ALC Game 12: Japan/Tokugawa

Round 8: 1658 AD to 1724 AD

I took VoU's advice and began the round by making some adjustments to try to generate a Great Artist:

ALC12_1724AD_01.jpg


I did something similar in the capital (where the National Epic is located), swapping the scientists for artists.

Meanwhile, I kept building Galleons, and in 1676, I finally felt like I had enough to launch a proper invasion:

ALC12_1724AD_02.jpg


That wasn't the entire invasion force, just the vanguard. You might notice there was another Galleon (two, actually) waiting near Apache to bring reinforcements over to Spain.

Meanwhile, I'd sent ahead my sole remaining Caravel to do a little recon:

ALC12_1724AD_03.jpg


Yes, it seems as though Isabella either researched or traded for Rifling! However, she lacked some other key techs:

ALC12_1724AD_04.jpg


It just made taking her on slightly more daunting--but not by much. She wouldn't be able to field Cavalry, Cannons, or Grenadiers. And Cannons, I knew, would be decisive here.

I was researching Communism because changing one civic (Slavery to Caste System) was going to take 3 turns! I decided I'd better obtain another worthwhile civic to make the change worthwhile.

In Rome, my next Great Person wasn't entirely what I was hoping for:

ALC12_1724AD_05.jpg


Still, you should never complain about getting a Great Engineer! I sent him to Ankara where he could finish the Statue of Liberty in a few turns. This confirmed my decision to go to State Property instead of Mercantilism, since I'd have free specialists from the SoL soon.

Once I had Communism, I changed civics for the last time in the game:

ALC12_1724AD_06.jpg


And on the same turn, my armada reached Spain (ironic, I know) and I delivered the bad news to our favourite comely religious wingnut:

ALC12_1724AD_07.jpg


I decided to forgo the Syrian Doctrine this time. I had a good defensive tile to land my troops, and Madrid only contained a Catapult to threaten them. With the Medic III Warlord unit, my units could heal within one turn if needed. Besides, I figured I wanted as many units as possible to survive the attack in order to protect the captured city against a counter-attack.

The Frigates then Cannons removed Madrid's cultural defense, then two unspent Cannons inflicted collateral damage--both surviving their attacks (one won, the other withdrew). Having City Raider Grenadiers came in very handy versus defending Riflemen:

ALC12_1724AD_08.jpg


ALC12_1724AD_09.jpg


The Spanish counter-attack never materialized. In fact, Isabella began evacuating troops out of Barcelona south to Toledo, making the former city easy pickings:

ALC12_1724AD_10.jpg


Meanwhile, back home, my GE completed the Statue of Liberty for me:

ALC12_1724AD_11.jpg


You might notice that I finally implemented the advice to max out the culture slider. I had free specialists from the SoL, Caste System allowed me to run some several artists, and running the culture slider at 70% all helped me close up the culture holes on my continent and reclaim some land from the Celtic and Mongolian cities there. It also meant that once Madrid came out of revolt, its borders popped to the 2nd ring right away. Here's how close all that took me to the domination win in 1721:

ALC12_1724AD_12.jpg


I considered various options to get the remaining 1.46%. I could declare war on both Brennus and Kublai and take their cities on my continent; I had mini-stacks outside of each to do just that. I was also moving my overseas stack south towards Toledo, and Barcelona would be out of revolt in 3 turns. But then I noticed that Izzy was willing to talk, and the solution was obvious as well as easy:

ALC12_1724AD_13.jpg


As you can see, 50% of Izzy's remaining territory gave me exactly what I needed:

ALC12_1724AD_14.jpg


So all I had to do was get to the next turn, and...

ALC12_1724AD_15.jpg


Wow. My earliest ever victory! I wonder what that will do to the score? You'll find out in the post-mortem, which I'll post next. Below is the save from the next-to-last turn.
 
Post Mortem

First, a few screenshots. Let's start with the final victory conditions so you can see the domination percentages:

ALC12_PM_01.jpg


Now, the scores for the entire game:

ALC12_PM_02.jpg


Power, for the entire game:

ALC12_PM_03.jpg


I think you can just make out where my queue-loaded Samurai started churning out, making me jump ahead of Julius, Mehmed... heck, everybody.

Power for the last 50 turns:

ALC12_PM_04.jpg


Heh. Can you say "untouchable", kids? I knew you could.

Demographics:

ALC12_PM_05.jpg


Guess I lost the Imports/Exports lead when I went from Free Market to State Property. There has to be a price for implementing a worker's paradise. ;)

Top 5 Cities/Wonders:

ALC12_PM_06.jpg


Huh. I'm definitely overcoming my Wonder addiction. I didn't even build those two in Edirne myself. What did I build, three Wonders in this game? The Great Library, Versailles, and the Statue of Liberty--that was it, IIRC. And the last two had minimal impact; I could easily have done without them.

Statistics:

ALC12_PM_07.jpg


Only 14 hours? It felt longer, pushing all those units around...

And the score:

ALC12_PM_08.jpg


WOOT! My highest score EVAR. Cool! :cool: Seriously, that's nearly double the next closest one in my Warlords HoF. I remember in one ALC a while back I talked about trying to max out the score, and in this game I finally did it.

As I pointed out before, I think this game bears witness to the awesome power of warmongering in Civ IV in general and with the very warlike Tokugawa in particular. Frankly, if you don't war with Toku, you're wasting both of his traits. The only way you could get a bigger, badder warmonger would be an Aggressive/Charismatic combo, which doesn't exist in the game currently (scary thought, though, huh?).

Mind you, I didn't completely take advantage of the traits. I don't think I built a single wall or castle, cheap though they were. Lots of cheap barracks built, though! Overall, Protective is a somewhat weak trait in my opinion mainly because it lacks any useful cheap buildings. I think it's a trait that's more useful to the AI, which is fond of turtling. Still, the free promotions were handy, especially since they opened up so many additional promotions so quickly.

As I also mentioned earlier in the thread, Japan's UU gets top marks from me. Like the Praetorians, they're a substantial upgrade to a unit that's awesome and has a long lifespan in its vanilla version. I saw Samurai survive some battles against long odds, no doubt because of those 2 free first strikes inflicting damage before the defender got a chance to draw blood. Epic speed made these guys even more useful; they were instrumental in taking down Mehmed and Julius, and were still kicking when I attacked Frederick. If I'd carried on longer against Isabella, I had a couple of Samurai 1 XP shy of their next promotion who would have seen action!

I made a few minor mistakes in this game (sloppy tech trades, mainly), but they certainly didn't amount to anything. Maybe I was getting cocky as I steamrolled over everybody. So sue me.

Before we start talking about jumping up a level, I want to reiterate something else I said earlier: Tokugawa is a special case, as was this game. Other leaders traits and weaker UUs will not lend themselves to warring and early domination nearly as much. I'll be playing as Mansa next, and he's a good example of what I'm talking about. I'm expecting a much closer game with him, but we'll see.

I look forward to your comments about the game, as always.
 
Nicely played, and a satisfyingly thumping win to boot! I think keeping on Monarch's fine for the moment as this map really lent itself to a military romp across the globe.

The good news about the next game: Mansa's spiritual so you can go back to seriously abusing the civics changes :D
 
Nice win!! :clap:

Now...who was it who suggested you don't upgrade your CRIII Samurai to Grenadiers? They sure made Isabella fold like a day-old newspaper...
 
Perfect! I think I've never used Galleons for an intercontinental war, should look into that especially with big warmongers like Toku. Great game and great score! Vassals do speed up things, don't they? Not by a whole lot in your case, but you were already very close to the Domination limit. Issy's capitulation jumped you 3% over it though.
 
S, have you had a ALC cultural victory?

Cos i think ManMu might be a bold choice for an attempt if not!!!!
 
Very nice. Toku's gunpowder era units are unrivalled. Having city-raider grens with him is just unfair :lol: (free combat 1, free drill, plus city raiders, ouch!!!!).

With such a convincing win, though, I would say normal speed or emperor is in order :p
 
Now...who was it who suggested you don't upgrade your CRIII Samurai to Grenadiers? They sure made Isabella fold like a day-old newspaper...

I don't think it was really necessary to have CR III Grenadiers. And I don't think the benefits always justify the cost of upgrading, since freshly built Protective Grenadiers would start with free promotions.

I agree with Sisiutil that the current win cannot be hastily seen as a reason to move up a level. But, then again, Sisiutil could give Emperor a try. It would be interesting.
 
City raider grens are phenomenal ^^^ Simply generate a GM or run at 0% for a few turns to upgrade them. It's very much worth it imo :)
 
City raider grens are phenomenal ^^^ Simply generate a GM or run at 0% for a few turns to upgrade them. It's very much worth it imo

I agree that this is usually the case. However, as a Protective civ, you do not stand to gain as much. In fact, one could say that an advantage of the Protective trait is you do not need to rely so much on upgraded veteran troops in the gunpowder era.
 
Very nice. Toku's gunpowder era units are unrivalled. Having city-raider grens with him is just unfair :lol: (free combat 1, free drill, plus city raiders, ouch!!!!).

With such a convincing win, though, I would say normal speed or emperor is in order :p
Remember that Samurai only get the free Aggressive Combat I promotion. So when upgraded, they do not get Protective's free City Garrison and Drill I promotions, unlike building them brand new--which I think is part of aelf's point. If I hadn't won the Economics race for the free GM, I might have gone aelf's recommended route and just used new Grens and Rifles.
He had at least one with Victoria if I'm not mistaking.
That is correct. After warring all game and conquering my continent, I did a late-game about face and pursued a cultural win. Mind you, I'd held it in my back pocket for some time (I built the Sistine Chapel, and important (though not essential) wonder for a cultural win.
I agree that this is usually the case. However, as a Protective civ, you do not stand to gain as much. In fact, one could say that an advantage of the Protective trait is you do not need to rely so much on upgraded veteran troops in the gunpowder era.
That's a very good point, but I'm a little disappointed that it's being pointed out so eloquently after the game is done! :sad: I'll keep it in mind the next time I play as a Protective leader, though. :goodjob:
 
Very nicely done, Sisiutil.

Although this game was won pretty handily, I agree it's not time yet to be moving up a level, especially since Mansa's strengths suggest a peaceful means of victory, and as you keep going up in levels, it's harder to do that. Maybe when Sisiutil gets to the next Aggressive civ (if there is one he hasn't played yet... he hasn't played as Genghis Khan yet, I believe) he can try moving up a level then, although he may find himself wanting to move back down when he runs into the next civ where a peaceful strategy best comes into play.
 
Congrats on the win :goodjob: :clap: :rockon: :beer:

wasnt your hatty score the highest before this, because you almost doubled that score
 
That's a very good point, but I'm a little disappointed that it's being pointed out so eloquently after the game is done! :sad:

Well, I tried to tell you.
 
:goodjob: once again :)
Protective + agressive and warhappy makes it look quite easy, but this one was played out very nicely (+ good diplomacy although some trades were :smoke:) , and I believe the outcome with anyother leader wouldn't be THAT different.
War is a total winner in cIV : warlords obviously.
 
S, have you had a ALC cultural victory?

Cos i think ManMu might be a bold choice for an attempt if not!!!!
Naw, Mansu is spaceship, spaceship, spaceship ftw!! Tech-whore like mad, and try to launch in the 1700's, if possible. :lol:

I don't think it was really necessary to have CR III Grenadiers. And I don't think the benefits always justify the cost of upgrading, since freshly built Protective Grenadiers would start with free promotions.
I still don't understand your line of reasoning. Yes, upgraded Sams don't get those free promotions, and without City Raider, they aren't worth the cost. But CRIII Sams -> Grens are just as powerful as any Agressive civ, they don't need first strikes, and they sure as hell aren't going to be defending cities! You saw how quickly they plowed Izzy under -- sure, maybe they weren't necessary per se, but they sure were fun to watch! :crazyeye:
 
I'm expecting a much closer game with [Mansa], but we'll see.

I had to stop playing Mansa because he was a juggernaut. :hammer2:

The combination of financial and spiritual traits gives him the ability to form a very large, tech-leading army while keeping everyone at bay early in the game with his UU.

While the military applications don't always come to the forefront as with Tokugawa, they become overwhelming in the mid game.

It should be a walk in the park on Monarch/Epic for you, man. You're getting way too good.
 
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