Round 6: 1130 AD to 1583 AD, Part 1
I started the round by deciding upon my Heroic Epic (military) city:
It seemed like the best choice. Good hammer production from its hills and marble, very good food production (especially once HE helped it reclaim that banana tile), centrally located, coastal to build ships... plus it's on a hill for added defense. I settled this Great General as a military instructor; the next one I earned built a military academy in the city.
I then built up a few more Pikemen to fend off any of Caesar's Knights and rose on the power chart past him. Yes, I'd decided to go after the Romans. A few turns later, it was time:
Fortunately, I had managed to improve relations with Kublai. He traded Theology to me for Music, so I now had a new buddy. Sorry, Julie.
My first target was Arretium, which I razed:
This took considerable cultural pressure off of Istanbul and Edirne (where I later built the Forbidden Palace), including, at long last, giving me access to copper.
I then proceeded to Pisae:
Pisae I kept. The city doesn't have much going for it, but I figured it would serve as a lightning rod for Roman counter-attacks. As it turned out, I was wrong about that; Rome's counter-attacks were mostly directed at Bursa, from Rome's cities on either side of that former Ottoman city. Caesar also built up some units in his cities in the southwest corner of the continent (turns out he had 2 down there, I later discovered) and sent them against Magyar. The worst thing he managed to do was pillage Magyar's pig pasture.
Meanwhile, on the research front, lightbulbing Education with my next Great Scientist paid dividends:
I chose Astronomy for Galleons to ward off Caesar's Caravels, for Observatories, and in order to be able to get overseas trade going with Kublai and Brennus. I ignored Isabella in classic triangle diplomacy fashion; Kublai ended up warring with her, so it was best to avoid any "you traded with our worst enemies" demerits (though neither Kublai nor Brennus were fond of Frederick). I even joined Kublai in his anti-Spanish crusade for awhile. It was a phony war on my part, but it earned me a mutual military struggle bonus with the Mongolian.
Since he was being so friendly, I hit him up for a couple of choice techs once I had Liberalism in hand:
Sidebar: where the heck did I get all that gold, since I obviously don't have Economics for a Great Merchant yet, and I'm running a deficit? Several places. Most of the gold came from captured Roman cities. In addition, I sold a tech here and there (like Theology to Frederick for over 700 gold), sold my world map a few times to different leaders, and asked my old buddy Julius and my new buddy Kublai to spare some gold for their "good friend", attempted to build a couple of wonders that I knew I wouldn't complete (such as the Taj Mahal; Frederick and Brennus both beat me to Nationalism by several turns). Basically, I got gold from anywhere and everywhere. It financed my research throughout the round; I think I can count the number of turns where I had a budget surplus on the fingers of one hand! Of course I also kept building banks in the best commerce cities, along with markets and grocers where they were needed and/or would do the most good.
Back to the action: I normally don't like to trade Education, but I figured it might help maintain Kublai as a good tech trading partner. In addition, getting Banking right away meant I could try beating Frederick to Economics. Thanks to running research in the red for a few turns, I did! I sent the Great Merchant on a trade mission to Mongolia, and switched civics:
No one else was running Free Market (no one else had the civic), but Kublai was running Decentralization. Everybody switched to Mercantilism a few turns later, but I kept trading Economics to everybody. By the end of the round, Kublai and Brennus had both changed their economic civics to match mine. Yay!
The effects of Free Market were enhanced by the wonder I captured in the Roman capital:
The Great Lighthouse remained in effect until I got Corporation much later in the round.
Shortly thereafter, the Great Merchant made it to the Mongolian capital:
Very nice. That, along with the steady stream of war booty, financed research and a few upgrades for the rest of the round.
As I said, I kept trading my relatively-harmless techs:
IIRC, this also elevated Brennus to "Pleased". As I mentioned, the Celt switched to the Free Market civic several turns later, which certainly helped my bottom line. Brennus has been a busy boy; he built the Sistine Chapel, the Spiral Minaret,
and the Taj Mahal (even beating Frederick to it!). Frederick managed to build Angkor Wat, in the Confucian holy city of Cologne, making it quite the plum. However, now that I had Divine Right, I had my eye on a different wonder, as you'll see.
The war against Rome continued as planned, with my forces sweeping through Roman territory in a counter-clockwise fashion. I got a pleasant surprise when I took Antium: a military academy! Though it isn't coastal, I decided to make it my 2nd military city; I settled my next Great General there as a military instructor. That's right, I started the round with a GG and earned
two more. The Great Wall's bonus for GG points when fighting on home turf certainly helped. By the way, I can also report that Samurai with City Raider III promotions do indeed perform admirably against Musketmen--especially when they have Trebuchets helping out.
I ignored Rome's isolated cities in the northwest and southwest until later in the round. Strangely, even though I had pillaged and guarded Rome's lone horse tile south of Neapolis very early in the round, I was still coming up against the occasional Roman Knight. I eventually found out that sneaky Caesar had done an end-run around me and founded a city on that horse tile in my southwest back yard! Cheeky! Well, there was only one thing to do about that; I gathered together a makeshift stack in Maygar and did the obvious thing.
Razed, in case you're wondering. Notice anything interesting? Caesar isn't dead yet! I thought that was his last city. I traded a map with Brennus and discovered the awful truth. Seems there is a lone, one-tile island east of Rome, and Julius had managed to research Astronomy. I sat there thinking, he didn't, did he...?
Yup, he most certainly did. I had to scrounge up Galleon and three Grenadiers to try do finish him off. This is why the round took so long to complete. I knew I'd be launching a war against Frederick in the next round and didn't want to face "motherland" unhappiness in my formerly-Roman cities, in addition to war weariness.
Things weren't all bad, though. My buddy Brennus proved to be every bit as useful a tech trading partner as Kublai:
Yeah, I know, normally I don't like to trade a strategic tech like Chemistry, but I wanted Corporation and as you can see, it was a matter of giving Brennus the lesser of two evils.
I also completed my next wonder, in Rome:
Since the former Roman capital also houses the GM-producing Great Lighthouse (along with Chichen Itza), I may get another Great Merchant out of that city later on.
As for Rome's final, sad little city... It was guarded by 2 Praetorians. I figured my 3 Grenadiers, each with Combat III, would make mincemeat out of them. Well, guess again! Even after my Frigates had eliminated the city's defenses, the score was Japanese Grenadiers 1, Roman Praetorians 3! AAAARRRRGGHHH!! It would have been nice to have been Ragnar with his Berserkers at this point. I had to send the Galleon back to the mainland to fetch reinforcements, adding a few more turns to the end of the round.
Finally, I prevailed:
Et tu, Brute? Yep... go stick a fork in yourself, Julie, 'cause you're done. I razed that city and fully expect the AI to settle there again, worthless as it is. Not a single resource! Go figure.
Whew! That took a lot longer than I thought it would, but Rome is no more, and Germany now trembles on my continent, surrounded on all sides by the mighty Japanese juggernaut, now consisting of Cavalry, Grenadiers, and Cannon! The next round promises to be fun, gang!
I'll post a "state of the world" update next, and we can discuss strategy for the great war of continental liberation!