Round 1: 4000 BC to 2260 BC
I started by moving the Warrior SE onto the hill. Did he reveal anything exciting?
Not so much. So, with no compelling reasons to move visible, I settled in place:
First build: a Warrior.

Old habits die hard. However, in concession to the group mind, I consented to research Mining and Bronze Working first.
The first hut I encountered popped for 48 gold. Shortly after that, I adjusted the worked tiles in Istanbul so that the Warrior would finish on the same turn that the city grew:
Another hut gave me 84 gold (!), and shortly after that I finished researching my first tech:
On to Bronze Working!
The next hut pop didn't exactly thrill me:
Oh well, I had a good run there. At least I didn't get hostile barbs.
Once the Warrior was completed in the capital, I had him start exploring as well. Meanwhile, I started building a Worker, followed by a Settler. The Worker managed to irrigate the 2 closest sugar tiles before the round ended.
I also had news about religions being founded. Hinduism first:
Buddhism followed much later, in 2320 BC.
My next hut gave me a Scout:
Yes, and notice I have a source of Stone. Normally I'd start thinking about the Great Wall, but as you'll see, that may be overkill.
The Scout found another hut, which contributed more funds to the treasury:
That was it for huts--no eye-popping free techs this time, just a pile of gold, which is nothing to complain about. That will fund research at 100% for several turns.
And on the next turn I finished tech #2:
There is copper located a few tiles south of Istanbul, though not in its fat cross. I also changed civics:
With Bronze Working completed, I went back to the tech path I'd originally considered for this game:
I then started researching Pottery. It's nearly done--3 turns from completion. I also just finished that Settler in the capital on the turn when this round ends. Here's a look at Istanbul:
I'm thinking it might be safest to not move the Settler until that Warrior is complete and can provide escort.
I lost a Warrior and that Scout to barb animals, leaving me with one Warrior who has Woodsman II, IIRC. I did manage to get my exploration completed, though:
An isolated start! Now I see why those of you posting spoilers were talking about re-rolling the start. However, I'm disinclined to do so. If I had an early UU, I wouldn't hesitate, but Mehmed has a mid-game UU. In addition, I frequently see people posting on the forum asking how to handle an isolated start, and I think this is a good opportunity for the group mind to tackle that type of game. It's not like we haven't done it before--the Huayna Capac game also featured an isolated start.
I may not be completely isolated: there's another landmass of some type to the northeast which is reachable by triremes, galleys, and work boats. That could be a larger land mass that hosts other civs or could lead to those types of land masses.
Well, obviously, certain things become higher in priority, others lower. So, here are my thoughts on the matter. Let me know if you agree or not.
- Military - Just enough to deal barbs. I think I should hold off on barracks until other civs are within reach.
- Cities - Coastal cities are obviously a priority. There's seafood to the northwest, west, and southeast. There are other good potential coastal city sites due south (to claim the copper) and northeast (wheat and cow). I look forward to the dotmaps. Some REXing is in order, I think.
- Resources - I think either copper or horses are the priority, for defense from barbarians. Which one I go for first really depends on which will be the better city site.
- Techs - Obviously Fishing -> Sailing becomes a priority. However, with all that jungle to clear, so is Iron Working.
- Victory Condition - And isolated start always makes me start considering a cultural victory. In which case, we'll need to figure out how to get to Music first for the free Great Artist, and how to get the Sistine Chapel built. However, much may depend on whether other civs are within reach.