jesusin, cultural victory 1435AD, 1600basic->50249points, 12hours.
Eli, Quick, Deity. lakes, temperate, low, Std, Nocheating, No barbs. 6other: Gan, ASo,Cyr, Hat, Roo, Wash.
7 cities. 3 religions plus a late one. 6 cathedrals. 25 cottages. 13 GP, all of them Artists, bombed 2-6-5. Multipliers 4-3-3.
Alphabet 1660BC, Liberalism 470AD, 0% research 800AD. Didnt race for Music. Lost the Liberalism race by 2 turns.
Strategy: REX, build as many cities as possible as soon as possible. Then cottages. Stop research when Print, Liber and Natio are known.
I have realized that I usually whip a very profitable Library in the capital when I have around 3 cities. Then I never find a good spot for the following cities, Deity AIs have taken them. Thats why I wanted to try an extreme strategy of landgrabbing.
Good things I did:
- Fantastic tech trading. I got BW, IW, Maths, Poly, Hunt, Archery, Mono, Sailing, Medi and Priesthood in exchange for Alphabet.
- More cottages than usual: 25 instead of 17. It can be improved.
- More Workers than usual, 1 per city. A couple more would have been of help
- Good landgrabbing.
- Overlapping. Silly cities worked legendary cities cottages for a long time.
- Correct ordering of GP generation to get the number of GPs I needed to emulate the current best date.
Bad things I did:
- Overextending. I went almost broke. Researching Drama took 1000 years. When I got it, I wished I had researched Currency instead.
- Delayed research meant late pacifism with a very late start of GP generation (2nd GP 530AD).
- Delayed the settling of the 6th and 7th cities because of the broken economy, building those settlers so early was a waste.
- Prioritizing settlers delayed missionaries.
- So many land grabbed meant that my workers had tons of resources to connect, so I didnt have a single cottage by 1000BC. As a result I only saw towns by the very last turns of the game.
- Late cottages made me focus too much on their growing, so I almost stopped whipping, thus worsening the lack of missionaries problem. My last three cathedrals arrived in the last 25 turns of the game. So late!
- Late GPfarm set up made me panic, so I changed slavery for Caste System too soon, thus worsening the cathedrals building problems.
- After all my early efforts, only 7 cities. My production was so bad that growing to 9 cities wouldnt have given any more Cathedrals.
Strategy evaluation.
- 5 cities by 1120BC without a single cottage is too much.
- Hurrying the settling of the first 4 cities is very good, I took some nice resources in the face of AI settlers.
- Lots of early cities means the workers must do a lot of roading, a lot of resource connections, a lot of cottaging, a lot of mining very early. One worker per city is not enough in the beginning.
Conclusion: a fanatic REX approach is a bad idea. However, there are good things in this strategy that can be applied to other games.
Eli, Quick, Deity. lakes, temperate, low, Std, Nocheating, No barbs. 6other: Gan, ASo,Cyr, Hat, Roo, Wash.
7 cities. 3 religions plus a late one. 6 cathedrals. 25 cottages. 13 GP, all of them Artists, bombed 2-6-5. Multipliers 4-3-3.
Alphabet 1660BC, Liberalism 470AD, 0% research 800AD. Didnt race for Music. Lost the Liberalism race by 2 turns.
Strategy: REX, build as many cities as possible as soon as possible. Then cottages. Stop research when Print, Liber and Natio are known.
I have realized that I usually whip a very profitable Library in the capital when I have around 3 cities. Then I never find a good spot for the following cities, Deity AIs have taken them. Thats why I wanted to try an extreme strategy of landgrabbing.
Good things I did:
- Fantastic tech trading. I got BW, IW, Maths, Poly, Hunt, Archery, Mono, Sailing, Medi and Priesthood in exchange for Alphabet.
- More cottages than usual: 25 instead of 17. It can be improved.
- More Workers than usual, 1 per city. A couple more would have been of help
- Good landgrabbing.
- Overlapping. Silly cities worked legendary cities cottages for a long time.
- Correct ordering of GP generation to get the number of GPs I needed to emulate the current best date.
Bad things I did:
- Overextending. I went almost broke. Researching Drama took 1000 years. When I got it, I wished I had researched Currency instead.
- Delayed research meant late pacifism with a very late start of GP generation (2nd GP 530AD).
- Delayed the settling of the 6th and 7th cities because of the broken economy, building those settlers so early was a waste.
- Prioritizing settlers delayed missionaries.
- So many land grabbed meant that my workers had tons of resources to connect, so I didnt have a single cottage by 1000BC. As a result I only saw towns by the very last turns of the game.
- Late cottages made me focus too much on their growing, so I almost stopped whipping, thus worsening the lack of missionaries problem. My last three cathedrals arrived in the last 25 turns of the game. So late!
- Late GPfarm set up made me panic, so I changed slavery for Caste System too soon, thus worsening the cathedrals building problems.
- After all my early efforts, only 7 cities. My production was so bad that growing to 9 cities wouldnt have given any more Cathedrals.
Strategy evaluation.
- 5 cities by 1120BC without a single cottage is too much.
- Hurrying the settling of the first 4 cities is very good, I took some nice resources in the face of AI settlers.
- Lots of early cities means the workers must do a lot of roading, a lot of resource connections, a lot of cottaging, a lot of mining very early. One worker per city is not enough in the beginning.
Conclusion: a fanatic REX approach is a bad idea. However, there are good things in this strategy that can be applied to other games.