Hackapell
Rhetorician
NCG 3: The Rebirth
Round 1: Below
Round 2: 2560 BC to 1120 BC
Round 3: 1120 BC to 140 AD
Round 4: 140 AD to 980 AD
Round 5: 980 AD to 1232 AD
Round 6: 1232 Ad to 1973 AD
Well, here we go!
Welcome to the NCG 3, or Noble Challenge Game. This is a full-fleged game played out for all to see at the noble level. For the third NCG, the pre-gamers have come to a consensus that our leader should be Ghandi, and that we should aim for a cultural victory. Those of you who take my initial save and play it out are kindly asked to refrain for giving us hints or spoilers without spoiler tags.
First, a little on our leader. He is Ghandi, of the Indian Empire, and he starts out with Mysticism and Mining. His traits are Spirtual and Industrious. Thus, we have no anarchy, 50% wonder production, and half-priced temples and forges. Religion is going to play a critical role in this game, and it is likely that we will use an Angkor Wat powered priest economy, along with some artists for extra culture and GA's. Wonders will also be important, as most of our strategies will involve a few wonders. stone would be very nice indeed.
Enough talk. Here are the settings:
Thumbnail 1
and a look at our start:
Thumbnail 2
Well, I see hills, so that will let us take advantage of mining. the dearth of resources in the BFC leads me to believe that there may be Iron or copper hidden in the hills, so we'll watch that. We're also slightly under the equator, and I see flood plains nearby.
Our initial tech path may look like this: Agri, BW and then masondry, along with a run down the religious paths.
Round 1: Below
Round 2: 2560 BC to 1120 BC
Round 3: 1120 BC to 140 AD
Round 4: 140 AD to 980 AD
Round 5: 980 AD to 1232 AD
Round 6: 1232 Ad to 1973 AD
Well, here we go!
Welcome to the NCG 3, or Noble Challenge Game. This is a full-fleged game played out for all to see at the noble level. For the third NCG, the pre-gamers have come to a consensus that our leader should be Ghandi, and that we should aim for a cultural victory. Those of you who take my initial save and play it out are kindly asked to refrain for giving us hints or spoilers without spoiler tags.
First, a little on our leader. He is Ghandi, of the Indian Empire, and he starts out with Mysticism and Mining. His traits are Spirtual and Industrious. Thus, we have no anarchy, 50% wonder production, and half-priced temples and forges. Religion is going to play a critical role in this game, and it is likely that we will use an Angkor Wat powered priest economy, along with some artists for extra culture and GA's. Wonders will also be important, as most of our strategies will involve a few wonders. stone would be very nice indeed.
Enough talk. Here are the settings:
Thumbnail 1
and a look at our start:
Thumbnail 2
Well, I see hills, so that will let us take advantage of mining. the dearth of resources in the BFC leads me to believe that there may be Iron or copper hidden in the hills, so we'll watch that. We're also slightly under the equator, and I see flood plains nearby.
Our initial tech path may look like this: Agri, BW and then masondry, along with a run down the religious paths.