Special Session Wednesday 11 a.m. (1600 GMT)

Methos

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Starting Save

This session will consist of playing a single turn during the year 1360 AD. Instructions shoud involve only the one turn. Upon completion of all MM'ing desired by the officials, I will press "End Turn" and save and stop the game at that point.

Note: This thread is not a discussion thread, any discussion should take place in that officials thread or in the Request: Special Session thread. Thank you.
 
WARLORD PLACEHOLDER
MONGOL ARMY REORGANIZATION

The Mongol Army is organized into five military districts, based on considerations around military strategy and defense requirements.

Naming conventions:

We are using "Guard" and "Battlewaggons" as local and static garrison/defense units or local mobile defense units (chariots) tied to their home city. Sometimes we use their local placemarker prefix to distinguish which garrison it is.

For infantry, we use the Mongol Field General "Noyan" term as a prefix, followed by specialty promotions in the name. Stormers have Combat, Shock and Cover promotions, whereas Maulers only got Combat and Cover, for example.

For cavalry, Boyan is the prefix, whereas specialties reflects in names like Flankers, Lancers, Chargers and so on.

Eastern Military District (Heartland)

None of the Above



Keshik #6 (Combat 2, Shock) 13/17 XP, Renamed "Boyan Heavy Cavalry"

Riversight

Catapult NW - to be named: "First Siege Catapults" PROMOTION : City Raider

Southern Military District (Occupied France)

Paris

Orleans

Lyons

Rheims


Marseilles


Central Military District (The Frontier Province)

Coppertown

Ainu[/SIZE][/FONT]


City #1


NW Catapult 1. Renamed "2nd Siege Catapults" City Raider Promotion
NW Catapult 2 Renamed "3rd Siege Catapults" City Raider Promotion

Western Military District (Occupied Rome)

Pisae



Neapolis

Cumae

Northern Military District (Occupied Germany)[/SIZE][/FONT]

Berlin

Rename Maceman "1. Stormer Infantry" Combat Promotion City Raider
Rename Maceman "2. Stormer Infantry" Combat Promotion City Raider

Munich


Rename Maceman "3. Stormer Infantry" Combat Promotion City Raider
"The Swine Guard" Spearman Combat Promotion Combat 2

Units in Transit (Logistical Operations)

NON COMBAT MOVES

As you replace the French occupied cities with the longbowmen, move all liberated axemen in Paris, Orleans, Lyon and to Equus Aurum, next to the newly discovered Stuttgart

Move catapults from Riversight and Ainu to Munich (3 catapults)

Place new produced longbowmen in their respective cities and rename them accordingly THE "CITY NAME" + GUARD and add Promotion CITY GARRISON.

Move the 1st and 2nd Boyan Pillagers from Tartar towards SW, heading for German catapult and end the turn on that hill.

Move Trunketeer (SPEARMAN) from Berlin to Cumae.
 
If, in the off chance that guilds is finished, research banking.
 
Sell rice and crabs to Julius Caesar for Fur and 3 Gold Per Turn.
 
I wish my cities to be MM'ed in this fashion:

nota_1360ad.JPG


lyons_1360ad.JPG


orleans_1360ad.JPG


paris_1360ad.JPG
 
EA
Stay on wealth for one turn and MM according to picture. Guilds will be ready and we can start on a grocer.



Ainu
MM according to picture.



Munich
MM according to picture
 
Ordinaryguy asked me to post instructions for the Aimag containing Coppertown, Rheims, Marseille and Pisae.

Coppertown
Build Queue: Military units as the Warlord/DP pleases (longbows/catapults)

Rheims
Build Queue: Finish Lighthouse

Marseille
Build Queue: Finish Forge

Pisae
Build Queue: Finish Courthouse


Worker Assignments
All workers assigned to us should develop the landscape near Marseille and Pisae. Chop jungle from hills and mine and connect the hills (by roads).
 
Ordinaryguy asked me to post instructions for the Aimag containing Coppertown, Rheims, Marseille and Pisae.

Just to be clear, this is a special session that will contain only a single turn played. I, as DP, will do nothing but MM cities and units and than hit "End Turn", save, and quit.
 
And of course do simple moves and promotions in said turn.
 
This is going to be vague, due to the fact i haven't looked at the save proberly since last night and i am at college

Riversight, maximise production
City 1, Turn one citizen working a cottage into a scientist,
Neapolis, maximise commerce
Cumae, Make it grow as fast as possible.
 
I think we should rearrange our provinces along the lines of occupied ethnicities,
a French Province, a German Province and a Roman Province, a Mongol Heartland Province and a Central Frontier Province around Ainu and Jungle.
 
editing now :p
 
Here's the special session:

Trade deal:

1360ad_jc_trade_deal.JPG

Eastern Aimag: As Dave Shack stated.

Southern Aimag: As Methos stated except one citizen. I altered one citizen to a scientist in order to complete Guilds this turn. Hopefully, Methos doesn't get upset! :mischief:

Aimag containing Coppertown: As Hyronymus stated

Riversight: Moved a citizen from forested plains to mined grass hill for one :hammers: gain.

City #1: There was already a scientist specialist, but since the instructions call for it, I assigned another one.

Neaopolis: Moved a citizen from the floodplains to the grass village.

Cumae: Borrowed a forested grass tile from Munich, since she wasn't using it.

Prior to "End Turn" we are at +1 :gold:/t.

End turn.

1360ad_guilds.JPG

Research set to Banking (10 turns). Note that I will be removing the scientist in NOTA. I did that so we could complete Guilds this past turn.

Coppertown Cat -> Cat
Berlin -> Courthouse (for now)

Here's the 1370 AD Save
 
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