Round 2: 3175 BC to 2625 BC
This was a very short round, but as I said from the start, with the new BtS expansion pack in place I'll be playing short rounds in order to glean as much advice and debate about employing the new game features as possible.
I started off by changing what I was researching, since no flasks were yet committed to the Wheel and could transfer easily to a strategic tech:
Yep, Iron Working. Staking it all on one throw. If I didn't have the gold, I doubt that I'd be doing this.
Once a second mine was built on the other exposed hill (which, if you'll recall, I started before Bronze Working was done) I decided to do some pre-chopping to hurry a Settler.
I kept working on the Work Boat and sent it to the fish tile when it was done.
The 1 commerce from the tile was actually enough to shave a turn off of Iron Working, if you can believe it:
I finished the Warrior, sent him west, and started work on a Settler. I considered letting the city grow to 3 pop by building a Work Boat or a Warrior for a few turns, but I really wanted a Settler to be ready to go the turn that IW was finished. I don't know if that's optimal, but I don't muck about with numbers like a lot of you do. It just felt like the right thing to do.
I found out that I'm flush with cash--for now:
I think I may have claimed all the goody huts on the island thanks to my Scout. Maybe someone can check the original save in World Builder and tell the rest of us.
When Iron Working had 1 turn to completion, the Settler was available to whip for one pop thanks to two chops I'd done.
With the fish, I should be able to grow the population back quickly enough, though I had to work the gold for one more turn to get IW done; working the fish would have meant another turn. Since I'm building a Settler for that turn, losing the food wasn't a big deal. I switched to the fish on the following turn, once the Settler was complete.
On that next turn...
Yes, you can see the iron, can't you? And of course it's the only source on the big island. Here's a better look at where it's situated:
Smack-dab in between me and Caesar, but still within reach. As it's the only source of Iron, I obviously have to keep it out of the Roman's hands, so it takes priority over the copper. Besides, iron enables all of three of the classical era units, while copper only enables two.
By the way, the tenuous position of the iron makes me feel justified in rushing the Settler out the way I did. I just hope Caesar isn't going to beat me there. He still hasn't switched to Slavery, which means he probably hasn't researched BW, but I wouldn't be surprised if he has his first Settler ready to go.
I'm considering three--well, really, two--possible iron town sites.
I dismissed 1N of the peak on the tundra; I think the crabs up there would be better left to a possible city on the northern island. If there's a happy resource of some type up there (I'm hoping for furs or silver and would be delighted to have both), it would be a welcome food source.
So that leaves two possibilities. The obvious one, it seems, is 1NW (again!) of the iron. It will claim that fish tile with a border pop. On the other hand, this wastes that other fish tile due west, as Rome won't be able to work it either. That's a shame, since it's coastal and the +1 commerce is nice in the early game. This is, however, the best short-term location as it claims the iron without a border pop.
The other possibility is 1NW and 1W of the iron on the seaside plains hill (there's your +1 hammer, guys!). This city would be able to work both fish tiles, which would make up for the otherwise very poor tiles in the area. It's a better long-term site, but the obvious and very big down-side is that it will need a monument and a border pop to claim the iron.
If we agree that I should do an early rush against Rome, 1NW is obviously the better choice, sacrificing long-term food for the immediate advantage of claiming a choice capital and having the island all to myself. But if I go for the better long-term site at 1NW & 1W, then I think I may also end up delaying an attack on Caesar, possibly until Construction, since he'll likely beat me to the copper and yes, the BtS AI does build Axemen, which would counter my own Axes and Swordsmen.
I myself am leaning towards 1NW to get Caesar out of the way ASAP. That city would be founded on the 4th turn from now. Having my sole rival gone and the island to myself seems to outweigh the necessity of founding a mediocre city. But I'd like to hear what everyone else thinks.
Here's a look at the capital. I did gain some overflow from the whip, as you can see, which will hurry the Work Boat along once I'm working the gold again in 3 turns.
And here's a look at the entire island--a slightly more complete look now that my Scout has explored all of it. The main thing he revealed was that crab tile near the northern island. I'm thinking of sending him SE next--there are a couple of ocean tiles E of the pigs that need to be revealed. Who knows, the way this map looks so far, there could be more seafood over there!