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#1 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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Introduction
As I am nearing completion of the Dragonia mod for Civ3, I have decided to start design of Dragonia II for CIV. For those who have not tried the Dragonia mod, look for the link to the mod in my signature. For this sequel, I want to retain the religions, civilizations, and world of the original mod, with changes to make it work well in CIV. The unit lines will be heavily modified, as will the tech tree. (As I make design decisions for the mod, this post will be updated.) Religion Dragonia will use dieties from D&D. This will include Hextor, Heironeous, Nerull, Lloth, Correllon, Gruumsh, Nola, Yondalla, Garl, and Kord. Spoiler for List of Religions:
Races/Civilizations/Leaders The races in the initial release of Dragonia II will include Humans, Elves, Dark Elves, Dwarves, Orcs and Goblins. In later releases Gnomes, Halflings, Lizardfolk, and Gnolls will be added as well. Spoiler for Initial Civilizations and Leaders:
Civics Civics will be as follows: Spoiler for Civics listing:
Alignment Each civilization/leader has a starting alignment (Good, Neutral, Evil). Magic In Dragonia II, I would also like to expand the magic system. Spells will be organized into different spheres of magic, and usable based on what sphere is available to the mage, cleric, or other spellcasting unit. The spheres of magic will be the same as in the D&D rules. Screenshots Here are some early screenshots of the mod: Spoiler for Screenshots:
I'm also looking for other modders to join the design and development team. If you are interested, please send me a PM. This includes, artists, modellers, designers, writers, and programmers. Feel free to comment, as I would also like to know what people feel about this project. Team Members: Darque (Team Leader), winddelay (3D Graphics), Woodelf (3D Graphics), StrategyOnly (Xml), Hexagonian (2D Graphics, Movies), Oaklanbash (Coding), Dan Winsky (Writing)
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library Last edited by Darque; Jan 03, 2008 at 01:13 PM. |
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#2 | |
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FfH´s art monk(ey)
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Quote:
) modiefiied SDK from Fall From Heaven II, there you will have your alignments, magic and stuff implemented. For placeholder Art, you will be happy about what you can find in FfH II and the Warhammer FB mod... and that will become more and more (and better and better ) as time passes. I dont want you to copy, i just want to give you a starting help good luck (i never had Civ3, so i dont know about Dragonia I )
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The Art monk(ey)`s Laboratory: my Unit Library not updated for a longer time now, but: ...teaser of my work in progress Aftermath mod... survive the nightmare Mad Max Fury Road ... post apocalytic warfare. The new Warhammer Fantasy Battles mod finally here, come and test with us.. teaser pic
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#3 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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UPDATE: Updated mod information to bring it up to date. See first post in thread.
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#4 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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UPDATE: Added Alignment and trait information for leaders.
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#5 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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Should be lots of stuff in the database to help you out Darque. Good luck.
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#6 | |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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Quote:
Looks like I will be using the FFH2.20 SDK as a base for this. I tried using the newer versions, but it seems to crash when I change some of the keys around. Currently I have a base put in for all of my new Civilizations and about 80% of the new Leaders. Just need a few more leaderhead graphics. After that, its a matter of tweaking some of the stats for the civs and leaders. The new religions are put into place already as well. Next step for religion is to put together some new graphics for the icons. Once the religion graphics have been completed, I will start working on the tech tree. As long as my attention doesn't waver to other projects (as it often does) the new tech tree should be designed within the next couple of weeks.
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#7 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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Update
Its been awhile since an update, so...
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#8 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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Another quick update - I have completed the new graphics icons for the religions in Dragonia 2. They are as follows:
Spoiler:
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#10 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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You could put the alter on a small dias. Maybe add a skull or two next to it.
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#11 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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I can steal a skull from Firaxis easily enough. I made an orc hut using stuff from them previously.
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#12 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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Sounds good to me.
UPDATE: Today I worked on doing my first major unit reskinning. After many labourous hours, I have developed the following: Spoiler:
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library Last edited by Darque; Sep 08, 2007 at 10:00 PM. Reason: Progress Update |
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#13 | |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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Quote:
![]() Yes, the whole temple should use the texture (or similar) that I created for the Dark Seldarine Shrine. The windows should be on the bottom ring of the dome. Use the window shape that is in the top of the tower in this pic:
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#14 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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#15 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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Thanks woodelf.
Just finished updating the drow chariot. I changed the skin used by the horse, and created a new shield skin:
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#16 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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He looks fearsome.
Any thoughts on the religious Wonders? I only have a few temples/shrines left and am trying to plan my schedule. |
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#17 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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There will be 2 wonder buildings for each religion; a Centre of Power and a Holy Place. The Centre of Power can be built anywhere, while the Holy Place will need to be built in the Holy City. I'll start a table here with the wonder buildings required for the religions:
Tel'Seldarine (Corellon) Centre of Power: The Great Tree - This wonder should be a large evergreen tree as tall as the Civ4 Eiffle Tower wonder. A temple building should be incorporated into the base of the tree. The temple building should be similar to the New Elven Fortress Holy Place: Pantheon Temple of the Seldarine - This wonder should look similar to this Dark Seldarine (Lolth) Centre of Power: The Web of the Spider Queen - This building should look like a cluster of stalagmites enmeshed in a vast nest of spider webbing. Holy Place: Temple City of Guallidurth - This wonder should look like a cross between the The Hagia Sophia and the Angkor Wat. The building in the center whould use the flying buttresses from the Dark Seldarine Temple. The skin should again use the dark purple texture of the DS shine, plus also add some lighting similar to this Heironeanism (Heironeous) Centre of Power: Sactum of Heironeous - This wonder should be styled similar to this Holy Place: The Bastion of Faith - This wonder should be styled similar to this and this Hextorianism (Hextor) Centre of Power: The Iron Sanctum - should look similar to this Walls should look like rusty iron. Holy Place: Citadel of Strife - should look similar to this Walls should have similar texture to the Temple of Hextor. Solanism (Pelor) Centre of Power: The Citadel of Light - This wonder should be styled similar to this. At the top of the tower, it should contain a giant sphere that radiates light. Holy Place: The Temple of Brilliant Reflection Nerullicism (Nerull) Centre of Power: The Necropolis - This wonder should look like a small city of mausoleums with a temple in the middle similar to this Holy Place: The Crypt of Souls - This wonder should be styled similar to this surrounded by a graveyard. Church of Moradin (Moradin) Centre of Power: The Seat of Moradin Holy Place: The Hall of Moradin's Forge - Place it on a hill and style similar to this Cult of Gruumsh (Gruumsh) Centre of Power: The Iron Fortress Holy Place: House of the One Eye I'll complete the rest of the entries soon, along with descriptions. (Suggestions are welcome)
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library Last edited by Darque; Sep 11, 2007 at 01:00 PM. |
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#18 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,035
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Here's the Lolth Temple using your shrine texture.
I honestly can't see anything except black. Must be my 5 year old monitor. ![]() download link in the other thread. |
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#19 |
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Chaotic Lord of Dragonia
Join Date: Oct 2004
Location: Illinois
Posts: 1,145
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It must be your monitor...I distinctly can see the purplish texture on the temple. Looks good
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Diabolic Studios Dragonia II Mod Dragonia I Mod Development Thread | DownloadDarque Civ3 Graphix Library |
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#20 |
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Divine Wrath of Junil!
Join Date: Aug 2006
Location: The 'Wood
Posts: 3,481
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yeah, i can see purple on the screenshot
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Minds are like parachutes: Just because you've lost yours doesn't mean you can use mine. Cleric: Actually Skynet is the ultimate American. Defending itself from the evil government and employing it's full right to bear arms. Not to mention nuking the Russkies in the process. Amure: FFHNES Ii Come see the Arda Mod! for CIVBTS |
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