Screenshot status (2022): Due to Photobucket watermarking hotlinked images, and Chrome and its derivatives not displaying HTTP images, many of the images are not displaying as intended. I am in the (very slow) process of re-uploading them to my own site. In the meantime, the first 30 sections are available in downloadable format, with links below the Table of Contents. You can also download the entire story (with images) at the Civ Archive, which is the recommended format for the time being.
Resoration status:
Parts 1 - 30 are fully restored!
Parts 31 - 96 displaying with watermarks via Photobucket
(Post #153 needs save uploads restored, but is out-of-story)
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After playing Civ 4 for more than a year, I decided to head back to Civ III and give conquering the world one last chance. I actually achieved this once with Rome on Chieftan, but that was only about a month into my experience, so it was time for a more difficult conquest. Thus:
Map: Huge Earth, modified to have 31 civs of about-equal strength. The last time I conquered the world there were only 16 civs.
Victories: Conquest!!! Time is also enabled (forgot to turn it off), but I'll ignore it if it comes up. So is Domination, so I can better see how I'm doing, but with 99% land and pop needed to win it, I don't think I'll get it .
Difficulty Level: Regent. Could've tried Monarch, but decided not to.
My Civilization: Greece
My Starting Location: New Guinea. I set up the map so I'd have this spot for sure. Didn't want a really easy start.
Settings: This map has no corruption. I don't want to have a world with 90% one shield cities!
Table of Contents - Opens in a seperate tab. Give it time to load, and it'll take you to the correct part.
The first thirty sections are also available in downloadable HTML format for offline or story-only viewing. Each file contains ten sections.
Part One - In the Beginning
So, in 4000 BC, my situation looks like this:
Nothing too surprising; I settle right where I start. Rather than rush to colonize my rather small island, I begin building The Colossus right away. Might as well have some glory.
I finish the Colossus around 1830 BC and then begin colonizing New Guinea.
By 370 BC, I've colonized the whole island and have a skilled Spartan army:
Unfortunately, it doesn't look like I'm set to dominate:
Knowing I'll have to expand elsewhere, I've focused my research on Map Making. During the next few centuries, I explore the neighboring coasts and train some Archers and Hoplites. I find my neighbors to be the French in Eastern Australia, the Dutch in Sumatra, and the Russians in Western Australia. I then set out to colonize my nearest neighboring island, Borneo.
But the Dutch got there first:
At this point, it's 300 AD. I've assembled a nice force to invade the French:
...but I'm starting to think maybe the French aren't who I want to invade. I'm also keenly aware that the Dutch will get Swiss Mercenaries, and as I'm behind on technology and without iron, I'll have no way to stop them once they get Feudalism. Thus, I tell my troops to march northwest towards the Dutch. The invasion has been changed!
In 380 AD, I launch my invasion. Statistically speaking, this isn't the best idea ever. The Dutch score may be third in score, but they're first in power:
Nevertheless, it's just a short hop across the channel, and with 4 Archers, 4 Hoplites, and 4 Galleys, I'm feeling pretty good about this. I've even caught a worker outside the city.
Usually I'm the person sending in 8 Archers, offense all the way, but with Greece I decided to use some hoplites. Fortunately I only lose one archer and the invasion is a success. The city is razed, and Greek settlers are already being trained to replace the city.
Somewhat inconveniently, the Dutch slip a ship past my Galleys and land a Spearman and Settler on Borneo again. Without any Archers beside them, I let them build a city, and then raze it the next turn. Short comeback.
After getting a few more archers to Borneo to replenish the lost, it's time to advance again. The choices are Sumatra, on the mainland on this map and the location of the Dutch capital, or Java, where there are gems. As I'm deciding, my scout galley off the Australian coast notices Dutch troops landing by a Russian city. Somehow this doesn't look like a nice friendly exploration group. I build an embassy in Moscow and check with my foreign advisor:
The Russians and Dutch are at war! This is looking much better than before! Still, I have to win the war before Feudalism. Seeing as the Russians are already targeting Java, I aim my next attack at Amsterdam, the Dutch capital on Sumatra. By now the year is 460 AD.
Taking full advantage of my unique unit and my enemy's terrain, I land my troops to create a double-blockade:
I don't attack immediately, instead ferrying across a few more archers. Meanwhile, the Dutch target the northernmost Hoplite. He defends the mountain pass mercilessly, and kills at least 6 Dutch archers. Even better, he starts a Golden Age!
The attack on Amsterdam goes more smoothly than expected and casualties are low! The city is taken easily. About the same time I start a revolution to adapt my new government of Monarchy. The stalwart Hoplite to the north is by now down to 2 of 5 hitpoints, and I ferry across another to help with the blockade while my archers recover. My next target will be Rotterdam, a small town to the north on a hill. I check the tile Rotterdam is on and discover...iron! As the Dutch are already in the Feudal Age, it's of utmost importance that I capture this city as soon as possible! I get my archers in position, and a swordsman appears in Rotterdam.
Now that the Dutch have built a Swordman, I have no time to lose. The year is now 570, and I make my move. My archers launch an all-out assault, and take heavy casualties. Too heavy. They destroy all the spearmen, but when the smoke clears there's that one swordsman, with two hitpoints, left. All I have left is the new veteran Hoplite and my elite 2-of-5-hitpoint Hoplite. I consider my options. I have one regular archer being ferried over. I could wait for reinforcements. Then I realize I'm still in anarchy...that's my only reinforcement! So, left with two hoplites to attack an injured swordsman on a hill, I decide, here goes nothing, and attack with the full-strength veteran...
To my great surprise, he wins! Unless the Dutch have more iron somewhere else, this war is won. I gladly occupy the city. Then...
I forgot that now I'll have iron! It might not be Hoplites and archers until 1200 AD after all!
Stay tuned for what happens next. The conquest has only just begun!
"Even the tallest tower begins with the first stone" - Hamurrabi, as quoted in the Civilization III manual.
Resoration status:
Parts 1 - 30 are fully restored!
Parts 31 - 96 displaying with watermarks via Photobucket
(Post #153 needs save uploads restored, but is out-of-story)
---------
After playing Civ 4 for more than a year, I decided to head back to Civ III and give conquering the world one last chance. I actually achieved this once with Rome on Chieftan, but that was only about a month into my experience, so it was time for a more difficult conquest. Thus:
Map: Huge Earth, modified to have 31 civs of about-equal strength. The last time I conquered the world there were only 16 civs.
Victories: Conquest!!! Time is also enabled (forgot to turn it off), but I'll ignore it if it comes up. So is Domination, so I can better see how I'm doing, but with 99% land and pop needed to win it, I don't think I'll get it .
Difficulty Level: Regent. Could've tried Monarch, but decided not to.
My Civilization: Greece
My Starting Location: New Guinea. I set up the map so I'd have this spot for sure. Didn't want a really easy start.
Settings: This map has no corruption. I don't want to have a world with 90% one shield cities!
Table of Contents - Opens in a seperate tab. Give it time to load, and it'll take you to the correct part.
Spoiler :
Part One - In The Beginning (4000 BC - 570 AD)
Part Two - A Century of War and Tech Trading (570 AD - 680 AD)
Part Three - The Long War with the Dutch (680 AD - 820 AD)
Part Four - Onwards with the Sword and Bow (820 AD - 990 AD)
Part Five - Continued War (990 AD - 1300 AD)
Update 5.90 - Update!
Part Six - Two-Front War!!! (1300 AD - 1350 AD)
Part Seven - Diplomacy, War, and the Iron Fist (1350 AD - 1400 AD)
Part Eight - The Battle of Delhi (1400 AD - 1430 AD)
Part Nine - A Long, Hard Campaign (1430 AD - 1570 AD)
Part Ten - Conquest in India (1570 AD - 1630 AD)
Part Eleven - The Gauntlet (1630 AD - 1635 AD)
Part Twelve - The Big Fish Fight (1635 AD - 1680 AD)
Part Thirteen - The Unification of Southeast Asia (1680 AD - 1762 AD)
Part Fourteen - Pax Graeca (1762 - 1850 AD)
Part Fifteen - War on the Australian Frontiers (1850 - 1856 AD)
Part Sixteen - Striking it Rich (1856 - 1866 AD)
Part Seventeen - V for Vendetta (1866 - 1868 AD)
Part Eighteen - Refining the Greek Outlook (1868 - 1878 AD)
Part Nineteen - Changing the Tide of the New World War (1879 - 1887 AD)
Part Twenty - The End for Germany (1888 - 1894 AD)
Part Twenty-One: Australia Becomes Greek (1894 - 1898 AD)
Part Twenty-Two: The Turn of the Century (1899 - 1904 AD)
Part Twenty-Three: All (Not) Quiet on the Western Front (1905-1908 AD)
Part Twenty-Four: Dark Times (1909-1915 AD)
Part Twenty-Five: Forming Alliances (1916 AD)
Part Twenty-Six: Wars and Setbacks (1917-1919 AD)
Part Twenty-Seven: Regaining the Southern Edge (1920-1923 AD)
Part Twenty-Eight: Entering the American Front (1924-1926 AD)
Part Twenty-Nine: Surprise Landings (1926 - 1929 AD)
Part Thirty: The Enemy of Your Enemy is Your Enemy (1930 - 1934 AD)
Part Thirty-One: Entering the Tank Age! (1934 - 1939 AD)
Part Thirty-Two: Battlefield 1940 (1940 AD)
Part Thirty-Three: Desert War (1941 - 1942 AD)
Part Thirty-Four: Into Africa (1943 - 1945 AD)
Part Thirty-Five: Entering the Modern Age (1946 AD)
Part Thirty-Six: The Last Samurai (1947 - 1949 AD)
Part Thirty-Seven: The Last Year for the Aztec Capital (1950 AD)
Part Thirty-Eight: Tenochtitlan (1951 AD)
Part Thirty-Nine: Outlawing the Russians (1951 AD)
Part Forty: Ancient Greek Glory (1951 - 1952 AD)
Part Forty-One: The Beginning of the Korean War (1952 - 1953 AD)
Part Forty-Two: Turning Back the Koreans (1954 AD)
Part Forty-Three: Two New Wars (1955 AD)
Part Forty-Four: The Fall of Rome (1956 AD)
Part Forty-Five: Securing the Byzantine Alliance (1957 AD)
Part Forty-Six: Sparta (1958 AD)
Part Forty-Seven: Crushing the Celts (1959 AD)
Part Forty-Eight: The Koreans Strike Back
Part Forty-Nine: Conquest of the Celts
Part Fifty: A Bonfire and Cocktail Party (1962 AD)
Part Fifty-One: Technology is Great (1963 AD)
Part Fifty-Two: Into China (1963 - 1964 AD)
Part Fifty-Three: The Air Wars Begin (1964 - 1965 AD)
Part Fifty-Four: The Air Wars Escalate (1966 AD)
Part Fifty-Five: The Fall of Portugal (1967 AD)
Part Fifty-Six: More Civilizations Fall (1968 AD)
Part Fifty-Seven: The World Comes Crashing Down (1969 AD)
Part Fifty-Eight: The Wars Get Worse (1970 AD)
Part Fifty-Nine: Advances and Losses (1971 AD)
Part Sixty: Two Leaders and a Blitz (1972 AD)
Part Sixty-One: Continuing the Byzantine Blitz (1973 AD)
Part Sixty-Two: Striking at the Soul of the Korean Empire (1974 AD)
Part Sixty-Three: Armies Fall, but the Conquest Continues (1975 - 1976 AD)
Part Sixty-Four: The Spaniards Revolt Once More (1977 AD)
Part Sixty-Five: A Wonderous Year (1978 AD)
Part Sixty-Six: Trying to Secure the Art of War (1979 - 1980 AD)
Part Sixty-Seven: The Invasion of Persia (1981 AD)
Part Sixty-Eight: Invading Japan (1982 AD)
Part Sixty-Nine: Small Cities Fall (1983 AD)
Part Seventy: War is Peace. Resistance is Futile. Greece is Strength (1984 AD)
Part Seventy-One: The Pyramids Fall (1985 - 1986 AD)
Part Seventy-Two: An Eight-City Blitz (1987 AD)
Part Seventy-Three: Blietzkrieg! (1988 AD)
Part Seventy-Four: Missile War (1988 - 1989 AD)
Part Seventy-Five: The Fall of the Byzantines (1990 AD)
Part Seventy-Six: The Fall of Mongolia (1991 - 1992 AD)
Part Seventy-Seven: England may Crumble, but Britain is Unconquerable (1992 AD)
Part Seventy-Eight: The Battles of Tlacopan (1993 - 1994 AD)
Part Seventy-Nine: The Conquest of Britain (1995 - 1996 AD)
Part Eighty: The War with Babylon Begins (1996 - 1997 AD)
Part Eighty-One: Invading Hittite Lands (1998 AD)
Part Eighty-Two: One More Land War in Asia (1999 - 2000 AD)
Part Eighty-Three: Babylon Cheats Death (2000 AD)
Part Eighty-Four: The Early Twenty-First Century (2001 - 2002 AD)
Part Eighty-Five: The Fall of Spain (2003 - 2005 AD)
Part Eighty-Six: Three Civilizations Fall (2006 - 2007 AD)
Part Eighty-Seven: America's Last Years of Peace (2008 - 2009 AD)
Part Eighty-Eight: War With America (2010 AD)
Part Eighty-Nine: Staying on the Offensive (2011 AD)
Part Ninety: Conquering the American Tundra (2012 AD)
Part Ninety-One: Three More Fall (2013 - 2014 AD)
Part Ninety-Two: The War Becomes 1 v. 1 (2015 AD)
Part Ninety-Three: The End is Nigh (2016 AD)
Part Ninety-Four: Conquest of the World (2017 AD)
Part Ninety-Five: The Changing of the Guard (2017 - 2018 AD)
Part Ninety-Six: Epilogue (2050 AD)
Part Two - A Century of War and Tech Trading (570 AD - 680 AD)
Part Three - The Long War with the Dutch (680 AD - 820 AD)
Part Four - Onwards with the Sword and Bow (820 AD - 990 AD)
Part Five - Continued War (990 AD - 1300 AD)
Update 5.90 - Update!
Part Six - Two-Front War!!! (1300 AD - 1350 AD)
Part Seven - Diplomacy, War, and the Iron Fist (1350 AD - 1400 AD)
Part Eight - The Battle of Delhi (1400 AD - 1430 AD)
Part Nine - A Long, Hard Campaign (1430 AD - 1570 AD)
Part Ten - Conquest in India (1570 AD - 1630 AD)
Part Eleven - The Gauntlet (1630 AD - 1635 AD)
Part Twelve - The Big Fish Fight (1635 AD - 1680 AD)
Part Thirteen - The Unification of Southeast Asia (1680 AD - 1762 AD)
Part Fourteen - Pax Graeca (1762 - 1850 AD)
Part Fifteen - War on the Australian Frontiers (1850 - 1856 AD)
Part Sixteen - Striking it Rich (1856 - 1866 AD)
Part Seventeen - V for Vendetta (1866 - 1868 AD)
Part Eighteen - Refining the Greek Outlook (1868 - 1878 AD)
Part Nineteen - Changing the Tide of the New World War (1879 - 1887 AD)
Part Twenty - The End for Germany (1888 - 1894 AD)
Part Twenty-One: Australia Becomes Greek (1894 - 1898 AD)
Part Twenty-Two: The Turn of the Century (1899 - 1904 AD)
Part Twenty-Three: All (Not) Quiet on the Western Front (1905-1908 AD)
Part Twenty-Four: Dark Times (1909-1915 AD)
Part Twenty-Five: Forming Alliances (1916 AD)
Part Twenty-Six: Wars and Setbacks (1917-1919 AD)
Part Twenty-Seven: Regaining the Southern Edge (1920-1923 AD)
Part Twenty-Eight: Entering the American Front (1924-1926 AD)
Part Twenty-Nine: Surprise Landings (1926 - 1929 AD)
Part Thirty: The Enemy of Your Enemy is Your Enemy (1930 - 1934 AD)
Part Thirty-One: Entering the Tank Age! (1934 - 1939 AD)
Part Thirty-Two: Battlefield 1940 (1940 AD)
Part Thirty-Three: Desert War (1941 - 1942 AD)
Part Thirty-Four: Into Africa (1943 - 1945 AD)
Part Thirty-Five: Entering the Modern Age (1946 AD)
Part Thirty-Six: The Last Samurai (1947 - 1949 AD)
Part Thirty-Seven: The Last Year for the Aztec Capital (1950 AD)
Part Thirty-Eight: Tenochtitlan (1951 AD)
Part Thirty-Nine: Outlawing the Russians (1951 AD)
Part Forty: Ancient Greek Glory (1951 - 1952 AD)
Part Forty-One: The Beginning of the Korean War (1952 - 1953 AD)
Part Forty-Two: Turning Back the Koreans (1954 AD)
Part Forty-Three: Two New Wars (1955 AD)
Part Forty-Four: The Fall of Rome (1956 AD)
Part Forty-Five: Securing the Byzantine Alliance (1957 AD)
Part Forty-Six: Sparta (1958 AD)
Part Forty-Seven: Crushing the Celts (1959 AD)
Part Forty-Eight: The Koreans Strike Back
Part Forty-Nine: Conquest of the Celts
Part Fifty: A Bonfire and Cocktail Party (1962 AD)
Part Fifty-One: Technology is Great (1963 AD)
Part Fifty-Two: Into China (1963 - 1964 AD)
Part Fifty-Three: The Air Wars Begin (1964 - 1965 AD)
Part Fifty-Four: The Air Wars Escalate (1966 AD)
Part Fifty-Five: The Fall of Portugal (1967 AD)
Part Fifty-Six: More Civilizations Fall (1968 AD)
Part Fifty-Seven: The World Comes Crashing Down (1969 AD)
Part Fifty-Eight: The Wars Get Worse (1970 AD)
Part Fifty-Nine: Advances and Losses (1971 AD)
Part Sixty: Two Leaders and a Blitz (1972 AD)
Part Sixty-One: Continuing the Byzantine Blitz (1973 AD)
Part Sixty-Two: Striking at the Soul of the Korean Empire (1974 AD)
Part Sixty-Three: Armies Fall, but the Conquest Continues (1975 - 1976 AD)
Part Sixty-Four: The Spaniards Revolt Once More (1977 AD)
Part Sixty-Five: A Wonderous Year (1978 AD)
Part Sixty-Six: Trying to Secure the Art of War (1979 - 1980 AD)
Part Sixty-Seven: The Invasion of Persia (1981 AD)
Part Sixty-Eight: Invading Japan (1982 AD)
Part Sixty-Nine: Small Cities Fall (1983 AD)
Part Seventy: War is Peace. Resistance is Futile. Greece is Strength (1984 AD)
Part Seventy-One: The Pyramids Fall (1985 - 1986 AD)
Part Seventy-Two: An Eight-City Blitz (1987 AD)
Part Seventy-Three: Blietzkrieg! (1988 AD)
Part Seventy-Four: Missile War (1988 - 1989 AD)
Part Seventy-Five: The Fall of the Byzantines (1990 AD)
Part Seventy-Six: The Fall of Mongolia (1991 - 1992 AD)
Part Seventy-Seven: England may Crumble, but Britain is Unconquerable (1992 AD)
Part Seventy-Eight: The Battles of Tlacopan (1993 - 1994 AD)
Part Seventy-Nine: The Conquest of Britain (1995 - 1996 AD)
Part Eighty: The War with Babylon Begins (1996 - 1997 AD)
Part Eighty-One: Invading Hittite Lands (1998 AD)
Part Eighty-Two: One More Land War in Asia (1999 - 2000 AD)
Part Eighty-Three: Babylon Cheats Death (2000 AD)
Part Eighty-Four: The Early Twenty-First Century (2001 - 2002 AD)
Part Eighty-Five: The Fall of Spain (2003 - 2005 AD)
Part Eighty-Six: Three Civilizations Fall (2006 - 2007 AD)
Part Eighty-Seven: America's Last Years of Peace (2008 - 2009 AD)
Part Eighty-Eight: War With America (2010 AD)
Part Eighty-Nine: Staying on the Offensive (2011 AD)
Part Ninety: Conquering the American Tundra (2012 AD)
Part Ninety-One: Three More Fall (2013 - 2014 AD)
Part Ninety-Two: The War Becomes 1 v. 1 (2015 AD)
Part Ninety-Three: The End is Nigh (2016 AD)
Part Ninety-Four: Conquest of the World (2017 AD)
Part Ninety-Five: The Changing of the Guard (2017 - 2018 AD)
Part Ninety-Six: Epilogue (2050 AD)
The first thirty sections are also available in downloadable HTML format for offline or story-only viewing. Each file contains ten sections.
Spoiler :
Conquest of the World, Parts 1-10, 4.41 MB
Conquest of the World, Parts 11-20, 8.18 MB
Conquest of the World, Parts 21-30, 5.32 MB
Conquest of the World, Parts 11-20, 8.18 MB
Conquest of the World, Parts 21-30, 5.32 MB
Part One - In the Beginning
So, in 4000 BC, my situation looks like this:
Nothing too surprising; I settle right where I start. Rather than rush to colonize my rather small island, I begin building The Colossus right away. Might as well have some glory.
I finish the Colossus around 1830 BC and then begin colonizing New Guinea.
By 370 BC, I've colonized the whole island and have a skilled Spartan army:
Unfortunately, it doesn't look like I'm set to dominate:
Knowing I'll have to expand elsewhere, I've focused my research on Map Making. During the next few centuries, I explore the neighboring coasts and train some Archers and Hoplites. I find my neighbors to be the French in Eastern Australia, the Dutch in Sumatra, and the Russians in Western Australia. I then set out to colonize my nearest neighboring island, Borneo.
But the Dutch got there first:
At this point, it's 300 AD. I've assembled a nice force to invade the French:
...but I'm starting to think maybe the French aren't who I want to invade. I'm also keenly aware that the Dutch will get Swiss Mercenaries, and as I'm behind on technology and without iron, I'll have no way to stop them once they get Feudalism. Thus, I tell my troops to march northwest towards the Dutch. The invasion has been changed!
In 380 AD, I launch my invasion. Statistically speaking, this isn't the best idea ever. The Dutch score may be third in score, but they're first in power:
Nevertheless, it's just a short hop across the channel, and with 4 Archers, 4 Hoplites, and 4 Galleys, I'm feeling pretty good about this. I've even caught a worker outside the city.
Usually I'm the person sending in 8 Archers, offense all the way, but with Greece I decided to use some hoplites. Fortunately I only lose one archer and the invasion is a success. The city is razed, and Greek settlers are already being trained to replace the city.
Somewhat inconveniently, the Dutch slip a ship past my Galleys and land a Spearman and Settler on Borneo again. Without any Archers beside them, I let them build a city, and then raze it the next turn. Short comeback.
After getting a few more archers to Borneo to replenish the lost, it's time to advance again. The choices are Sumatra, on the mainland on this map and the location of the Dutch capital, or Java, where there are gems. As I'm deciding, my scout galley off the Australian coast notices Dutch troops landing by a Russian city. Somehow this doesn't look like a nice friendly exploration group. I build an embassy in Moscow and check with my foreign advisor:
The Russians and Dutch are at war! This is looking much better than before! Still, I have to win the war before Feudalism. Seeing as the Russians are already targeting Java, I aim my next attack at Amsterdam, the Dutch capital on Sumatra. By now the year is 460 AD.
Taking full advantage of my unique unit and my enemy's terrain, I land my troops to create a double-blockade:
I don't attack immediately, instead ferrying across a few more archers. Meanwhile, the Dutch target the northernmost Hoplite. He defends the mountain pass mercilessly, and kills at least 6 Dutch archers. Even better, he starts a Golden Age!
The attack on Amsterdam goes more smoothly than expected and casualties are low! The city is taken easily. About the same time I start a revolution to adapt my new government of Monarchy. The stalwart Hoplite to the north is by now down to 2 of 5 hitpoints, and I ferry across another to help with the blockade while my archers recover. My next target will be Rotterdam, a small town to the north on a hill. I check the tile Rotterdam is on and discover...iron! As the Dutch are already in the Feudal Age, it's of utmost importance that I capture this city as soon as possible! I get my archers in position, and a swordsman appears in Rotterdam.
Now that the Dutch have built a Swordman, I have no time to lose. The year is now 570, and I make my move. My archers launch an all-out assault, and take heavy casualties. Too heavy. They destroy all the spearmen, but when the smoke clears there's that one swordsman, with two hitpoints, left. All I have left is the new veteran Hoplite and my elite 2-of-5-hitpoint Hoplite. I consider my options. I have one regular archer being ferried over. I could wait for reinforcements. Then I realize I'm still in anarchy...that's my only reinforcement! So, left with two hoplites to attack an injured swordsman on a hill, I decide, here goes nothing, and attack with the full-strength veteran...
To my great surprise, he wins! Unless the Dutch have more iron somewhere else, this war is won. I gladly occupy the city. Then...
I forgot that now I'll have iron! It might not be Hoplites and archers until 1200 AD after all!
Stay tuned for what happens next. The conquest has only just begun!
"Even the tallest tower begins with the first stone" - Hamurrabi, as quoted in the Civilization III manual.
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