In this round, we took a bit of a short-term disadvantage for a long-term advantage.
First off, since we're no longer going to pretend that we don't know what the map looks like, I took back that scout move and sent him west. It's our only way to nab that hut in Denmark. My apologies to the purists out there.
We founded Berlin in the consensus site to the south:
As you can see, we started on a warrior (to grow the city) and Bronze Working (for obvious reasons).
Our scout did indeed beat ol' Louis to the hut:
As you can see, the French warrior is two spaces away (two spaces we wouldn't have had with the original scout move). We received a little bit of gold. Nothing special, but I'll take it. It's better than a map.
We then sent that scout rocketing into the icy north and, somehow, beat the Russkies to a hut in Sweden:
As you can see from the screenshot, yes, we went Settler over Worker for the second build. Unfortunately, if you go Worker first, it's almost impossible not to get beaten to your second city site. I don't like it (it results in an awful lot of raw tiles being worked), but I don't see an easy alternative.
That hut was a gem:
I'll take free Agriculture any day.
We then sent the scout east, to meet as many people as possible before being eaten by a bear (a pretty grim job description, I'll be the first to admit). He won a couple of fights against wolves, taking Combat I in the hopes of maybe seeing service as a medic. Then, improbably, he found this east of Moscow:
Yowza! Getting three huts as a Eurasian civ is quite a coup on this map!
What was in that hut, you ask?
The newly christened Dr. Scout beelined back home. He was now far too valuable to risk in the dark woods of eastern Europe.
Berlin completed its settler and immediately started on the long-delayed worker. The settler immediately founded city #2:
After a couple of turns, Berlin whipped its worker to completion. I want to get a barracks completed before starting on axes, and Berlin's back down to a single pop, so I started the worker on farming the wheat before mining the copper. Maybe a mistake, maybe not. Hamburg started on a Warrior, both for growth and to give it that all-important early protection (I trust Cathy about as far as I can throw her- even a single club guy is better than nothing).
So here's the map as far as we know it in 2600 B.C.:
We're going to be a little late to the rush party, but not horribly so. Worse comes to worst, we can always crush Caesar's mine first if he's got his Iron hooked up. At this point, how many Axes do you all think we'll need? 5? 10?
Oh, and the save (I can post saves again! At least until they start getting huge):