For the most part, that's what I've noticed as well. I think this was added to prevent the zero-research strategy in Civ3...I recall doing that on a number of occassions.
What does this mean THe AI never went for the space race or wasn't good at it?
I lost once to AI that way. Actuall it was a pro-grade mod
Anno domini that used the idea of trade race. Build ten merchant houses that each required you to have a resource specific resource in order to build it, EX: Silk merchant required silk etc. Wool spooner house needed a wool supply. THe cool thing about this was some of the resources needed to build a "space part"/merchant house were rare and only a few nations got their hands on em.
Say theres ony three quantitys of a resource needed to build one of the space parts and you got nether. This is where combat mixes in with completing the space race for the first time.
You can try n trade but if there not selling(only one copy) its go time!
Making a game where you truly had to fight to get the space race victory was much more enjoyable and the Ai is dam good a going out to get those resources. In fact they are drawn to them, so the competion was feirce. Imagine having to keep up in techs and keep up in milatary in case you had to go steal a rare resource from a giant Civ. Ok now remeber the cultural clock is ticking agaist you aswell neglect the right improvments and its a mission to destroy top culture CIv aswell
So you would get a some big ass Civ plowing through another Civ to get their rare resource once the smaller CIv is swallowed up if wasn't you doing the swallowing, your having to declare war with that giant in order to finish the space race.
Not so much the peacful solution to win the game is it? No its way more enjoyable talking from expierence playing both ways. Besides it beats what the Americans had to do to win the spacerace, that is hire some actors and a good studio
only the modders of CIv3 have figured out the best way to use this victory condition. I wish CIv4 could play out like that