King of the World #1: Montezuma

Space race is the easier way out. I like your domination idea :hammer: :hammer: :hammer:
 
If you're going to Dom, I would start by the British Islands ( even if england is not there ) and Japan ( idem). Both have good land and are "unsinkable carriers" (is better to have a outpost for the jumps to China and Europe ).
A dom/conquest strategy will require astro ASAP ( you can bulb it with a GS if you avoid CS and theo ( and (of course) have the prereqs of Astro ( Calendar and Optics) ( do it at your how risk... this can cost you a lot )) and go for a cav rush or a drafted rifle rush ( if you go for a draft strat, don't vassalise anyone. If they are dead their culture goes to 0 and you can draft from their ex-cities ASAP ). But I must say that conquest sounds so much easier....
 
Nice start. Getting those workers in Washington is a big boon for your cottage spamming efforts! Plus, you have a religion, so there's a chance you'll make contact with the Old World through it's spread.

I'd probably make peace with FDR now that he's neutralized as a serious foe and start getting the economy in order. In my judgment, the mid-range priorities are:

1) Build necessary improvements to start generating some cash and tech.
2) Expand to the rich terrain of South America as soon as you can afford new cities.
3) Make contact with your rivals so you can trade techs.

This probably means Currency and Optics are the most important techs to target at the moment. After accomplishing these things, you'll have the foundation for a dom or conquest victory. Space race would be much harder since you're not financial and you'll probably be a step or two behind the leaders in tech for the rest of the game.

Roosevelt doesn't matter at this point. If you have the forces already in place, you might as well wipe him out, but if it would cost much production I'd probably wait for a more convenient time.
 
Pretty straightforward round. First off, the Washingtlan garrison fought off some savage interlopers:

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The important thing there is that yes, indeed, we were beaten to Confucianism. I decided to forge on, anyway, since those Altars will be crucial to getting our economy back on track.

Somewhere in the snowy Canadian wilderness, I came upon Roosevelt's last bastion of defense.

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There he was, draped in deerskin, screaming at my horde from behind a wall of axemen. Something about how he had nothing to fear but fear itself.

I would show him the meaning of fear.

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As Philadelphia (which should be the starting American capital, anyway- if Japan starts with Kyoto because the capital was moved to Tokyo later, why does the United States start with Washington?) burned, I took Eleanor as my slave-bride and spirited Franklin away for ceremonial sacrifice.

Fifty years later, I finally built that shrine:

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Of course, at six gold per turn, it's not exactly saving my economy singlehandedly.

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We also got our Warlord, Gustavus II Adolphus. Not a very Aztec-sounding name, there, but he gave us our Medic III. I probably should have gone with Morale rather than Tactics, but I wanted to give him the opportunity to participate in a little bit of combat to continue to level up.

So that's where we stand. We no longer really need our slavering Jaguar-troops. I'm thinking we should just disperse them along the border for fogbusting duty. After all, we didn't get the Great Wall. The Rockies are a pain in that regard: not really worth settling, but barbs love it.

Here's New England:

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The Midwest and Canada:

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The Southwest:

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And Mexico:

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Finally, the Domestic Advisor:

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So, what now? I'm getting granaries and Altars up and running across the empire. I've got workers urbanizing Roosevelt's farmlands (except in St. Louis). I'm researching Monarchy on the way to Feudalism (for Serfdom, of all things). My other reason for Monarchy is that we already have some beakers invested in it, and I'd hate to see them decay.

I figure I'll grow my cities, get some villages and towns up and running, found a city in Canada and on the Florida panhandle (Or on the tip to pop that hut and work those spices in Cuba), and maybe even one in California. Then, once things are under control economically, I'll start filling up South America.

Does this sound like a good plan?

(Oh, and AThousandYoung: Those Cover Jags shouldn't be alive. I like to promote my first wave suicide units with the best promos available so as to do as much damage as possible. Cover gives a slightly bigger bonus against a fortified Archer than CR. That does stick us with some wasted promos if they survive, though).

The save:
 
I figure I'll grow my cities, get some villages and towns up and running, found a city in Canada and on the Florida panhandle (Or on the tip to pop that hut and work those spices in Cuba),

Hi, great thread !
how do you manage the bolded part ? is it possible ? I always thought those spices were unusable unless you founded Cuba.
Btw, have you tried Rhye's and fall ? I wanted to offer some advice on city placement, but I'm used to the RFC earth map and see now that it's quite different (ressource-wise).
Anyway, my 2 cents would be to go to Brazil as it has been mentioned already.
Keep it up !
 
I'm pretty sure a city at the tip of Florida can work the Cuban spices...but you might still be better off founding a city further north. It would be able to use the pasture in Louisiana, and you may find seafood near Cuba, although I can't recall from my previous games on that map whether it is there.

Overall I think your strategy is fine as regards urbanization and making for South America asap. I would start chopping libraries and maybe a few workers soon, to aid in that cause.
 
Rather than the Florida I'd settle 4N of St Louis to get the Fur for +1:) . Then Gold for +1:) , either settling another city or using Caste System Artists for the next border pop in Tlatelolco. I think :) is very important because the key to your economic success will be growing your core cities while also expanding and whipping buildings.

Since you're Spiritual and have the Sacrificial Altar you should show the farm some love for growth and production, alternate Caste System and Slavery with planned whips every 5 turns, and run at least one GP farm. I'd plan on Oxford in St Louis, using your first scientist for an Academy, running Corn + max scientists during Caste System turns, and 2 scientists + cottages during Slavery turns. Scientists in St Louis would get the full benefit of :science: multipliers even when your slider is low due to expansion. St Louis would be a good city to aggressively stock with military police. Using Washington or Houston as a second GP farm would be good but optional. Monarchy for :) is fine, but I wouldn't research Feudalism. You have a lot of food and production and no military needs, so I think you should just build the workers, and use Caste System and Slavery instead of Serfdom.

After Monarchy, Sailing -> Calendar for Galleys and +2:). Then Currency for free :commerce: (contacting HC for foreign :traderoute:). Then Math -> Civil Service to open the Paper/Education/Liberalism lightbulb path and get a little extra :commerce:+:hammers: from Tenochtitlan. I'd do Math even before Monarchy if the Hanging Gardens haven't been built yet. Then Mono for OR (:hammers:). Then Metal Casting for :hammers: and +2:). Something like that.
 
A long, somewhat uneventful round, in which we continue colonizing North America and make our empire solvent again.

I started by founding Boston in blustery New England and imeediately set them to building Sully's Bar... erm, a Sacrificial Altar:

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A few forest chops and it was up and running fairly quickly.

Once Monarchy was researched, Sailing was the next target, both for galleys and lighthouses to feed some of my core Mexican cities which were on the verge of stagnation.

Minneapolis was founded to grab deer, iron, and some solid cottage tiles:

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It doesn't work those furs, but I feel it's a better overall city (and, besides, there are better fur tiles up there).

I did some exploring, and found a barbarian city hugging the coastline of the Pacific Northwest:

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Situations like this are what Gustavus II Adolphus lives for. 80% chances at some free XP, a free city and/or a nice chunk of change for the war chest and...

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... Oh. Yeah, yeah, I'm an idiot. I should have waited to make a proper assault and blah, blah, blah. *sigh* I should have just settled him and been done with it. There goes a big piece of my European Invasion Fleet. Maybe we should just go for space race and move forward.

Marching bravely on, I founded Ottawa to grab some furs and compete for the Stanley Cup:

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Okay, maybe that's not exactly where Ottawa is, but there's not much else out there in that area.

After sailing was researched, we snagged Mathematics and then went for:

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Again, our goal is to get our economy on track. You'll notice some Workers in the background getting that gold online. After Currency I set research to Metal Casting both for Forges and as a prereq to Machinery (which we'll need for everything from Macemen to Optics).

I finally got a galley up and running to check out that Cuban hut and found...

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... something I don't really need right now. Ah, well. I guess he'll help map out South America.

In 225, a most distressing development took place:

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What the heck is Huayna doing breaking out of his womb!? And setting up a canal city, no less. It's not like there's much in the way of viable city sites left on the Atlantic Coast, but still... I don't need a competitor for South America.

As expected, South America has begun to fill up with barb cities:

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If anything, that's a good thing. That'll hold off Huayna, if that's his aim, and it'll give my troops a way to make money.

So, with Metal Casting researched, I decided to end the round. Here's what we know of the sinister Inca:

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The Caribbean and Venezuela:

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Mexico:

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I know, I know. The people of Houston could use a good beatdown.

The mountainous west:

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And the fertile east:

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Finally, our Domestic Advisor:

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So, what do you all think? I feel that I've squandered the early momentum we'd built up by squashing Roosevelt. But we're not in real trouble yet. Should we push on and colonize South America? Should we wipe out Huayna? Should we beeline Optics and tech trade across the pond? What do you all think?

Concerning the save, it nows exceeds the forum size limit. If anyone wants it, PM me and I'll e-mail it to you.
 
Neal, you are putting the images in the civfanatics server? :nono: you should transfer them to a external server like photobucket or imageshack. they will give you a link that you can put in the posts. That way your 30 MB will last much more....
 
No, the shots are on Photobucket. The problem is, the forum has a 500 KB individual file size limit. The save is now 506 KB, and it'll only get bigger as things get more complex.
 
I like the idea of colonizing south america. there are some great commerce cities waiting to be born down there. The sooner, the better, before those filthy, money hungry europeans get there fingers on it. Capac is a non-factor. I would let him keep his little mountain empire temporarily while building an enormous money machine in the amazons. --will need a lot of workers down there for jungle chopping and cottage farming :yeah:
 
The good thing about the Incans being there is he's settled his city in a good spot. It's pretty viable (much more so after you've cleared out the jungle). Plus, you can settle another viable city 5 directly north with very little overlap with eachother or other cities.

The other good thing about him being there is he can't walk to South America from there, so he's no closer to colonizing South America. He'll have to put another settler and escort on another galley.
 
Colonize Brazil ASAP and get a'cottagin'. If you want to keep up with eurasia tech-trading like maniacs, you need to have enough techs so that once you find them you have a couple nice beeline techs to trade.

The Incans are just there for you to get some unit promotions and gold when you want it - so I wouldn't worry about Panama City.
 
I was about to complain something about your use of GG as a medic warlord, then i found he died miserably......but your cities are well settled and i think your tech path is ok up to now.
 
I think you're doing fairly well. The path I'd take at this point is to cottage up, build up a new invasion force (Jags will probably be fine, though if you can grab construction that would be sweet too) and attack HC. I'm not sure I'd finish him off right now, but I would take the canal city. Next expand through South America, then finish off HC and Monroe Doctrine up. Tech to Space Race and win.

I played a Monty game on this map because you inspired me to give it a go, and I've really enjoyed it. I actually took out HC first, and the South America (well, Roosevelt before that), and I found I'm having trouble getting his lands online because they need culture to expand, and I grabbed calendar a little early. Meh. I just barely grabbed Optics and Liberalism, and I have PP, so I think I'll be fine. I've just had trouble keeping my maintenance costs down. I feel like I ought to drop the FP or Versailles in South America, and then I'll be okay.
 
In this round, we get some company and begin the process of getting South America up and running.

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We started out hitting Machinery, both to upgrade our antiquated Jaguar legions and to prepare us for Optics.

I set up stacks of Settlers, Jaguars, Workers and Missionaries on the Yucatan, with Galleys shipping them to "the New World." The first site to recieve a care package was Texcoco:

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You can't see them because of the naming window, but there's crabs in the BFC as well. Of course, it was absolutely bombarded by Warriors first thing. This wasn't a problem for the city, but it limited the Worker's actions mostly to the northern coast.

Oh, and, honestly, South American city names would be just as unfamiliar to me as Aztec ones, so we'll be taking the default names for a while.

Around this time, North America was pretty much up and running, and South America would need some time to grow a whippable population, so I switched to Caste System and got seven scientists working ins St. Louis toward the birth of a super scientist:

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With my GP farm pumping, I knocked out Compass after Machinery and then:

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Optics! Time to go to Europe and backfill! I can't wait to arrive in triumph on their shores and...

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... Oh. Wow. See what I mean about being a small fry? Look at that tech list! I have nothing to offer! And it really makes me nervous that she can trade resources with me. Liz has ASTRONOMY!? That could make the SA race a little more heated than I'd thought.

Oh, and as a side note: Elizabeth ALWAYS seems to found either Confucianism or Taoism on this map. I guess it makes sense, with her teching picking up the pace at just the right time and focusing on nonreligious techs. Just a thought.

Nothing we can do about that now, though, except press on. Our Jaguars quickly overpowered the Venezuelan barbarians:

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And we were left alone for a good 40 years until we had yet more company:

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At least her list of techs isn't as obscene as England's.

With Optics researched, I began building a Caravel (with an Explorer standing by) and started on Paper (wanting a European map to maybe luck out on the circumnavigation race).

In 880, I slapped myself in the forehead. How could I have been so stupid? These palefaces (and Egyptians) from across the ocean weren't just contacting me! That meant that I could backfill techs with our Andean neighbors!

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I also traded Compass for Alphabet.

After that, though, he started getting a little ridiculous:

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... Okay, buddy. I think we're done here.

Another care package (Jag, Settler, Worker, Missionary) was all set to found a new city on the northern shore of the river in the following screenshot, but the Jaguar, being the bloodthirsty fighter he is, got off early to do battle with some barbarians holding a tribal village hostage:

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Now that I think about it, I could have just as easily founded the city and let that pop the hut and then fought off the Warrior in my city walls. Ah, well. The hut wasn't hostile, and this prevented the noncombatants from being lost in the case of a bad beat.

What was in that hut, you ask? Let's see...

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HA! Civil Service and Machinery THAT, Capac! Yeah, I've gotta admit, this is by far the latest I've ever learned Construction (Or Animal Husbandry, which we traded the Inca for, for that matter).

Shortly thereafter, we made more friends across the pond:

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Louis isn't really much of a threat on Earth. He tends to be hemmed in fairly quickly, and doesn't seem to be willing to war for territory. I'm frankly a little surprised that he's discovered me this early.

We've now found (or been found by) three Civs, each with a different religion. This is a good thing. Usually, Isabella will found Buddhism and spread it like mad, turning Eurasia into one big, happy, unkillable family.

With Paper researched, we went for Printing Press:

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It's a long research time, but it might be tradeable in Europe and it'll help us get the most out of our maturing cottages.

Toward the end of the round, we were contacted once again:

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That's four Civs, four religions. I'm liking our chances.

In 1000 A.D., our second Great Scientist was born in St. Louis. I figure we should pause here and collect our thoughts. He can partially lightbulb Education, build an Academy in a cottage city (of which Houston is the most mature- St. Louis already has one), or possibly join St. Louis as a specialist.

Oh, and before I forget- Here's the Good Ship Bloody Altar, heading out to see what he can see in Europe:

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State of the World post to follow.
 
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