Zpnesiii

Daftpanzer

canonically ambiguous
Joined
Nov 27, 2002
Messages
6,676
Location
Portsmouth, England, UK
ZPNESIII
ZP3arrival.jpg


Goofy Sci-Fi, and having fun with graphics :)

Why isnt the thread title in capitols? I did enter it in capitols, please believe me!

This is basically a continuation of ‘ZPNES in Space’. I decided to make a new thread, since almost all rules have disappeared, things have changed quite a bit, and inactive factions have phased out of reality (though they are welcome to return at any time).

Maybe this thread will last a bit longer :)

This is now basically a (non-serious) story NES, with a tiny bit of rules.

I’d like to apologise to Carmen510, I somehow missed the post where you joined with the The Confederacy of Zarifa near the end of the last thread. Let me know if you want it to appear in this thread.

Background:
Around 2000BC, a number of trans-dimensional races appeared on Earth, and things got out of hand (ZPNES). No-one knows if Earth still exists or not. All kinds of weird stuff happened. Eventually the Space Hamsters re-stabilised this dimension. By that time, the different races had spread out into the galaxy, and had begun to forge their own space empires (ZPNES in Space), until a dimensional flux prevented space travel (inactivity of the previous thread). Now things are back to normal…

'Rules:'
The lines on the map show ‘star lanes’. You cant go beyond a system where you don’t have a colony or some kind of base (or unless there’s an allied base). The question marks are unexplored places, which you can go and explore. The map could get bigger as more places are explored.

Each system has one planet of major importance, and this is shown on the map.

Conquering enemy-held planets will usually require some mention of ground forces.

You can still build up your industry/tech or do whatever you want. There’s no stats to measure it anymore, but ill take it all into account.

Basically, in your stories/orders, ill be looking to see where the effort of your people is focused, and ill look for any background details that might affect things in all kinds of subtle ways.

Gritty realism is OK, but not necessary :)

Feel free to send orders separate to stories if you want - in the thread or PM if necessary. Otherwise ill go by the stories.

Fun short stories are encouraged :D

Joining:
Please don’t join unless you are prepared to write the occasional short story about your race (or just one paragraph would be good!)

Species/Faction name: ?
Home Planet name: ?
Desired start location: (any unexplored system, or it could be a totally new system on the map)
Desired colour: ?
Planet type: (earth-like, or industrial, etc)
Any desired graphics: (for what the people, ships and bases look like – feel free to post graphics, or you can give a description and ill try to make it or find something to fit)
Background: (some background details about your race. This will help me get a better idea of them. Also it will determine what your race starts with on its home planet, IE militaristic race would probably have ships and troops etc)
 
Update 1:

ZP3birth.jpg


Begin log---------------------------------------
1/00: We don’t know what stardate it is, so we call this 1/00.

1/01: Actually, we don’t know who ‘we’ are, or how we came into being, or how we have this omnipresent awareness of the galaxy and its previous history. Its really weird.

1/03: A load of star systems suddenly phase out of reality. Only the Highland Cows, Penguins, Space Hamsters, Alliance of Fruits, and the Mutant Zombie Apocalypse Empire are left.

1/04: On the planet called Bill’s Revenge, the Great Imperial Empire of the United Principalities of Greater Squirrelia is declared.

1/05: The Sectoids establish a base in this dimension

1/06 The flying squirrels are breeding very rapidly. They also achieve a high level of technology. Their EM signals are detected by the Sectoids, who send a UFO to investigate.

1/07: We notice that FJS Purple Lumps is still bombarding Unnamed Red World #1. And there are still over a billion killbots hiding in deep underground bunkers.

1/09: A high-ranking penguin called Hakk arrives in this reality.

1/12: Probably, some intrigues happen with the primitive peoples of the Unnamed Industrial World. Though we forget what they are.

1/31: The Mutant Zombie Apocalypse Empire painted all their spaceships black, and stuck big menacing skulls on them.

ZP3outrrim.jpg


1/36: A huge Highland Cow space-dreadnaught randomly jumped into this reality from some other plane of existence.

1/39: Onboard the battleship Snowpenguin, the penguin scientists manage to get their new shield-generators working.

1/45: The angry anarchists of Purple Juppie attack the planetary governor with rotting bananas. Luckily, the governor survives the attack.

1/48: The Space Hydra moves into Nebula #2, and seems to get stuck there.

1/50: Nothing is happening…

1/65: We intercept a transmission from some highland cows, talking about how they are bored and nothing is happening.

1/90: Nothing…

1/95: Well, FJS Purple Lumps is still bombarding Unnamed Red World #1, to little effect. Several million nuclear warheads have now been detonated on the surface.

1/99: The Sectoid UFO finally arrives at Bill’s Revenge. The Flying Squirrels power up their planetary defences, but the sectoids keep their distance, and send a friendly message.
--------------------------------End log


Report: Most important planets in the explored galaxy
Penguiska: the most industrialised world in the known galaxy. Exports industrial materials, scientific tools, hi-tech goods, and various types of frozen things. Imports food and luxuries from the space hamsters.

Nice Happy World: the galaxy’s leading exporter of luxury goods, and a major food producer. With little industry to spoil things, it is a great tourist destination.

Purple Juppie: the galaxy’s leading exporter of fruit and ‘love-inducing’ movies. The planet’s potential as a nice tourist destination is overshadowed by the growing numbers of bored people, who are joining underground anarchist movements and continually causing trouble.

New Scotland: the galaxy’s only source of nukeo-grass, which thrives in extremely polluted and radioactive environments. Though it is probably only edible to Highland Cows. The planet also has a thriving tech industry.

Bill’s Revenge: Mutohamsters have been domesticated on this world, and bred in huge numbers. They can serve as cuddly pets or as tasty snacks. The planet also has a huge population of psychic flying squirrels. The fact that they can fly helps to overcome the problem of overcrowding. But it is not a good tourist destination for psychic beings, due to the constant psychic chatter in the background.

Inferno Death World: the galaxy’s leading exporter of pure evil, death, and death-related products.

Intercepted Transmissions:
To: Flying Squirrels
From: Sectoids

sctoid.gif
We would like to buy lots of Mutohamsters in exchange for our hi-tech goods.

To: Alliance of Fruits
From: The Mutant Zombie Apocalypse Empire of Inferno Death World

skulldip.gif
Gggggggggrrrrrrrrrrrrrrraaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhggggggggggggggggg. Agh?

MAP:
Well, if nothing else i had fun making this map :D
 
OK, please anyone feel free to make any kind of random comment [party]
 
Rawk!!!!!!
 
I'll consider joining...so long as no detailed stats are required

I'm a story guy :D

lemme think it over
 
The Two Headed Cyclopse will enter the fray shortly..
 
Highland Cows checking in.

Species/Faction name: Highland Cows
Home Planet name: New Scotland
Desired start location:
Desired colour: Green
Planet type: Industrial
Any desired graphics: Might make some latter (I have some computer skills...)
Background: Originating in the alternate earth reality, the highland cows launched Scotland into orbit around the earth to kill all the non-cows. But soon the Mango disease spread and the un-infected had to jump away to a distant plan of reality. The remnants of Scotland are currently the main base on New Scotland planet.
 
I would join, but not right now. Sorry :(
 
I will join as some kind of Moose Pirates if that is okay.

Species/Faction name: The Black Meese
Home Planet name: None
Desired start location: Unexplored Section 1
Desired color: Brown
Planet type: Uknown
Any desired graphics: Will start working on that. They are Moose. And Pirates.
Background: Their planet destroyed years previous by the adventurous Captain Sillygoose, a Man not known for his brains or his brawn but in fact for his ******** antics in deep space. Who dropped a super atomico-backflipping bomb onto the former Moosonian Homeworld. Several memebrs of this key race survived and became Space Pirates forever hunting down Captain Sillygoose and planning to kill him in a most humiliating way. Only Nine Moose remain and they are the pirates known only as The Black Meese. They fly on the HOOVED AVENGER, A JUNKER WARSHIP FROM THE PAST. They also speak with an Irish Accent.

zpnes3captainluckysn1.png

Captain James "Lucky" Two-Hoof
 
Species/Faction name: Obesians
Home Planet name: Old Obesia
Desired start location: Unexplored place 12
Desired colour: Transfatty Beige
Planet type: Industrial
Any desired graphics:
obese.jpg

A typical Obesian soldier
Background: The Obesians are a very obese race, and only the obesest of all is crowned head McKing of the Obesian empire. They pride themselves on their ability to make the slaves, the only non-obese people, and increasingly robots do all the work for them. Their goal is to someday require nothing but their brains to do work, and all the rest to be performed by robots. For, as everyone on Obesia knows, slaves are best served deep fried, and not all lean from actual work. But for now, necessity dictates they stay. Someone needs to deep fry other slaves.

They also wish to conquer the galaxy with a massive food chain, turning other races into obese copies of themselves.
 
FROM: His Imperial Majesty, the Ravenous Emperor Squirrigula IV, Master of Squirrels, High Khalifah of Squirrlam, Hoarder of Nuts, Prince of Pomp and Circumstance
TO: Flying Sectoid Friends


This trade is certainly satisfactory. May our relationship live long and prosper.
 
Name: IACN
Home: Cappello Grande
Start: Unexplored 9
Color: Snowy white
Planet: Industrial

Background: After being forced to flee due to unmentionable reasons, the Nuns made their way throughts the planes of existence for many years, always in the search of a homeland- always meeting a string of bad luck. After first settling on Prime Nine, they were expelled once again by annoying rabbits. Then they were kicked off Sang Pang, only to be defeated by freakious mice. Farce Jarce and the voles resulted in another ten years of wandering. Finally, after landing on Capello- and ridding the world of all rodents and other small non-squirrelic or hamstorial- mammals, the Nuns look to enforce another century of religious worhsip on the pitiful inhabitants.

Only this time, after the death of the last male, they're lead by a robotic hat with a point.
 
I'd play as the Zombies ;)
 
Continued from here.

Gris and Tekk raced along underneath the massive penguin vessel Glacier. It was rather uncreatively designed, sharing the same basic shape with a box of playing cards. Albeit, a warped, massively oversized box of playing cards, armed to the teeth and capable of travel through most known matter mediums. Several huge black hole cannons traveled along the length of the ship, and the sides bristled with mixes of molten and black hole weaponry. At the front was a bay-window shaped bridge sunken slightly into the vessel, designed, Gris noted, for minimal visibility and maximal exposure to enemy fire. The ship tapered angularly toward the rear, where it suddenly widened into a massive engine complex which, despite fusion and gravitic technology, refused to stop looking steampunk.

And while this observation was made, it lifted off the ground, with Hakk and Trik in it.

"Damn it! We lost him! Slipped right through my... um... fingers don't really apply to us do they?"

"Not for you." commented Tekk, wiggling his three robotic fingers, But don't worry yet."

"Why?"

"Because this is creative writing with the purpose of amusement. Something exciting will doubtlessly happen, or else this wouldn't be recorded."

Without warning, an airbike fell out of the sky, crashing right next to the two penguins. Gris jumped, and Tekk looked up to see a flying air semitruck with a driver who apparently couldn't tie knots.

"Possibly because of his lack of fingers."

"Hm?"

"Never mind."

"Well, this will work." The two penguins hopped on to the contraption which looked like a three-wheeled chopper with jets replacing wheels. Gris revved it several times (odd, because it was a jet engine, not a piston engine) then took off in pursuit.

"This calls for a cinematic chase scene."

*****

"Um, sir?"

"Yes?" asked Hakk, putting down his throwing knives. Trik continued to spin around, tied onto a vertical wheel a few meters away."

"Gris and Tekk are pursuing us."

Hakk looked out a window, seeing the ground several kilometers below.

"Outrun them to space."

"One slight problem with tha-"

The airbike whizzed into view, and flew into the concavity in front of the ship's bridge. Wind tossed around Gris' bandana wildly as he stood up on the bike, then leapt straight towards the window-

-to flatten comically onto it, with an odd look frozen on his face.

"We've improved our windows since seeing Star Wars Episode 3." commented Pikt idly, engaging the windshield wipers.

"What's he doing?" asked one penguin officer.

Hakk and Pikt looked up to see the cybernetic Tekk leaping off the bike, mechanical arm extended at the window. He hit it firmly, then was dislodged by the wipers.

Pikt barely had the time to breathe a sigh of relief before the bike crashed through the front window of the ship.

*****

Gris barely managed to open his eyes against the wind. He was pinned to one of the pipy bits of the engine complex on the back of the ship. A second later, Tekk hit too. The two penguins looked at each other briefly. Tekk's left eye was cracked from the impact. Forcing his mechanical arm against the metal, a cutting beam extended and quickly sliced a hole. Grabbing Gris with his feet, Tekk pulled himself and his comrade in.

Gris took a moment to notice the annoying alarm voice repeating "Losing altitude. Onboard fires. Control systems offline. Please consult passenger safety leaflet."

"What's that all about?"

"Possibly the fact that I piloted the bike into the bridge."

"Pity. It was a nice bike."

"I'd think that it's more of a pity that we are now stuck on this ship."

"Indeed. Let's find Trik."



Note: Tekk is the one in my avatar.
 
@Knigh+, i did this today while i was offline (i only get online in the evenings) so i didn't see your post. Ill add The Hive of Normally Sized Termites to the new game if you want.

We will just keep our deep space scanners on and monitor alien communications from our obscure corner of space for a while. (translarion: I'll lurk - very busy these times)
 
The Cataclopse:

catart_narrowweb__300x398,0.jpg


Species/Faction name: Cataclopse
Home Planet name: Mewtonia
Desired start location: Unexplored place 8
Desired colour: Fluffy pink
Planet type: Soft and warm
Any desired graphics:
cataclopse.PNG

Background: The cataclopse are a race of cats shunned by humanity, and because of that they desperatly want love. These one eyed monstrocitys travel the universe looking for a soft lap and a warm saucer of milk. Rumered to have hypnotic powers.
 
i love the new races :D thanks, i might make a mini-update later tonight (bascially just to update the map)

@Lord_Iggy, great story! :)
 
(does Jedi hand wave)

You didn't see anything...this post never existed...:mischief:
 
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