Round 8: 605 AD to 1316 AD, Part 2 - War with Mansa
Just before declaring war I had generated yet another GM out of Bibracte. (Those of you who called for placing the Colossus and the National Epic deserve kudos, slaps on the back, and a virtual round on me). I sent him towards London yet again and waited until he was safely within relatively-friendly English territory before declaring war.
As my stack moved on Kumbi Saleh, I warded off some rather lame counter-attacks outside my other cities, such as Turfan:
Really, now, Mansa. What did you expect a lone, unprotected Trebuchet to accomplish besides dying ingloriously? The same for that Longbow/Chariot combo you sent at Ning-hsia. Ah well, my Keshiks eventually earned some more promotions, justifying their upgrade to Knights.
This shot will give you an idea of the composition of my stack as the attack on Kumbi Saleh was in progress:
A pretty good mix of protective and attacking units, I think. As the Swordsmen accumulated XPs, I gradually upgraded them to Macemen. However, the real workhorses of medieval era city-raiding in Warlords are the Trebuchets.
And yes, you'll notice that I was researching towards Chemistry even though it will make the Parthenon obsolete. I just couldn't pass up the opportunity to have Grenadiers protecting my stack and newly-acquired cities.
Thanks to the way Ning-hsia's borders could now extend, that gave me access to gems immediately. The battle also spawned my next Great General:
Yes, I decided to make Vienne the Heroic Epic city and settled the GG there for the additional XPs. Vienne is well-situated for this role, being close to Mali and to England, and has very good production which I promptly worked at making better once I decided that it would be the military city. The Workers you see were busy converting Vienne's mostly-immature or even unworked cottages into workshops. Once Vienne's and/or Antium's borders pop, I'll be able to chain-irrigate that rice tile.
In 1166 I finished my next military tech:
No, I didn't trade this one to Bismarck! I still remember being roundly chastised for trading Chemistry for Corporation in a previous game, especially since I was a myriad of turns away from being able to build Wall Street. I resolved to hold the renaissance-era military techs close to my chest.
My stack captured the Malinese capital next. When I looked at Timbuktu's city screen, I experienced a monumental disappointment:
I should have checked and known, but... Mansa failed to build the Buddhist shrine! Sheesh! So now I'm torn. Do I keep trying to generate GMs out of Bibracte, or do I spread all the religions I can there, build temples, run priests, and hope for a GP? Or should I just try to generate a GP elsewhere?
Meanwhile, I kept fending off Mansa's rather lame attempts to invade and pillage my lands:
The garrison in Turfan was seeing a lot of action, though none of it was particularly threatening. Nevertheless, I was glad I had a mix of units there, and in Beshbalik, to counter whatever Mansa threw at me, because there was a pretty steady stream of 1-unit pillagers coming at each city.
In the midst of all this fighting, I nonetheless remembered to start resettling the continent's western territory, starting with Nova Roma... or as the game rather incongruously called it, Old Serai:
And apparently our mystery guest got lonely, researched to Optics, and set out across the pond. Guess who?
Well, I guess it's sort of historically appropriate that he built Chichen Itza, though I don't think he's gotten much use out of it. I did manage to get Optics and Theology from him, though. I promptly upgraded a couple of Triremes to Caravels and set out to explore the world. Amazingly, even though I left it this late and several other civs had Optics on me for several turns, I managed to win the circumnavigation bonus by the end of the round!
(By the way, I have to apologize to those of you who saw the earlier version of the 1st post in this round, which included a screen shot of me trading Gunpowder to Bismarck for Optics; I mistakenly thought I went through with that trade, but I forgot that I had rejected it. Sorry for any confusion!)
My stack, now reinforced with Grenadiers, continued taking Mansa's best cities:
And yes, I produced
yet another GM out of Bibracte! I escorted him north through enemy lines with a Knight. I nearly paid a heavy price when a Pikeman attacked and realized that I should have forsaken speed for safety by accompanying them with a Pikeman and a Maceman, but the Knight survived my mistake and the GM made it to London:
Phew! I won't be that cavalier again. In fact, I probably should have loaded him on a Caravel and sent him Monty's way. Duh! Habits can be hard to break. If I get another GM, that's what I'll do with him.
Mansa, by now, was willing to capitulate to me. I, however, had other ideas:
I was now ensuring that I wouldn't have any border problems in the future from Malinese cities. Maybe I'm just greedy.
And after several turns, I finished researching my next, very handy military tech:
Bwa-ha-ha! The world shall tremble before the might of Mongolian cannon!
Well, eventually. I gotta build the thinks first. I now had to change research paths, since there were several non-military techs in the way between where I now stood and Military Tradition and Rifling. Besides, if it wasn't for the steady stream of GMs, my economy and research would be a total wreck! The next tech, therefore, was obvious: Banking.
And then I captured one more Malinese city in my attempt to clean up by back yard of any intrusive foreign culture:
I played a couple more turns, mainly to get my next great person, but that is pretty much where I ended the round, with Mali a hollow shell of its former self and Mansa ready and willing to capitulate. I'll follow this post with one detailing the current state of the world and our key decision points.