Sisiutil
All Leader Challenger
All Leaders Challenge Game 17, Take 2: Russia/Peter
Played with the Beyond the Sword expansion pack
Played with the Beyond the Sword expansion pack
Pre-Game Thread
Previous Game Thread
Starting Position (this post, below)
Round 1: 4000 BC to 3175 BC
Round 2: 3175 BC to 2625 BC
Round 3: 2625 BC to 1975 BC
Round 4: 1975 BC to 1050 BC
Round 5: 1050 BC to 370 AD
Round 6: 370 AD to 670 AD
Round 7: 670 AD to 1090 AD
Round 8: 1090 AD to 1340 AD
Round 9: 1340 AD to 1550 AD
Round 10: 1550 AD to 1780 AD
Round 11: 1780 AD to 1812 AD
Round 12: 1812 AD to 1930 AD
Post Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.
Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'll be playing as Peter, leader of Russia. I'm playing the game using the new Beyond the Sword expansion pack. The difficulty level is Monarch and the speed is Epic. I decided to have a go at one of the new map types included in BtS, "Big and Small".
As some of you may recall, the first attempt at an ALC with Peter didn't go well. I wound up in very poor land to run a Specialist Economy (which we decided to do to take advantage of Peter's Philosophical trait), and to make matters worse, we had Ragnar as a neighbour and he had a dream start with 3 gem tiles and marble to boot. He built the Oracle and the Great Library, then he clobbered me. Big time.
So I decided to give poor ol' Pete a second chance, and with the expansion pack freshly release, I also decided to incorporate it. So here we are again!
I'll be playing the game very slowly (very few turns per round), as I did with the first Warlords game with Asoka. Yes, I've begun playing with BtS off-line, but I doubt that I'm leveraging the new features very well, and that's one of the things I'm looking forward to exploring with everyone in this game thread.
Here are all of the game settings:
And here is a look at the starting position:
Pretty sweet for a specialist economy, eh? No, I didn't go into Worldbuilder--I never do (not for the ALCs, anyway ). I also didn't regenerate over and over again. I got this right off the bat and decided to stick with it. I think you can understand why.
At any rate, I'm thinking I might want to prioritize researching Fishing. Just a hunch.
However, we've been presented with a bit of a poser--too much of a good thing, in a way. The gold mine, to be specific. If I settle in place, it won't be in the capital's fat cross, which is a bit of a shame. I should also point out that the crabs are out of the settle-in-place capital's fat cross too. If I move, I give up some seafood and the plains hill my Settler is on. There is another plains hill 2 tiles west of the Settler, right next to the gold, but it's not coastal.
The other factor affecting my thinking is that most SE experts recommend cottaging the capital to take advantage of bureaucracy. Well, this starting position isn't a commerce city, it's a GP farm if ever I saw one! Which means that I'll either be (a) moving the capital at some point or (b) maybe I should save the hammers and move the capital now.
I could always split the seafood up between two cities. I could move the Settler onto the forested plains tile currently occupied by my Scout, or on to the plains tile 1N of the gold, and found the capital there to claim the gold, crabs, and clams; the GP farm could go on the forested grassland 1E of the Settler's current position, claiming the fish, 2 clams, and the corn and a lot of grassland that can be farmed pre-Civil Service thanks to that lake. Granted, this plan would delay founding the capital until the 3rd turn, but I should think the SE would be able to make up for that, especially given all the food that's available to at least 2 of my cities.
Let me know what you think--like I have to ask!