Round 11, to 1505 AD
Part 2: In A.D. 1360, War Was Beginning
How are you Tokugawa. You have no chance to survive make your time. Ha ha ha ha...
Before the war with Japan started, however, it was time to reap the rewards of the Liberalism race with my horny buddy, Ragnar.
Okay, that didn't come out right. Anybody else get a disturbing visual image, there? Sorry about that.
Ahem. I went to Ragnar to see what techs I could clean from him:
Yeah, it was a little dangerous, giving him Chemistry like that, but I think it was worth it. Fortunately, even though the Viking is "Pleased" with Tokugawa, the Japanese leader is "Cautious" with him, and we all know that means Toku won't trade techs for love nor money. Even so, I'm glad Ragnar is Friendly, and I'll have to keep an eye on him. He did not want to attack Toku at all, by the way, so I just hope he'll be happy to sit on the sidelines and watch.
(Sidebar: I should take this opportunity to add that the Colossus helped me bag Liberalism. Part of the city tile micromanagement I performed involved moving citizens to tiles producing the most coin. For coastal cities, that was easy, with all coastal tiles producing 3 commerce apiece. Lakes too. It helped a lot, probably shaving a turn off of the research time. The Colussus' cultural output also helped flip Bjorgvin. It became obsolete once I finished Astronomy, but that has been a very valuable wonder for me in this game!)
With Banking in hand, I made a civics change:
Mercantilism didn't make that much of a difference, but it's better than decentralization.
My stack was looming over Tokyo's borders, so it was time to go see Tokugawa and stop staving off the inevitable:
Tokyo, as it turned out, was lightly defended:
It took 2 turns to take the city: one to remove the defense bonus (I had to use almost all of the Trebuchets in addition to my 4 Accuracy-promoted Catapults), the next to attack. As I recall, Warlords and/or the patch has enhanced the ability of walls and castles (I gather Tokyo had both) to resist bombardment. Can anyone tell me how many Accuracy Catapults I'd need to remove the defenses of a wall and castle in one turn? And what if that civ has Chichen Itza as well?
With the defenses gone, it was time to take this new unit, the Trebuchet, for a whirl:
They did an awesome job. I don't think I lost one during this attack; one of them retreated, the others all won their battles. That left my City Raider III Axeman to do the cleanup:
He's one XP away from Level 5 now. Once he has it, he gets upgraded to a Grenadier. I also have another CRIII Axe at 12 XPs that I'm considering upgrading soon, a CR II Maceman, and a CR I and a CR II Swordsman. Since the Trebuchets are doing most of the heavy lifting, I'm thinking I should hold off on upgrading any of them until they have CR III. The CR III Axe I'm torn over: I held off upgrading it at first because I didn't want a CR III Grenadier being the best unit defending a city and absorbing attacks. Now that I have a Combat III Grenadier, I'm thinking up uprading him--but then I lose 2 XPs. Hmmmm...
So what did Tokyo contain? A wonder, as it turned out:
Not that the University of Sankore is going to help me much--I only have a temple in one city, the captial. The U of S doesn't seem to boost the research power of Monasteries, strangely, just temples, and maybe Cathedrals, but I haven't played a Warlords game yet where I built those and this wonder, so I can't be sure. Still, it was good to deny it to Tokugawa.
I should mention that right around this time I got my next great person, a Great Scientist in Dehli. Nice--it was 50/50 between a GS and a Great Prophet, so I lucked out there. I used him to build an Academy in Delhi, which trimmed 2 turns off of Astronomy, proving it was worth it.
On the next turn, Tokugawa attacked Tokyo. He had a stack waiting a few tiles to the east of the city when I took it. I almost think he pulled them out and then wanted to use them to retake the city. An interesting stratagem, but I had left the city very well-defended. On his first wave of attack, I lost a City Garrison 2 Longbowman, a War Elephant, and a Maceman--ouch. I quickly upgraded a Combat II Maceman to a Grenadier. That unit absorbed the next wave of attacks all on his own, killed all the attackers, and earned Combat III.
Once he healed and the attacks on Tokyo died down, my CIII Grenadier then accompanied my stack south to Osaka:
I lost one Trebuchet and my CR I Swordsman earned CR II. Toku launched another attack on Tokyo, but I had upgraded one of the Drill II Crossbows to a Grenadier, and he proved just as formidable as his CIII counterpart. I love Grenadiers!
Osaka did not contain any wonders, but I am disinclined to raze these cities and hand the land over to Ragnar, even though his borders are claiming a lot of the tiles anyway. I whipped the living daylights out of Tokyo, which is why it's down to 4 pop, but it will grow back, and it has a Courthouse and a Library now, IIRC.
My forces have paused in Osaka to heal before the march on the next Japanese city. But that wasn't all that happened in this round.
I finished Astronomy and started trading with the other continent, with Churchill in particular, so I'm trying to be friendly with the portly Englishman. I even made nice with Isabella, since she had some spare GPT and Alexander did not, at least not until the end of the round. I didn't get a "you have traded with our worst enemies" demerit from anyone, but Alexander is pleased with me, so if he ever asks me to cancel my deals with Spain, I'll probably comply. Isabella won't trade her sugar and spice to me anyway.
Er, that last sentance also probably inspired an unfortunate visual image for everyone. Sorry...
You might notice that I started researching Economics. Mercantilism was proving to be no great boon, and no one else had it. Could I possibly win another research race, this time to the free Great Merchant? I didn't think Tokugawa was likely to rival me in techs anymore, with two of his best cities gone, including a tech-enhancing wonder. My buddy Ragnar, however, could certainly beat me to Economics. But it was worth a shot, I decided.
I used the same strategy as with Liberalism. I went around and got some gold from the other civs--not as much this time, but every little bit helped:
I then maxed out the research slider. A handful of turns later...
So suddenly I'm feeling a lot better about the tech standings in this game--something we'll discuss in more detail shortly. The next post will detail the "state of the world" at this point in the game, and I hope will lead to discussion about what we should do next--there are a lot of very important decisions to make in the next round!
To be continued...