Settlers

The Navy Seal

Emperor
Joined
Aug 4, 2006
Messages
1,693
Location
North Carolina
This MODCOMP adds three new settler units with special abilities, Colonist, Pioneer, and the Architect. The Colonist comes with Optics. Instead of it building a 1 population city with no buildings it starts with 2 pop and has buildings in it. The Pioneer comes with Economics and the city starts with 3 pop and several buildings. The Architect builds a 1 pop city and has tons of buildings. Enjoy! :thumbsup:

Credits:
The Navy Seal for coming up with the idea and putting it together. :bounce:
Rabbit White For the Pioneer. Thx :high5:
Zebra 9 For the Python. Thx :high5:


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Very good idea! I always thought it was a bit strange that cities founded in later eras got no buildings to start with.
 
Hmmm, this is a very interesting idea indeed. I'm definitely going to give it a try. I think that with the right cost, this could still be balanced but make late era expansion a bit easier.
 
When it comes to BtS, pay attention that the game already features ethnically diverse units, to some extent. Extending that to this mod would be fab.
 
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