as opponents (1 more than needed, I think 2 more would have been better). Started in a PlainsHill with nearby corn, gems and wine.
First produced barracks and researched Poly. I was lucky to found hinduism. Then mining, wheel, pottery, alphabet (quite late, 1420BC). Subsequent production was 18 Quechua (with a stupid pause to start a settler before I was sure I would win the war). Wash was quite near, dowed in 3160BC taking a Worker. By 1660BC I had taken 2 cities, keeping them, but I was overconfident, I lost a favourable fight and they recovered one city. 2 turns later I had razed their capital (so bad a city) and I had recovered the lost city. They were left in OCC and we agreed peace in exchange for BW+AH+fish+Mason+Hunt. At the same time I founded one good city. With four cities, at 0% science I was doing 0gpt! Be careful, you have to have Pottery at this point or you will stagnate. Ten turns later (why 10, shouldn't it be 6 since I am playing Quick?) I dowed again, took a worker and took their last city. With only 2 opponents in the game trading was far from optimal. Having Musa on board is good, because he is the only leader who will trade his monopoly techs. But it is also bad, bacause anything you give him will be traded to the rest of the AI the following turn. By 475BC I founded my 6th city. So much warring meant no opportunity to be first to Music, or to build the much needed Parthenon, so After Drama and Lite I researched Philo, CS, Liber (1st, in 410AD, took Natio). I used 1 Great Scientist for Education. By 650AD I discovered Print and shut down research for ever. Used 80% culture till 1280AD, then 100% culture. Founding a religion myself was good because I could start building temples and missionaries much sooner (first one in 895BC and 545BC respectively). By 1AD my stats were excellent, 6 cities, 4 religions, 12 religious icons in F7 screen, not so bad science output and 14 cottages in use; also 5 temples and 1 Cathedral built. Whipping like crazy I spread religions and built religious buildings. 5 cathedrals in 920AD, 10 in 1070AD, 12 in 1280AD. My third legendary city was awful. For a long time my GPfarm had more culture. At the end it was working only 4 cottages. Production was bad there too. The non legendary cities were farming GPs, building optional Wonders (Taj Majal, Sistine Chapel and Colossus done, Ankor Watt and Versailles left unfinished for money) or building money. At the very end I accepted one flipped city, finished Colossus and researched two techs just for fun, I starved cities for 1 additional GP, but didn't starve enough and got the last GP 1 turn late. Couldn't make up for it with Engineering incresased movement because my friend Gandhi wouldn't gift it to me, so sour taste left at the end. 1 city became legendary in 1435 AD, 2 the next turn, won still 1 turn later.
Stats:
1000BC:4city, 10pop, 3+wor, 9units(Que), Nothing. 3Lux, 2health. 0GP, 0WW, 0NW. 13ftp, 17htp, 20bpt, 13cpt, 0gpp, -10gpt, 63g. Barr,2Gra,2Obe,Lib. 2Relig, 1mine. 1/1cottages used. 17Tech: No Drama, Priest, Maths, Poly, BW. 3hours.
1AD:6cities, 38pop, 6worker, 6(War). Horses, Marble, Stone. 6Lux, 5health. 29fpt, 30hpt, 151bpt,-27gpt, 80cpt, 20GPPpt. 53g, 1350c. 0WW, 1NW,1GP. 27Techs: Almost CS, philo, no Music, no MC, monar. 4reli, 1 mine. 6 hours. 0 civs killed. 14/14 cottages used. 5temple, 0 Catedr. 12relxcity
1000AD:6cities, 55pop, 6worker, 6(Que). All. 7Lux, 6health. IN GA: 24fpt, 158hpt, 9bpt,+23gpt, 1116cpt, 83GPPpt. 361g, 22000c. 2WW, 3NW,5GP. Techs: Liber,Natio, Bank. 4reli,1mine. 11,5 hours. 0 civs killed. 21cottages used. 21temple, 5+Catedr. 24relxcity
Do you want to beat my date and make it to the HOF? It is very easy: play with similar settings, but Marathon instead of Quick for a quicker conquest. Possibly use 1 more opponent (be sure he is peaceful and a good researcher, try to avoid creative leaders). Prioritize production. Finish off one enemy (be a good warmonger, not like me). Produce more Quechua than needed, not less. If you need more space, take a few cities from Gandhi, he will forgive you in the end. Don't be afraid to have too many cities too soon, it will pay off in the end. More or less beeline to Alphabet, make sure you get pottery and start cottaging soon. Don't build any wonder (well, if you get to build the Parthenon your record will be everlasting). Don't even think about building a wonder that doesn't give GArtist points (sentence specially dedicated to master godotnut) . Trade resources, both for money and other resources. Trade techs often. Gift techs if need be, you want the AI to be advanced. Very soon concentrate on building missionaries, temples and Cathedrals, be an expert at whipping. Build one theater in every city. Put the Hermitage in the second best city (I put it in the worst one, so bad it was). Bomb the worst one. Declaring a religion is probably a good idea when all opponents but one use free religion, adopt the remaining one (and pacifism, of course). When you are over with whipping consider changing to CS. Plan ahead, there are times when you want to starve a city in order to accelerate its GP production, there are times when you want to delay a GP (example: this city is not going to give a second GP before the end, you want your GP farm to give its GPs a few turns sooner; then you want this city to be the last to give its GP, so that the other city GPs are cheaper). All your GPs must be artist. One or two scientists are a good idea, though, use them for Education and Print. Maybe not teching Print but waiting to trade for it is a good idea, never tried that myself. Maybe one priest for CS or for founding a religion on the critical path is a good idea. When one city has given its last artist, use merchants to have money to keep 100% culture. And that's it.
I think Huaya is the best leader for a violent cultural deity victory in small maps. I am not sure about large maps, because of the distances involved. Maybe in large maps Elizabeth, peaceful game and fewer AIs is better.
Please, share your thoughts, critizisms and new ideas with me.
This month I am trying Huaya instead of Elizabeth. Elizabeth's problem is land grabbing. With Huaya you will get less Great Artists, but you will have 6 cities and probably they will be very good.
This game setting were Pangea, Tiny, low water, temperate, natural coast, no barbs, locked assets. Wash, Hatt and Musa as opponents (1 more than needed, I think 2 more would have been better). Started in a PlainsHill with nearby corn, gems and wine.
First produced barracks and researched Poly. I was lucky to found hinduism. Then mining, wheel, pottery, alphabet (quite late, 1420BC). Subsequent production was 18 Quechua (with a stupid pause to start a settler before I was sure I would win the war). Wash was quite near, dowed in 3160BC taking a Worker. By 1660BC I had taken 2 cities, keeping them, but I was overconfident, I lost a favourable fight and they recovered one city. 2 turns later I had razed their capital (so bad a city) and I had recovered the lost city. They were left in OCC and we agreed peace in exchange for BW+AH+fish+Mason+Hunt. At the same time I founded one good city. With four cities, at 0% science I was doing 0gpt! Be careful, you have to have Pottery at this point or you will stagnate. Ten turns later (why 10, shouldn't it be 6 since I am playing Quick?) I dowed again, took a worker and took their last city. With only 2 opponents in the game trading was far from optimal. Having Musa on board is good, because he is the only leader who will trade his monopoly techs. But it is also bad, bacause anything you give him will be traded to the rest of the AI the following turn. By 475BC I founded my 6th city. So much warring meant no opportunity to be first to Music, or to build the much needed Parthenon, so After Drama and Lite I researched Philo, CS, Liber (1st, in 410AD, took Natio). I used 1 Great Scientist for Education. By 650AD I discovered Print and shut down research for ever. Used 80% culture till 1280AD, then 100% culture. Founding a religion myself was good because I could start building temples and missionaries much sooner (first one in 895BC and 545BC respectively). By 1AD my stats were excellent, 6 cities, 4 religions, 12 religious icons in F7 screen, not so bad science output and 14 cottages in use; also 5 temples and 1 Cathedral built. Whipping like crazy I spread religions and built religious buildings. 5 cathedrals in 920AD, 10 in 1070AD, 12 in 1280AD. My third legendary city was awful. For a long time my GPfarm had more culture. At the end it was working only 4 cottages. Production was bad there too. The non legendary cities were farming GPs, building optional Wonders (Taj Majal, Sistine Chapel and Colossus done, Ankor Watt and Versailles left unfinished for money) or building money. At the very end I accepted one flipped city, finished Colossus and researched two techs just for fun, I starved cities for 1 additional GP, but didn't starve enough and got the last GP 1 turn late. Couldn't make up for it with Engineering incresased movement because my friend Gandhi wouldn't gift it to me, so sour taste left at the end. 1 city became legendary in 1435 AD, 2 the next turn, won still 1 turn later.
Stats:
1000BC:4city, 10pop, 3+wor, 9units(Que), Nothing. 3Lux, 2health. 0GP, 0WW, 0NW. 13ftp, 17htp, 20bpt, 13cpt, 0gpp, -10gpt, 63g. Barr,2Gra,2Obe,Lib. 2Relig, 1mine. 1/1cottages used. 17Tech: No Drama, Priest, Maths, Poly, BW. 3hours.
1AD:6cities, 38pop, 6worker, 6(War). Horses, Marble, Stone. 6Lux, 5health. 29fpt, 30hpt, 151bpt,-27gpt, 80cpt, 20GPPpt. 53g, 1350c. 0WW, 1NW,1GP. 27Techs: Almost CS, philo, no Music, no MC, monar. 4reli, 1 mine. 6 hours. 0 civs killed. 14/14 cottages used. 5temple, 0 Catedr. 12relxcity
1000AD:6cities, 55pop, 6worker, 6(Que). All. 7Lux, 6health. IN GA: 24fpt, 158hpt, 9bpt,+23gpt, 1116cpt, 83GPPpt. 361g, 22000c. 2WW, 3NW,5GP. Techs: Liber,Natio, Bank. 4reli,1mine. 11,5 hours. 0 civs killed. 21cottages used. 21temple, 5+Catedr. 24relxcity
Do you want to beat my date and make it to the HOF? It is very easy: play with similar settings, but Marathon instead of Quick for a quicker conquest. Possibly use 1 more opponent (be sure he is peaceful and a good researcher, try to avoid creative leaders). Prioritize production. Finish off one enemy (be a good warmonger, not like me). Produce more Quechua than needed, not less. If you need more space, take a few cities from Gandhi, he will forgive you in the end. Don't be afraid to have too many cities too soon, it will pay off in the end. More or less beeline to Alphabet, make sure you get pottery and start cottaging soon. Don't build any wonder (well, if you get to build the Parthenon your record will be everlasting). Don't even think about building a wonder that doesn't give GArtist points (sentence specially dedicated to master godotnut) . Trade resources, both for money and other resources. Trade techs often. Gift techs if need be, you want the AI to be advanced. Very soon concentrate on building missionaries, temples and Cathedrals, be an expert at whipping. Build one theater in every city. Put the Hermitage in the second best city (I put it in the worst one, so bad it was). Bomb the worst one. Declaring a religion is probably a good idea when all opponents but one use free religion, adopt the remaining one (and pacifism, of course). When you are over with whipping consider changing to CS. Plan ahead, there are times when you want to starve a city in order to accelerate its GP production, there are times when you want to delay a GP (example: this city is not going to give a second GP before the end, you want your GP farm to give its GPs a few turns sooner; then you want this city to be the last to give its GP, so that the other city GPs are cheaper). All your GPs must be artist. One or two scientists are a good idea, though, use them for Education and Print. Maybe not teching Print but waiting to trade for it is a good idea, never tried that myself. Maybe one priest for CS or for founding a religion on the critical path is a good idea. When one city has given its last artist, use merchants to have money to keep 100% culture. And that's it.
I think Huaya is the best leader for a violent cultural deity victory in small maps. I am not sure about large maps, because of the distances involved. Maybe in large maps Elizabeth, peaceful game and fewer AIs is better.
Please, share your thoughts, critizisms and new ideas with me.