Double whammy Polution reduce n' Wonders?

T.A JONES

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Can I make a wonder that spreads buildings in every town that reduce both types of polltion? Call it a reclying program or something?

Can I do this with just a improvemt also, like mybe a sewer?. ANd finnaly is it possible to elimate pollution all togher with pollution reducing improvments?

I always though there will be a minimum of one pollution icon in each city no mater how many reducers you try to add.

Thanks for any help on this matter
 
You mean to reduce also the pollution that appears on the map? I don't think you can do that... :(

And this should be in the Creation & Customization. ;)
 
yes, you can make a wonder (great or small) that puts buildings in every city that reduce pollution. I don't think you can eliminate it, though. I am not sure if you can put more than one building in every city with a wonder or not.
 
Only one improvement can be placed in other cities by each wonder.

so if you had the wonder (say, National Recycling Program) that placed an improvement (Recycling Program) in all cities, and the improvement had both the "reduces building pollution" and "removes population pollution" flags checked, then this would remove any pollution generated by having a population over 12 IIRC and reduces the amount of pollution generated by improvements in the city like power plants and factories, which in turn should reduce the amount of pollution appearing on the map.



I presume ;)
 
Only one improvement can be placed in other cities by each wonder.

so if you had the wonder (say, National Recycling Program) that placed an improvement (Recycling Program) in all cities, and the improvement had both the "reduces building pollution" and "removes population pollution" flags checked, then this would remove any pollution generated by having a population over 12 IIRC and reduces the amount of pollution generated by improvements in the city like power plants and factories, which in turn should reduce the amount of pollution appearing on the map.



I presume ;)

Oh yes, thats what I meant exactly! and you can do it? Ok, thats great then!

Well The one building doing two jobs (population + building ) was something I was afraid canceled each other out. THe wonder being able to distribute the building to every city was my other concern!.

Cool then I make a small wonder and charge heavy maintence for all buildings!!! (to encourage me to charge taxs (in a CIv way) for my blue box pick up service and bottle return programs or bear the brunt of the cost on my military!:) )

THanks man (and Mirc for reminder)
 
Only one improvement can be placed in other cities by each wonder.
I think that a wonder can put one building in every city and one building in every continental city.

Mind you, i havent tested it, so i dont know for a FACT that it will work. i would expect it to though

i don't know if the improvements that get placed by the wonder cost anything in maintanance tho, so you might have to make the wonder have high maintanance...
No, they don't cost maintainance, so you'd need to give the wonder a high maintainance cost.

Cool then I make a small wonder and charge heavy maintence for all buildings!!! (to encourage me to charge taxs (in a CIv way) for my blue box pick up service and bottle return programs or bear the brunt of the cost on my military!:) )
IIRC a small wonder cannot put put improvements in every city, but a Great wonder can.
 
I think that a wonder can put one building in every city and one building in every continental city.

Yes, quite true! Didnt know that, thanks :)
No, they don't cost maintainance, so you'd need to give the wonder a high maintainance cost.

Thought so
IIRC a small wonder cannot put put improvements in every city, but a Great wonder can.

Unfortunately, this is true. small wonders can only have a "wonder flags" and "made obsolete by ...". thats a shame :(
 
OK thats for the final vital info. One thing that was never explained was why pollution for ether type can never be brought down to zero. Essentialy nether type of pollution can be completly eliminated. Strange no?

A good question is, how many polution improvments does it take to reduce a single type (say population) to its lowest possible level?
 
So you think another 'population' polution reducin improvment is redundant once you address the initial growth past 12?


Or does it have to be reapplied every twofold? say once the city hits 24 for example.
 
im not sure if you experience more pollution after a city reaches 24, but i would expect once the population pollution is removed by 1 improvement, a 2nd improvement with the same flag wouldnt make any difference

Wow Im learning a lot here, Thank you man. I guess the same can be said for the other type of pollution, that which comes from buildings?........ hmmm it seems more complicated. Think about the fact each pollution inducing improvemt gives a variable you can set to increase pollution. How would the 'one fix ' work here?

Mybe by wiping the whole slate clean. Example, no matter how many buildings get added with more polltion attached to them, if you got that one 'pollution reducer' improvement in your city, the most they can do is a total of one icon in the pollution box.

Which leads me to wonder, how high can the goo stack up in 'building' category, if you don't take the preventative measureas and add a pollution value to every building you make?? :confused:
 
Hmm perhaps a bit offtopic bit iirc it's possible to give buildings a negative polution... don't know if it works an what would happen if you would somewhen get a negative polution amount... very confusing....
 
Hmm perhaps a bit offtopic bit iirc it's possible to give buildings a negative polution... don't know if it works an what would happen if you would somewhen get a negative polution amount... very confusing....

Update. grammer upgrade 1.0

Yes this is a little talked about matter, at least in the time I have been here.

It is important to note that The population pollution has a flag but the building pollution has a area where you can enter any number you want. I think multiple improvements to reduce pollution in the 'Building' feild will have benificial results, as opposed to the one fix wonder for anything over 12 in the 'Pop' dept on this fact alone.

Strange though, In Vannila, they made only one of these improvments instead of two or more like other cumulaters, for instance. production and science improvments.

The problem of pollution arising from buildings could be vastly improved using multiple improvments like the others, but only using a negative cumulative course of action lnstead. (lowering output not raising it)
 
I.You have to distinguish three kinds of pollution:

a) Population pollution
b) Building pollution
c) Other forms of pollution (volcanoes, nuclear waste)

II. The flags in the editor:

The editor flag "remove population pollution" (like you have it with the improvement "mass transit") reduces population pollution to a maximum of 1.
The editor flag "Reduces building pollution" (like you have it with the improvement "recycling plant") reduces the building pollution to a maximum of 1.

III. Methodes to set these pollutions to zero:

1. The population pollution:

This pollution is connected to the city size levels in the "general settings" registry of the editor. It starts, when you have a "level-3 city". So with "level one-cities" (in the unmodded Civ 3 games up to size 6) or "level two-cities" (in the unmodded Civ 3 games up to size 12) you don´t have any population pollution.

With "level- 3 cities" (in the unmodded Civ 3 games size 13 or more) the population pollution starts. So the methode against population pollution is, to not allow level 3 cities in the editor. You can do this with several methodes:

a) In the general settings you can set the maximum size for a "level 2 city" to up to 1000. In practice you will not reach the "level 3 size".

b) You can set the maximum city size for a "level-two city"in the general settings to a lower size (there are some modders who say a city size of 24 is good for reasons of gameplay) and don´t allow any improvement to get the level 3 size (in the unmodded Civ 3 games the improvement "Hospital" and the GW "Shakespeare's Theater").

2. The Building pollution:

You can give the buildings a negative level of building pollution. But remember, that this only reduces the building pollution (to a minimum level of 0). It does not reduce the population pollution.

3. The other forms of pollution (volcanoes, nuclear waste):

Don´t use volcanoes, give the nukes another setting to work and don´t allow nuclear plants to melt down.


Links:
http://forums.civfanatics.com/showthread.php?s=&threadid=52360 (post 5)
http://forums.civfanatics.com/showthread.php?t=91033
 
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