Ok
So turn 1 2760 BC unfortunately southern scout dies unluckily to a Panther. Such is life
Despatch a scout to remove some fow in NW and help us determine where our 3rd city should go when IW comes in.
2720 BC. Wheel in move onto Iron Working as Discussed.
Worker goes to chop in settler for founding 2nd city claiming Horses.
2600BC Scout finds a nice location to the NE which would be lovely if Iron pops up there!!
2520 BC A barb Archer appears which as we only have a warrior and 2 scouts could be tricky. I cant complain though as I recommended Raging Barbs. Only question is will he pillage goldmine before attacking the city. Switch production to a warrior delaying the settler but he couldn’t move out until the Barb is dealt with anyway.
2360 Gold Mine pillage knocking our research rate down significantly which will delay IW unfortunately. However at least post pillaging the Archer attacks our capital (now with 2 warriors so not sweaty) and dies. Settler completes and will move out to found Horse city.
2240 BC Pasargardae founded start on a warrior as with raging barbs on we are a trifle weak.
Washington has settled near where we proposed red dot but being creative we can easily win any culture battle.
2200 BC losing the goldmine was a PITA but it is nw being rebuilt and will bring research back up. Iron Working in 3 Capital is building a worker but no

invested so this can be vetoed. A warrior is moving North to Fog Bust and a scout is doing a similar job in the south. We are now in the timescale when Barbs will start swarming everywhere. There is a scout in the Capital who should be despatched to Fog Busting as well.
Cheers
Ralph