Update 25- Years 1631 to 1677: Blademaster's Strike- Continued
Such is the state of the northern portion of the War of the White Rose, and the various wars spawned because of it. Now, for the southern portion:
The first act in the war in the south was the Blockade of the Kehex Sea by Veritas and Ardan. Khemri’s fleet retreated before them, making no attempts to engage them. The Oneist navy continued its cautious advance further into the sea, and sent a small force up the lower Wardash to harass Khemri’s supply routes in Old Veritas.
Shortly after the move up the Wardash, Veritas made its first major move. Landings were simultaneously made at Dysonis and Andama. The local Khemri commander received word at Dysonis, but information from Andama was delayed, presumably due to White Rose agents causing trouble for Khemri’s messenger system.
The force at Dysonis was quickly annihilated, possibly helped to the large Khemri civilian presence in the area. However, the northern force was given a chance to establish, and was reinforced by the Kalmar forces and volunteers who had deserted during The Void’s loyalty check shortly before.
The Khemri commander’s numerically superior force arrived a few days after their victory at Dysonis. The two armies met between Lux and Andama, just outside of a small village named Terias. The battle was roughly equal at first. Veritas’ lighter and more mobile force attempted to flank or outmaneuver Khemri’s stronger but generally less mobile troops (with the exception of the Horse Archers, of course). Veritas revealed its new secret weapon a few minutes into the battle. Colossal, hairy beasts twice as tall as a man, with long gangly arms, deadly blades and maces strapped to each. This group of Yeti, dubbed ‘White Ghosts’, were massive creatures from the wastes north of Norvalin were horrifically powerful shock troopers. After losing fighters to them and nearly losing control of their fearful force, Khemri began to fight back logically. Becoming injured, several Yeti went berserk, as often against the Valins as against Khemri. Still quite early in the battle, 7 of the Yeti had been killed in their frenzies, and one had fled the battle. Two proved to be calm, and continued to fight alongside their masters.
As the fighting ground on, Khemri’s advantage of numbers became larger and larger. Until, without warning, a new attack hit Khemri’s rear.
Stratikrator Xenophon, who had managed to escape from his previous defeat, led a mixed force of over 11 000 in a huge assault.
Khemri’s Royal Guards clashed with thousands of Urban Militia and mixed Valin cavalry and infantry. Horse Archers were sent in sweeping moves to take out many of the more lightly-defended Militia.
Once again, the battle was equal. Too equal. Thousands of men were dropping on both sides, but neither was backing down. With one powerful stroke, a charge of Crystal Knights broke apart the landing force from Andama, forcing it to retreat. However, at the same time, Xenophon struck. The weakened force from Khemri wavered, and a blow was struck at its center. Many Crystal Knights got caught in a swarm of infantry and were killed. The remainder of Khemri’s army in the area, not wanting to lose all of Tellium to the Valins, retreated. In their retreat, they collapsed the mines outside of Lux (no one was inside at the time), denying their use to the enemy. Veritas had won the Battle of Terias, but at a horrible cost.
(-14 000 Levees, -3000 Horse Archers, -3000 Royal Guard, -2000 Crystal Knights, -6000 Urban Militia, -2000 Rose Knights, -1000 Palantoi, -2500 Scimitari, -500 Latismen, -1000 Pelarioi, -8 Yeti)
Meanwhile, the Oneist fleet made a move into the Kehexou archipelago. Whether by accident or elaborate plan, it collided with a large part of Khemri’s fleet in a narrow straight. Clearly not wanting a fight in such a situation, the Khemri admiral fled, only engaging a few aggressive Valin galleys. The Oneist fleet gave pursuit. Several distractions left by Khemri’s fleet delayed their pursuers, but Veritas and Ardan caught up. Khemri’s fleet, nearly out of the archipelago, split up. One part escaped into the open ocean, but another took a wrong turn, and found itself trapped in a bay. Sending out some ships to pursue, a large portion of the Oneist fleet advanced on the trapped Khemri vessels.
Then, in an instant, the predator became the prey.
Great chains rose out of the water, trapping a large number of Oneist ships. Many hit raised chains and suffered huge damage to the rigging. Others hit in the hull and bounced off, or cracked.
With a large part of the fleet trapped, the chains began to close in on each other, forcing the ships into each other. Some looking around revealed ramids on the shorelines attached to the chains, pulling them tighter at the encouragement of their handlers. Now was when Khemri’s ‘fleeing’ fleet returned and began to attack the Oneists.
With much of their fleet caught in a constricting trap, the Oneists’ 2:1 numerical advantage was practically reversed. Khemri’s smaller vessels engaged many of the free Oneist ships, while trebuchets hidden on the shore and other siege weapons on Tridents bombarded the trapped ships.
Due to taking place in such a contained space, the battle quickly became a dense, chaotic place. This proved to be an advantage for the Oneists, who had trained many of their forces for marine warfare. They also managed to deal major damage with their fire galleys, which Khemri was unable to maneuver away from in many cases.
While Khemri and Veritas battled outside of the bay, the Khemri force inside the bay was working to destroy the Valins as fast as possible. They had immobilized and seriously damaged many ships. Forces on the shore and quick work by the Ramids had made landings on the shoreline nearly impossible, though the Valins made many spirited attempts.
Eventually, the trapped ships were all destroyed by long-range bombardment, though their archers and ship-based siege weapons managed to do some damage to their attackers. With most of the Oneist fleet sunk, the chains were lowered and the two Khemri forces were able to reunite and drive off the surviving enemies.
The Battle of Geddex (as the island which held the bay which the battle took place in is named) was the largest and costliest naval battle ever to occur up to this point. 255 ships in total were involved, and all but 65 would never sail again. It was a victory for Khemri, but one of horrific costs.
(-20 Khemri Bimarines, -20 Tridents, -30 Galleys, -45 Davian (Ardanese, UoA, whatever) Jyuphia, -50 Veritasian Septaremes, -10 Triremes, -15 Galleys, -1000 Scimitari, -1000 Latismen)
However, the Oneists did get a weak last laugh. The Davian fleet raced for Khadon after its defeat, bringing the surviving Valins with them, and wrecked havoc on the docks of Khadon before fleeing when Khemri’s River fleet came to confront them. Their bold raid caused a temporary shock in Khemri, as it caused people to believe that their fleet had been defeated. However, celebrations broke out throughout the Kingdom when word reached them of the truth.
(+Khemri Confidence)
Skilv’so continues on, unbothered by external events ‘on the other ocean’. The religions of Otornosiasm and Masra grow in popularity.
Myocaca, for the most part, develops economically. Its lands are becoming more heavily worked and productive, and new ports are opening up for trade with Guangfei and the south. However, the new naval trade has yet to pick up greatly.
(+1 New Region)
Resistance in the occupied region of New Veritas has been largely stomped out by Myocaca. Oneists there behave better, for fear that the Swades will be called in to ‘deal with them’.
The Swade Ascendancy has undergone the most drastic war preparations of all time. Over 100 000 men have been brought into the army. While raising a huge force for the Swades, it has almost instantly caused massive economic damage and famine.
(-2 Regions, -3 Economic Points for Next Update, -1 Confidence)
Throughout the nation, a new doctrine is being circulated by the government of Evern III Wilipi. It reads as follows:
Extinction Doctrine said:
“People of the Swade and Bladeist Stock……It is the calling of the Blademaster that the Oneists be no more. Like we did in Redemption, the best and only solution to the Oneist Plague is to Purge them. Therefore, you will take no prisoners in the conflict with the Oneists, you will make no distinction between Warrior and Innocents, because All Oneists are Heretic Warriors that would kill you if you had the chance. You must burn their villages, kill their children and women and men, and you must be vigilant in doing so. Pity and mercy should be driven from your heart whence you slay a Oneist. Slaughter them like the pigs they are!........The Ascendant Master is also offering 100 Swadris for every 100 Oneist heads that are brought to the capital by a Civilian in this conflict. If your Neighbor is a Oneist, it is your Divine duty to slaughter his family and burn his house, and take his animals as your own.”
The Bladeists were quick to act in response to the Doctrine. All of the remaining Oneists in New Veritas were put to death. The same happened in Sintonia and Myocacan New Veritas, though the same army was responsible every time.
At the same time, a fleet was sent to invade Exilsium. For reasons not yet understood the fleet managed to evade all Valin observers until only two days before it landed.
The first landing was made at the city of Falas, where most of the defenses had been prepared. Several cavalry charges destroyed the first few waves of attack, but they eventually tired and the Swades established a beachhead. As more and more troops poured in, the situation became untenable and the army and population fled northwards.
The second landing took place at the southwestern tip of Exilsium. It quickly advanced with virtually no resistance, purging all civilian life they saw. Their first battle was against a tiny militia at Solin, and it was a massive Bladeist victory. The city was purged, and rechristened as ‘Afettoh’, the base of operations for the invasion. Troops began advancing northwards towards Pax.
Here, the offensive stalled. Huge numbers of militia volunteered for Veritas, and defenses were set up at Danalas and in the mountains. Exilsium still stands, though its existence is tenuous.
(-10 000 Swade Conscript Swordsmen, -1000 Swordsmen of Divine Enlightenment, -1000 Urban Militia, -1000 Pelarioi, -a bunch of Civilian Militia)
Another attack struck at the beating heart of the Valin people- the ancient and holy city of Veritas itself. The attack came at night. The defenses there were minimal as Xenophon’s forces were on the mainland, and the enemy fleet was mostly underwater in the Kehexou Archipelago.
A beachhead was established outside of the city, and then, just before dawn, they attacked.
Pouring through the streets of the city, they raided into every house, indiscriminately slaughtering everyone they saw. Many were, in fact, not even Oneist, but Aegyptian settlers, as they later discovered. Fires were lit, and ancient monuments destroyed and defiled.
Resistance groups fought against the invaders for several days, but were eventually killed off. At the end of a week, Veritas was a smoking ruin. There were no known survivors.
At this point, a ship of Swade priests and engineers arrived, to begin building a monument to Bladeism at the holiest point of their enemy. The sack of Redemption pales in comparison to this.
(-City of Veritas, -10 000 Swade Conscript Swordsmen)
Finally came one of the most unexpected actions. Military incursions into Myocaca proper. It was quickly revealed not to be an invasion per se, but an action designed to kill all of Myocaca’s Oneist population.
Regardless, Myocaca was infuriated. It didn’t take any official action, but many of its people acted out of compassion for the Emorans and helped them to escape. Many fled to Aryie and the Qingdao region of Guangfei, others fled northwards to Veritas, Khemri, and Kalmar. One group even established itself in a chaotic region of southeastern Gorin.
Ultimately, the Swades succeeded in their written goal: Get rid of the Myocacan Oneists. However, they have brought international criticism and disdain to themselves for their actions, and may have just lost their only true friend in the world.
(Myocaca’s Oneist Population Disperses)
Aryie has grown into a well-developed city-state. It has become a center of peaceful thinking, philosophy, and prosperity, a ‘Island of Peace in a Sea of Chaos’. However, it is being constantly pressured by the Swades to kill off all of its Oneists. Locals recommend the construction of city defenses sometime in the future.
(+Karholm Cultural Center)
Sintonia has settled down, and was preparing to have a peaceful and productive relationship with the Oneists in their territory until the Swades arrived and killed them all.
(-1 Economic Point Next turn)
Guarela and Gerougia hear vague rumours of events to the north, and both privately note that they will never let this happen in their own lands. Both nations expand slowly, quietly and peacefully.
Guangfei has continued its post-war state of prosperity. The Statues of Jianking have been rebuilt from rubble.
(+Jianking restored as Religious Center)
Guangfei also begins a national census (quite the tricky job) and opens the Imperial Academies of Science and Medicine. Roads have been built to Qingdao from Hangshei, perfectly timed, as people were about to start asking for one. Criminals, deserters, and general undesirables were the constructors of the road, as per Guangfei tradition. The road quality in the Dadong mountains, however, remains in question.
Friendly relations have been established with Rozan, and inquiries have been made into its history. They were a Trinlinist tribe in competition with several others, and one generation ago a great leader named Cozair led the Rozan to victory over their enemies and to nationhood.
Guangfei has established a ban of Bladeist missionaries in the country, and has instated a ‘Bladeist Tax’, where they have to pay huge amounts of their income to the government, plus all of their children after their firstborn.
In Shangei, a new faith known as ‘Tzu’ as appeared. Little detail is known of it by most outsiders, but it appears to be a monotheistic extrapolation of traditional Guangfei and Shangei beliefs.
Guangfei's campaign against the Bladeist protostates has come to its completion. They were weakened earlier, and no help reached them from outside. A quick strike against each of them was
(-500 Ma Bing, -1000 Recruits)
Magland and Destre remain peaceful, and expand towards the frozen ices of the south.
At this time, we can see great shifts taking place around the world. The Oneist nations are almost universally in a state of decline. Gorin is on the verge of collapsing into anarchy, being torn in several directions simultaneously. Khemri remains powerful, and has managed to reassert control in the constant war for naval dominance. The Bladeists are more powerful now than ever, but can it be sustained?
Finally, a strange illness has recently appeared in Swade territory. It quickly spread to Myocaca, just as the Emorans were evacuating the country… it remains to be seen whether they have brought the illness with them. We shall see soon enough.
Notes:
Most people who called up levees, conscripts, volunteers etc: Your guys were part of the update, I just didn’t mention them statistically. If they are in the stats, it means that there’s something distinguishing about them, like the fact that they have been given some training by the government or are better-organized.
The area of southeastern Gorin which is white is not rebelling, the government simply doesn’t exist there, due to Teos’ campaign. It will require only a few token troops or settlers to reestablish control of the area.
No, neither the Free City of Tigot nor the Nkondi rebels have stats. Tigot is too weak to even make it worthwhile. Assume every number is ‘0’. As for Nkondi, they should be rebellion white, but I wanted to distinguish them from the Lengel rebels.
Heheh, I love the butterfly effect. So many side wars caused because Veritas wanted its homeland back.
I picture the Yetis looking like the Yetis from Zoo Tycoon, if any of you ever played that game: About 10 feet tall, gangly, pot-bellied, hairy every where except parts of the foot, hands, part of the chest, and face. The exposed skin is bluish in colour.
Anyone ever been down the inside passage? Skagway, Alaska to Seattle, Oregon. Lots of fjords, semitropical foliage, foggy… that’s how I picture the area around Kehexou to be.
Geddex is the island to the southeast of the Island of Alaxau (Religious Center). The northern island you see on the closeup map is one that’s too small to be shown on the world map.
Possible PoD of the Update: Poorly-Made Chains
EDIT: BTW, the scale on the map is 1 cm : 100 m