New Civ 4:BTS Interview with Mantzaris on IGN!

Holy cow, is that first pic really one of the scenarios, with Civ4 in space? That looks like it's from a completely different game.
Its not a scenario, its the new space race victory screen ... by the looks of it the ships spiral in towards the the earth like planet near the center and which ever one get there first wins. The wreaked space ship over at the side makes me wonder if they can somehow attack each other? and the circling planets make me wonder if you need to avoid colisions with them?

I hope they include the option to do the space race without it winning/ending the game.
 
Hopefully they majorly boost the Carracks effects.

Makes you wonder what "special" it will have...can't be like in Civ III (ocean travel with optics instead of Astronomy), that would be far, far too powerful..Plus one mvt pt would make it exactly like a latter day viking boat, so I doubt that too...dunno any ideas anyone?
 
I really like the change-up with Cavalry, that was probably the closest thing to a "one right strategy" when it came to pre-rifles warfare, beeline military tradition and blitz your enemies before they got rifles.

I wonder if many of the "forbidden traits" are going to be available now... That and what a Great Spy would be able to do...
 
Makes you wonder what "special" it will have...can't be like in Civ III (ocean travel with optics instead of Astronomy), that would be far, far too powerful..

Maybe a caravel that can carry workers and settlers?

I'm not really convinced that even a caravel that can carry all units would be overpowered. Why do you say that?
 
The other benefit carracks had in Civ3 was they could be both a military and transport ship (2 attack, 2 defense compared to 2-2 for frigate (mil) and 1-2 for caravel (trans)). So maybe they'll have a combat value high enough to defeat galleons but still low enough they can be sunk by frigates.

Or what DaviddesJ said. We'll find out. For that matter, we aren't even sure if it's replacing caravel or galleon. It replaced caravel in Civ3, but that doesn't necessarily mean it also will in Civ4.
 
Its not a scenario, its the new space race victory screen ... by the looks of it the ships spiral in towards the the earth like planet near the center and which ever one get there first wins. The wreaked space ship over at the side makes me wonder if they can somehow attack each other? and the circling planets make me wonder if you need to avoid colisions with them?

I hope they include the option to do the space race without it winning/ending the game.
I think it's a scenario. Look at the structure at the left... it looks like a space station ("city").

Alex did say the look of the game has been completely transformed for some of the scenarios, and that one of the scenarios is Civ in space. :)
 
Its not a scenario, its the new space race victory screen ... by the looks of it the ships spiral in towards the the earth like planet near the center and which ever one get there first wins. The wreaked space ship over at the side makes me wonder if they can somehow attack each other? and the circling planets make me wonder if you need to avoid colisions with them?

I hope they include the option to do the space race without it winning/ending the game.

In CivI a ship had a estimated arrival and a % chance of success, depending on the number of components of varios types ( more engines &fuel meant a faster trip, more life support , a better chance of success). You didn't always make it on your ffirst attempt.
 
Caravel that can carry workers and settlers?

I'm not really convinced that even a caravel that can carry all units would be overpowered. Why do you say that?

For various reasons discussed in the "does it erk you that tiremes and galleys can't enter oceans" thread, plus the fact that if you're a marathon player, then Astronomy is often a huge research compared to Optics...often 35-40 turns or so. On watery maps with a lot of open land, if the Portuguese can go settle with optics and carracks, then thats a massive advantage.
And even on normal game speed, its almost the equiv of giving them a free tech, PLUS they are imperial / expans trait, so those settlers come very cheap at that time , as do the workers to go with them.

Edit: I like Quintillus's thought of making them a combo transport / attack shiip and replacing the galleon..anyways we'l have to wait and see
 
Hopefully they majorly boost the Carracks effects.

Depends what it swaps for and what abilities it gets. Think of the advantages of a oceangoing troop ship instead of a caravel @Optics..

Yeah, it wouldn't be much use on a pangea map, but then an early UU like chariots/immortals isn't much use on an archipelago map either.
 
For various reasons discussed in the "does it erk you that tiremes and galleys can't enter oceans" thread

Huh. I can see why galleys crossing oceans, as in Civ3, would be a problem. But this seems completely different. And a caravel that can carry settlers, or even military units, is still vastly inferior to a [EDIT] galleon. My experience with Civ4 is that the ability to build new cities overseas, as late as Optics, is just not worth all that much. Just as easy, and more valuable, to go conquer some cities.
 
My experience with Civ4 is that the ability to build new cities overseas, as late as Optics, is just not worth all that much. Just as easy, and more valuable, to go conquer some cities.
I agree, its easier and more worthwhile conquering a nearby civ than spending 30turns sailing around the world to settle some island just for corn & cows.
 
I agree, its easier and more worthwhile conquering a nearby civ than spending 30turns sailing around the world to settle some island just for corn & cows.

Hmm, again depends upon map...the last game I played (random huge map) it gave a huge amount of splintered islands. More than 50% of the world land surface was "virgin" unsettled land before Astronomy, but yes this was quite unusual. Though often some of my better cities have been founded post Astronomy. I suppose there's more room on huge maps.

......And a caravel that can carry settlers, or even military units, is still vastly inferior to a galley.

How??
 
For various reasons discussed in the "does it erk you that tiremes and galleys can't enter oceans" thread, plus the fact that if you're a marathon player, then Astronomy is often a huge research compared to Optics...often 35-40 turns or so. On watery maps with a lot of open land, if the Portuguese can go settle with optics and carracks, then thats a massive advantage.
And even on normal game speed, its almost the equiv of giving them a free tech, PLUS they are imperial / expans trait, so those settlers come very cheap at that time , as do the workers to go with them.

Edit: I like Quintillus's thought of making them a combo transport / attack shiip and replacing the galleon..anyways we'l have to wait and see

Maybe they'll do something different and simple , like allow them to travel a certain number of squares from the coast- seas without seas if you will. That would aid "expansion and colonization" without granting circumnavvigation on a Terra map.
 
Hey kids,

It's Steve from IGN. I meant to send out a heads up about the interview before we posted it but I'm traveling this week and my web access has been spotty. I would have asked Charles to do it but he's from Canada so he's a little slow, eh? Anyway, I just wanted to point out that the leader in the screenshot is Pacal of the Maya.
 
Let's see. 33% of the transport capacity. 75% of the speed. 75% of the combat strength. How is it not inferior?

Again what are you talking about? Do you mean a galleon as compared to a caravel..because you said galley, and then quoted yourself as saying galley. If you meant a galleon is superior to a caravel, then of course it is. If you still mean a galley, then your above percentages make no sense.
 
The jaw dropping change for me is the "espionage slider" . That's 4 sliders to think about now. It will impact on slider debates to do with SE vs CE because we will probably pay for it with commerce.

Also the need to get Great spys could make a simple SE more difficult.

Second thoughts, the specialist that generates the great Spy probably generates epionage points too so we may have achoice about how to gain espionage too.

State property blocks corporations, so State property is no longer a no-brainer in the late game. That could make for some hard calculations and decisions
 
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