Round 4: 1900 BC to 490 BC, Part 1: Prelude
I started the round by making some of the recommended adjustments. I change my research to Writing, skipping Pottery for now:
I changed to building a monument in Pasargadae:
And, on the next turn, I whipped the barracks to completion:
After that, it was time to send the Worker north to chop-rush Pasargadae's Monument:
Ironically, Qin beat me to Writing and proposed an Open Borders agreement first:
That's okay, Writing is handy nonetheless for several reasons. Once I had it two turns later, I got OB agreements with all the other civs, hoping for a religion or two to spread to me. That hasn't happened yet, but it's just a matter of time. Writing also enables libraries, and if we decide to run a specialist economy, they'll be pretty darned important.
Hmm, yes, I'm being noncommital about the economy so far. Probably not wise, but without Pottery and small cities, I don't have much choice yet. Feel free to berate me later. I know I can count on you.
Compared to the previous game, the barbs have been astonishingly shy this time around. I had to go looking for them. One showed up just west of Pasargadae and gave my first Immortal a bit of a workout:
KA-CHING! 2 XPs. I made him my Medic unit.
Meanwhile, with Writing complete, I researched Masonry. It only took 7 turns, and since Pasargadae's border was about to pop, the extra hammers from the marble quarry would be welcome. Then, with Masonry in hand, I had a difficult decision to make: Iron Working or Alphabet?
I decided to go after Iron Working. Knowing if Qin had iron or not for Spearmen was going to be valuable. Not only that, I wanted it for myself. I was worried that the Barbs would start showing up with Swordsmen after a while and I had no counter for that. And what if one of the other civs jumped into the war with Spearmen? Besides, I've noticed as I delay Alphabet more often that the AI does the same.
To help with IW, I whipped a Library in the capital:
I suppose some of you will say I should have focused purely on Immortals, but in my opinion and experience, Civ is all about balancing the various needs of your civ. I didn't start running specialists yet--I was focused on production and churning out as many Immortals in as short a time as I could. Whipping away 2 pop also meant I had to focus on growth.
Meanwhile, just north of Pasargadae, I found out why the barbs were being such wallflowers, and had another important decision to make.
Well of course I was going to send my first few Immortals against those barb Archers. It would be a good chance to acquire XPs, as well as a good trial run for city capture with Immortals. But the important decision was whether to attack now and auto-raze the city or let it grow to 2 pop and capture it.
Not an easy decision! I almost ended the round here to come back for advice. But I figured that the big highlight of this round should be the war with Qin (next post), and surely I'm capable of making a few decisions on my own.
It's a darn good location for a commerce city. Corn and bananas for growth, gems and dye for happiness, and riverside grassland beneath that jungle for cottages and commerce (the gems and dye won't suck in that regard either). Plus a couple of hills for production. I considered razing it and founding it 1E to claim those horses, but I already have a source of horses and it would be a shame not to work those bananas. I would also soon have Iron Working to clear that jungle, and the gems would be a welcome happiness booster. Besides, I only have 2 cities and time's pressing on.
I decided to keep it.
A couple of turns later, Goth reached 2 pop. I attacked and killed its 3 Archers at the cost of only 1 Immortal. Not bad.
I was mixing the promotions a bit, experimenting and hoping to find out the best combinations. So since I had a Medic unit, my next promoted Immortal got Flanking I and Sentry. I also decided to pursue the Flanking promotion track with one unit. Most, however, are getting Combat promotions. Shock doesn't make too much sense to me unless I start seeing a lot of Axemen or even Spears, and the risk of Qin having any is quite low.
My Scout continued exploring and found both Spain and land's end:
So I'm on a largish continent with my 4 neighbours. It's tough to say if that land mass to the NW is another continent or just an island. Finding out will have to wait, as will meeting the other 2 civs.
If the other 2 civs are isolated with one another, they're likely to be somewhat backward, since they won't tech trade with one another. Or will they? Does that limitation only apply to AI-human contact?
Anyway. Isabella is already getting demanding:
I turned her down. I want to stay friendly with Huayna at least until I have Alphabet so I can trade techs with him. I also want to wait until Qin is done before aggravating the Incan too much. I don't want him angry when I'm busy whomping someone else.
In 835, I finished Iron Working and started working on Alphabet.
So after getting the shaft on horses and copper, do I have iron?
Ha! So it would have been in the fat cross of the opening position. As it stands, like I said, the capital's 3rd border pop claimed it. This also is further impetus to put a fishing village over on the east coast at some point, especially since it will now have a decent source of hammers. I'm thinking 1N of the iron, but that's quite a ways off at this point. I don't really need that city until health becomes a concern and the crabs will be helpful.
A bigger concern is that Qin also had iron, just outside of Guangzhou, in its 2nd ring. Fortunately the city's border had not popped yet, and perhaps Qin didn't have IW yet. But I now had 11 Immortals available (besides the 3 on city garrison duty), sitting just outside of China's borders to Beijing's southeast. And what about Beijing's city defenders?
3 Archers with no promotions beyond Protective's defaults--a situation unchanged since the start of the round.
Time to go to war.
To be continued...