The Persian and Greek Units Collection

Joined
Feb 7, 2004
Messages
3,641
Location
Campinas, Brazil
All these units are part of the "300 - The Mod" of this link: http://forums.civfanatics.com/showthread.php?t=203217
The artworks were inspirated in the "300" graphic novel of Frank Miller. Enjoy!

Greek Swordsman
http://forums.civfanatics.com/uploads/42423/GreekSwordsman.zip
Greek_Swordsman-attack.gif
Greek_Swordsman-run.gif



Persian Diplomat (Scout)
http://forums.civfanatics.com/uploads/42423/PersianDiplomat.zip
persian_diplomat_-_run.gif



Immortal Archer
http://forums.civfanatics.com/uploads/42423/ImmortalArcher.zip
immortal_archer-attack.gif
immortal_archer-run.gif



Immortal Horseman
http://forums.civfanatics.com/uploads/42423/ImmortalHorseman.zip
Immortal_Horsmeman_-_attack.gif
Immortal_Horsmeman_-_death.gif



Immortal Spearman
http://forums.civfanatics.com/uploads/42423/ImmortalSpearman.zip
immortal_spearman-attack.gif
immortal_spearman-run.gif



Spartan Archer
http://forums.civfanatics.com/uploads/42423/SpartanArcher.zip
spartan_archer-attack.gif
spartan_archer-run.gif



Spartan Horseman
http://forums.civfanatics.com/uploads/42423/SpartanHorseman.zip
Spartan_Horseman_-_attack.gif
Spartan_Horseman_-_run.gif



Spartan Light Spearman
http://forums.civfanatics.com/uploads/42423/SpartanLightSpearman.zip
spartan_light_spearman_-_attack.gif
spartan_light_spearman_-_run.gif
 
For the amount of work you have poured into this set, outstanding job there Civ Army! All run animations are now fluid, and that in my opinion was the one and only hang-up with your units.

There appears to be a palette issue with the Immortal Spearman though :(

As far as I can tell, all flcs are effected by this. He appears to go through a technicolor warping effect heh.
 
Love that Diplomat/Spy... very original!
 
I agree with what was posted above. :)

My only complaint is the attack of Spartan Archer, but I know Archers are very hard to make:

spartan_archer-attack.gif


It's unnatural how the arrows are launched from the bow. :)
 
First of all, excellent work Dan and thanks for posting these. I'll definately be using them in Anno Domini :thumbsup: .

However, I agree with Mirc. It's almost as if the archer's attack is one compass point out - i.e. when he faces South for the other animations, he gets the SW attack.
 
Agreed :)
I'll re-do my archer attacking model for my next archery units. I also will remove the "arrows box" in its back and put it in its waist, so, the model will pick the arrow there and put it in the bow before attacking.

A suggestion :D : if someone knows how to do these archer's animations for Paper Doll, do and post the *.pz3 file on the Paper Doll library.
 
HOLY CRAP! CivArmy is BACK? Where the Crap have I been?
By the way, CivArmy and La_Dav need to have a long a serious conversation. It would be *really funny* to read.
 
The immortal horseman's death animation is a bit short. He just collapses like an old pork chop.
 
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