Round 3: 1200 BC to 775 BC
Hmm, I don't think I've ever posted two rounds on the same day before. Well, this was a pretty short round. And it'll give us all something to do tomorrow at work, right? 'Cause heaven forbid we should actually perform the jobs they pay us to do...
In the last round, I went with the group consensus and it turned out well. This round, I went against it, and, well, we can debate the results, though many of them haven't played out yet. I think I made the right decision, but we'll see.
While I understood why several of you were pushing for Horseback Riding, when I added up the turns required to (a) research the tech, (b) build barracks and stables, and (c) build Numidian Cavalry, I kind of cringed. That math didn't add up to a quick take-down of Shaka, which was what everyone thought could be achieved by going that route.
I looked back over the posts and wound up agreeing with myself.

Iron Working was just going to reveal so much strategic information that could be vital to know very soon: the location of iron, if Shaka has any for Impis, and the flexibility to expand into the west for a commerce site and the marble. And within about 13 or 14 turns, unlike the 30 or more it would probably take to have NCs available.
So...
Don't despair; I didn't completely ignore everyone's advice. Wanting to relieve VoU's indigestion, I switched Hadrumetum to working the rice:
Once the Archer was done I started building a Worker. I also made the Work Boat do an about-face and explore the Zulu coast a little before turning back to the north and the clams.
Once I had an archer in that city, I sent its Warrior out to explore the north. (Another Warrior survived a hilltop battle with his barb counterpart. I have him a Woodsman I promotion, but his exploration was delayed by having to heal for a few turns.) The Warrior came across a tribal village, of all things:
Guarded by a Warrior, too. I dispatched an Axeman to take care of this while the Warrior continued exploring.
Meanwhile, Shaka saw the light and converted:
I checked, and Tokugawa was "Pleased" with him before the conversion, so even if I'd started a phony war with Shaka, I still would have received the demerit with Toku. Best to wait, then, until I'm ready.
My Axeman arrived to take on the Warrior guarding the goody hut, and it popped for a Scout.
Better than a kick in the teeth, and I denied it to the AI. I need to explore the north anyway, right? Besides, the Scout may just prove his worth shortly, as you'll see.
In 775 BC, I finally finished researching Iron Working, after a bit of a delay when the gold ran out.
I had inserted an Archer into Carthage's queue to delay the Settler and provide a protector for whatever city I found. I wanted to know where iron was before deciding on the city site.
So where is the nearest iron?
Pretty close by. The bad news, though, is that there's no way a city can work both the iron
and the gold. Can't be done. So I'll need two more cities here on the coast--neither of them commercial powerhouses. Dang. I think the position of the Iron (and more darn peaks nearby) means that Golden Clam should go 1S of the gold as originally planned. I was thinking along those lines anyway in order to allow more options to place a city to claim the cow tile, which is why I chopped the forest on the tile.
Oh, don't worry too much about that barb Axeman. Once I sent my own Axeman on his hut-popping excursion, I built another anti-barb unit in Utica and sent him up there. So I have a Chariot just south of Hadrumetum that will deal with Barbie-boy.
Meanwhile, I discovered that Shaka does indeed have a source of iron:
A city that close to a rival's borders, right on top of a strategic resource, just
cannot be a coincidence. Shaka must have Iron Working. This means he can build Impis, of course, counters to my UU. I'm going to cross my fingers and hope Bulawayo flips to Japan, but I can't count on it, so it will be the first target in the upcoming war.
As for the Scout, lookee what he found on his way up the mountainous east coast:
Another tribal village! Kublai, old boy--you're slippin' in your old age. The Scout will pop that on the next turn. Cross your fingers and hope for a tech. Gold wouldn't suck, but a map or experience kind of would. Oh well, at least, once again, we deny a hut to the AI.
Now here's a look at the cities and their builds:
And the map:
So... did I do the right thing? I think I did, frankly. I now have a better idea about potential opposition Shaka can mount, what units I should bring, and what my primary objective should be.
I have a Settler almost ready in Carthage which I think I should send west to found Marble Arch, which I can do now thanks to IW and the ability to chop jungle. Iron Hoof and Golden Clam can be founded a little later, in that order. With Charismatic and Buddhism, happiness is not a big issue, so gold is not a high priority; with three grains on line, health is also a non-issue for now and so the clams, like the gold, can wait. I am worried about Toku getting the marble before me and Kublai claiming the Iron if I wait too long.
As for techs--Horseback Riding or Alphabet? We might be able to get HBR from Kublai, you know, so I'm leaning towards Alphabet; even if he won't, I should have several cottages and a library in Carthage on-line by then, so it should be much cheaper to research. Also, Shaka likes me for now because of the shared faith, so if I stay peaceful until after Alphabet, I should be able to tech trade with the neighbours quite a bit.
So we may continue REXing and building before taking on Shaka. I think Carthage should build a Libarary and maybe a Granary after the Settler and Archer are done. The other cities should build some Workers, a couple more Settlers, barracks, and units.
And it looks like Axemen and maybe Swordsmen will play a greater role in the Zulu war than the Numidian Cavalry. Don't worry, I think it would be a good idea to turn right around and take down Tokugawa after that, so the NCs will have their day. After that, I could see myself settling back quite happily to the peaceful game we had discussed in the pre-game thread. I'd control around 2/3 of my continent and I think I could share the remainder with Kublai quite admirably.
Sound like a plan?