ALC Game 15: Ottoman/Mehmed II

Seriously. I think he didn't bother having the map checked for this ALC because even if we're isolated, he'll just pop Astronomy anyway.
 
1. move the warrior as noted.
2. post screenie.
3. 3 more pages of where put the city. ;)

Agree with point 3. And we still have to discuss the merits and demererits of Cabert's other sugestions for city site (1NE and settling on sugar) given the new information. Maybe 3 pages won't be enough :lol:
 
I find that delaying th eworker 10 turns is so much worse than delaying the warrior 15 turns. Your city gets goign so much faster and you can get your first setler out that much quicker. Post spoilers in spoilertags. Someone should have a mod remove the posts without...
 
There's way too much agreement here. Why is no one arguing for scouting 5-10 turns with the settler so we can be certain that no better capital sites exist in the neighborhood? :crazyeye:
 
did you guys see the techs he got from the huts last time? i'm all for delaying the worker to build a hut popper first :)
 
There's way too much agreement here. Why is no one arguing for scouting 5-10 turns with the settler so we can be certain that no better capital sites exist in the neighborhood? :crazyeye:
I used to do that in Civ II. However, in Civ IV, with so many crucial resources being hidden until you do some research, it's better to settle and get said research going rather than waste too much time wandering around. Starting positions are, by and large, very good, with more challenging terrain surrounding them.
 
I say go supply-rax-rax-sup-' Sorry, wrong game.
Good city spot anyway. Gotta love river, plenty of food and grass hills.

On a side note, Sisiutil's signature is getting rather cluttered. :crazyeye:
 
I also think Worker first would be a good move. He will have lots of work to do with three tiles being available to farm.

For techs I would go straight to BW. With three good food sources we can have decent production through slavery :whipped:
 
I say go supply-rax-rax-sup-' Sorry, wrong game.
Good city spot anyway. Gotta love river, plenty of food and grass hills.

On a side note, Sisiutil's signature is getting rather cluttered. :crazyeye:

He could make a thread dedicated to keeping all the links and keep only a link to that thread (and the current ALC for example) in his sig. That way at least the ALC part would be un-cluttered. :)
 
SPOILERS .I have played through 1100 AD. Here are some conclusions.



Spoiler :
I have played through 1100 AD. This is an isolated start on an island with only barbarians in the neighborhood. This leads to a boring game (with no Ai to contact or trade with) until astronomy where you can plan domination or just win in a relaxed Space race. Boring , better to reload the map. Anyway with the expansive trait, Health Bonuses , Hanging Gardens and with the Hereditary rule civic and UB bonuses it is very easy to have huge cities early. Regarding Hereditary rule : better to beeline to monarchy something you will realize soon in the game when you find out you are isolated.
 
Based on the spoilers, I have a feeling Sisiutil will be rerolling this start, if not right away than at least when he discovers what people are talking about...

Spoiler :
We want the UU to see some action, don't we?
 
Spoiler :

I hope he plays it out, only because I suck at isolated starts and I wouldn't mind seeing what a pro can do with it. :blush:
 
Based on the spoilers, I have a feeling Sisiutil will be rerolling this start, if not right away than at least when he discovers what people are talking about...

Spoiler :
We want the UU to see some action, don't we?

Spoiler :
Didn't you kind of just give away what was in the spoilers? I mean, the first one mentioned that it was in reference to whether it was going to be a lonely game or not. Mentioning rerolling with that hint is pretty obvious, to me at least. And I think Sisiutil is smarter than me at least when it comes to Civving.


Really I just wanted to get in on the hot spoiler action.
 
Spoiler :
Didn't you kind of just give away what was in the spoilers? I mean, the first one mentioned that it was in reference to whether it was going to be a lonely game or not. Mentioning rerolling with that hint is pretty obvious, to me at least. And I think Sisiutil is smarter than me at least when it comes to Civving.


Really I just wanted to get in on the hot spoiler action.

Spoiler :

Possibly he wants Sisiutl to be spoiled so he can reload the game as jerVL/kg desires.
The fact that now another post is in spoiler tags will ignite peoples curiosity of WTH is happening here.

.
 
Since so much greatness has been coming frm goody huts in these threads, I thought I would share mine from a game a little while back.

Trying to move up to Monarch, random leader fractal. Got Frederick. Hut near my sttler, popped with warrior (or scout? can't remember starting techs) got BW. Nice. Two turns later, popped a hut, screen showed "you entered classical age" got Iron working. My initial borders had not even popped yet. Asoka was next door, and he had a short time in that world.

Needless to say, it was not a typical game, so I did not play it too far. I did not feel I would learn much.

Back to the regularly scheduled programming.
 
Round 1: 4000 BC to 2260 BC

I started by moving the Warrior SE onto the hill. Did he reveal anything exciting?

ALC15_2260BC_01.jpg


Not so much. So, with no compelling reasons to move visible, I settled in place:

ALC15_2260BC_02.jpg


First build: a Warrior. :p Old habits die hard. However, in concession to the group mind, I consented to research Mining and Bronze Working first.

The first hut I encountered popped for 48 gold. Shortly after that, I adjusted the worked tiles in Istanbul so that the Warrior would finish on the same turn that the city grew:

ALC15_2260BC_03.jpg


Another hut gave me 84 gold (!), and shortly after that I finished researching my first tech:

ALC15_2260BC_04.jpg


On to Bronze Working!

The next hut pop didn't exactly thrill me:

ALC15_2260BC_05.jpg


ALC15_2260BC_06.jpg


Oh well, I had a good run there. At least I didn't get hostile barbs.

Once the Warrior was completed in the capital, I had him start exploring as well. Meanwhile, I started building a Worker, followed by a Settler. The Worker managed to irrigate the 2 closest sugar tiles before the round ended.

I also had news about religions being founded. Hinduism first:

ALC15_2260BC_07.jpg


Buddhism followed much later, in 2320 BC.

My next hut gave me a Scout:

ALC15_2260BC_08.jpg


Yes, and notice I have a source of Stone. Normally I'd start thinking about the Great Wall, but as you'll see, that may be overkill.

The Scout found another hut, which contributed more funds to the treasury:

ALC15_2260BC_09.jpg


That was it for huts--no eye-popping free techs this time, just a pile of gold, which is nothing to complain about. That will fund research at 100% for several turns.

And on the next turn I finished tech #2:

ALC15_2260BC_10.jpg


There is copper located a few tiles south of Istanbul, though not in its fat cross. I also changed civics:

ALC15_2260BC_11.jpg


With Bronze Working completed, I went back to the tech path I'd originally considered for this game:

ALC15_2260BC_12.jpg


I then started researching Pottery. It's nearly done--3 turns from completion. I also just finished that Settler in the capital on the turn when this round ends. Here's a look at Istanbul:

ALC15_2260BC_15.jpg


I'm thinking it might be safest to not move the Settler until that Warrior is complete and can provide escort.

I lost a Warrior and that Scout to barb animals, leaving me with one Warrior who has Woodsman II, IIRC. I did manage to get my exploration completed, though:

ALC15_2260BC_14.jpg


An isolated start! Now I see why those of you posting spoilers were talking about re-rolling the start. However, I'm disinclined to do so. If I had an early UU, I wouldn't hesitate, but Mehmed has a mid-game UU. In addition, I frequently see people posting on the forum asking how to handle an isolated start, and I think this is a good opportunity for the group mind to tackle that type of game. It's not like we haven't done it before--the Huayna Capac game also featured an isolated start.

I may not be completely isolated: there's another landmass of some type to the northeast which is reachable by triremes, galleys, and work boats. That could be a larger land mass that hosts other civs or could lead to those types of land masses.

Well, obviously, certain things become higher in priority, others lower. So, here are my thoughts on the matter. Let me know if you agree or not.

  1. Military - Just enough to deal barbs. I think I should hold off on barracks until other civs are within reach.
  2. Cities - Coastal cities are obviously a priority. There's seafood to the northwest, west, and southeast. There are other good potential coastal city sites due south (to claim the copper) and northeast (wheat and cow). I look forward to the dotmaps. Some REXing is in order, I think.
  3. Resources - I think either copper or horses are the priority, for defense from barbarians. Which one I go for first really depends on which will be the better city site.
  4. Techs - Obviously Fishing -> Sailing becomes a priority. However, with all that jungle to clear, so is Iron Working.
  5. Victory Condition - And isolated start always makes me start considering a cultural victory. In which case, we'll need to figure out how to get to Music first for the free Great Artist, and how to get the Sistine Chapel built. However, much may depend on whether other civs are within reach.
 
Why does the Great Wall become a lower priority? When I play isolated I tend to go for it, it is nice not having to worry about barbs, and since you do not have to fogbust, they might settle some nice cities for you. Plus, spending hammers on it is not so bad, since you are not competing for space with the AI at the present, and do not need to build up a military.

What are the arguments for and against?
 
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