Round 4: 640 BC to 25 BC
Validator, I was playing while you were posting, but things went pretty much according to plan, and you've anticipated my next set of decision point questions.
To start off, I made a couple of the recommended changes. Timbuktu changed builds to a Worker:
And I made the recommended tech trade with Kublai:
As I mentioned, this gave me prerequisites for two target techs: Construction and Literature. It also gave me Masonry, allowing me to build a quarry on Kumbi Saleh's stone. If we decide to attempt the U of Sankore/Spiral Minaret strategy later on, that stone will be crucial.
Still on the subject of techs, a few turns later, Mehmed showed up asking for a favour:
My usual instinct in these situations is to tell the AI to get bent. However, I'm too used to playing as Rome or Egypt where I can whomp chumps like Mehmed with Praetorians or War Chariots. Remembering that Skirmishers don't really make anyone cower in fear, I gave in. It's a cheap +1 diplomatic bonus, and Validator is correct--I want to keep Mehmed and Isabella off my back.
Now, I kept checking the tech board every turn. I was watching for Kublai to get Iron Working. That would trigger the war; I wanted to prevent him from getting his iron on-line. I even had a pair of pillagers (a chariot and a skirmisher) down southwest of Beshbalik, ready to go.
Well, as it turns out, there were
two war triggers. Kublai did indeed discover Iron Working--and right on that same turn, he had a lone Archer and a Settler wander right by my two pillagers! Free XPs and Worker! How could I resist?
I didn't have sufficient forces to take any of his cities yet, mind you, and as you can see, I was still researching Mathematics. You might also notice that Mehmed converted to Buddhism, which made me keep my fingers crossed that it would spread to my borders as well.
Before my brand-spankin'-new Swordsmen to high-tail it over to that barb city, they had to take care of Kublai's initial Archer rush. Yep, an Archer rush. I'll say this for the Mongolian, he has chutzpah. Absolutely no sense of self-preservation, but chutzpah to burn.
That earned a couple of the Swords their City Raider II promotion.
My skirmishers also got in on the action:
On open terrain against Archers, Skirmishers perform quite well, though I did lose the pillager to a lowly Archer eventually. Now that I have Swords, Axes, and will soon have War Elephants, I don't know if the Skirmishers will really see a good workout in this game, unlike the Protective Archers in the Tokugawa game. They're pretty much becoming relegated to city garrison duty, despite my favouring drill promotions for them.
Meanwhile, I got some good, convenient news on the religious front:
I converted right away to start racking up positive diplomatic points with Mehmed and Isabella. Unfortunately, Judaism rather than Buddhism spread to Kumbi Saleh, and I think Isabella built a temple or something in Seville, because the Spanish culture on the pig tile that had fallen to 56% started going back up into the 60s. Dang.
Meanwhile, I had a couple of Chariots doing their thing in Mongolia. I went a little pillage-crazy. I took out his lone ivory camp, and when I saw the gold I got from it, my eyes lit up. I wasn't solely motivated by greed, though; I wanted to get enough gold to keep research going, and I also wanted to see if I could earn enough to upgrade my Woodsman II Warrior to an Axeman.
I wanted to prevent Kublai, as much as possible, from being able to field anything stronger than archers. I not only wanted to deny him materials; I wanted to reduce his ability to research. I think I slowed him down, but he does have a couple of techs on me.
But I have an important one on him. In 160 BC, the recommended bee-line was completed:
I started building catapults in several cities, some of which have yet to complete.
Shortly after this, without the help of catapults, my swordsmen captured the barbarian city of Hittite:
That's a very nice city that will get me dye and sugar as well as cows and horses. Corn too, which completes my trifecta of healthy grains. The gold allowed my Woodsman II Warrior to trade in his club for a big ol' axe. Ooooooo... shiny.
As the round drew to a close, my forces were closing in on Old Serai, where Kublai has just over a half dozen Archers assembled. I can't blame him--it's the only unit he has to throw at me. He may bee-line to Construction for Catapults and/or to Feudalism for Longbowmen, though I think the latter may be out of his reach if I push him hard enough.
I'm inclined to agree with Validator, that everything but Beshbalik and Karakorum should be razed. I don't have any settlers on the go to rebuild, though. I think my borders should hold off the other two civs from settling my back yard for a time; I can always close the borders if I see their Settlers coming my way. What does everyone else think regarding Mongolian cities to raze, keep, and rebuild?
Isabella is starting to accrue some techs on me, though I still have several on her. Though she's now pleased with me, she's reluctant to trade most of her techs. This is the deal she's proposing for Calendar:
Yeah, right, babe. Mehmed is a little more reasonable:
I haven't made either trade, preferring to ask for opinions. I don't like trading away a strategic tech like Construction. Let them research it on their own is my inclination. Also, I don't have a big need for Calendar just yet (though I will soon), and I'd like to complete the monument in Hittite, especially since I don't have either Meditation nor Monotheism and Organized Religion for missionaries yet.
I just finished researching Literature and selected Code of Laws, as you can see, for my next tech. However, I can switch to something else with no loss of flasks. Confucianism got founded on some other land mass, near as I can figure, so I don't think either Izzy or Mehmed will research CoL themselves. I could research Currency, I suppose, but that's an AI favourite I may be able to trade for later. On the other hand, Isabella still won't trade Meditation, and it would only take me 3 turns, and then I can spread Buddhism to my various cities. What is everyone else's thoughts on the techs to research next?
Here's the map of the continent:
And a look at the the domestic advisor:
I've already lined up some other builds. The Great Library is getting ready to go in Timbuktu. I may not get it. Mehmed also has Literature (though he doesn't have marble, but then again, neither do I). And there is that other, wonder-happy civ out there somewhere. Still, as I've seen in the past, the gold you get from failing to complete the GL is almost as good as the wonder itself. Djenne has another catpult lined up, KS is working on a Jewish temple in the on-going cultural war over that pig tile (the lack of which is unfortunately inhibiting the city's growth), and Gao will commence a Worker once its catapult is complete.
In other news, I'm halfway to my first Great General, and all 4 civs are about even in power, though Mehmed and I have a slight edge over the other two. Remember that all of Kublai's power is based on archers, techs he can't leverage for units, and perhaps some of those cheap barracks aggressive gets. Frankly, I'm pretty confident that I'm going to roll him up like a swimming pool tarpaulin on the first day of summer. I'll probably fall a bit behind Mehmed and Izzy in techs as a result, but with Kublai's lands added to my own, I'll be in an excellent position to slingshot ahead of everyone--especially once I get those cottages coming to maturity. I could then continue warring, or if my western and northern neighbours remain happy Buddhists, I could settle back and work towards some form of peaceful victory.
If I can just get those darned pigs away from Isabella!