Lars_Domus
Say No 2 Net Validations
Yes, I noticed that the formula for inflation must have changed. It starts with the normal rise in inflation according to the formula, but at some time, the rate increases. With enough figures (turn number vs inflation rate), the formula can be derived. It is easier when the difficulty level modifier is not a factor.
It seems to be close to a doubling of the inflation rate increase after 240 turns. Close, but not exact. Someone who could take a look at the new inflation formula in the code could also be helpful.
Yes, I started out with the presumption that I could tweak the numbers in the XMLs to get the inflation rate to were it should be according to the Warlords/Vanilla formula, but it seems (Turn - Offset) is not being multiplied by a fixed number, but rather a steadily growing one.
How many reference points would you need to figure out the new formula? With some worldbuilder magic, it's quite easy to set up a game where you can just keep clicking "next turn" without delays.
Using this method, the inflation rate at any given turn checks out with the various savegames from my "proper" BtS playthroughs, so we can at least conclude that the calculation is still independent from what's going on in the game.
)
)
Seeing how this plays out is the main idea for me too.. As it is I have no problem with the new ramped up inflation in my games, even when it's surpassing 200% I can run a corporation in a handful of cities with all the resources I can get my hands on, and still get + >100 gold per turn at 10-20% taxation. (Indeed I just tried spamming corn in worldbuiler to see how my Standard Ethanol cities would fare.) I'd be curious to see how your change will affect balance.
But, from reading this thread, I think I have a pretty idea of how corporations work and I've come to a conclusion: Basically you're "investing" some money into a bank account and as time goes on, you lose money out of that bank account. It's like compound interest, except that you lose money instead of gain money.
(That's a criticism of Firaxis' choice of implementation, and not your commendable attempt at improving it, just so you know.)