ALC Game 17, Take 2: Russia/Peter (BtS)

This is BTS and a multi-continent map, the best we can expect from an invasion is making a vassal colony in the place of an opponent plus maybe 1-2 cities of our own. Thus, the spoils of warmongering are significantly less than the usual and perhaps weight shoul be put more on research and naval superiority.;)
Yes, I'm not thinking of warmongering much in this game. The map and Peter's unique characteristics both lend themselves to building, hence my wonder-happiness (which I did curb a bit in the next round, which will be posted shortly, you'll all be happy to know).
Gandhi likes founding religions, building temples, monasteries and missionaries; using his fast workers to link up everything; and shrines.

Tokugawa likes to get his samurai, build them and go on a rampage.

A war between the two is inevitable and Gandhi gets wiped out. Peter has to stop Tokugawa from being able to build up his war machine.

Gandhi doesn't necessarily get wiped out. Remember he'll probably out-tech Toku like there's no tomorrow, especially since Tokugawa won't trade techs with just about anybody. And since Gandhi is my happy Hindu trading partner, he's likely to get most of the techs I get.

The way to keep Tokugawa at bay in this game will mostly be through naval superiority (at least until Cossacks), so look for me to focus on that.

Okay. The next round has been played, the update is imminent. Stay tuned!
 
Round 6: 370 AD to 670 AD

I started the round by whipping...



...and I didn't let up. I can't show all of it, there was just too much going on and I'd like to get it all in 1 post, but I don't think I've ever whipped so much in a Civ 4 game before. I tried to whip as much as possible at the optimal point (2 pop just before it goes down to 1 pop), but sometimes I whipped 1 pop away, and not always at the optimal point because I was just in a doggone hurry. I know at epic speed 1 population point whips for 44 hammers, but I'm running Organized Religion for another +25% production and some of my cities have Forges for another +25% and Workers and Granaries have another production bonus and all that math just makes my head hurt.

At least I think I was doing the tile assignments correctly. To heck with the hammers, I focused on food tiles to recover my population quickly so I could whip again. The city governor (I hate that guy, by the way) kept removing my specialists whenever I'd whip, and I'd keep pulling citizens out of mines to work in my science labs (which, frankly, I should think they'd prefer).

So I got a good amount of infrastructure built, mostly libraries, granaries, and lighthouses, as well as several Hindu missionaries and a few units and even a couple of those cheap Workers I need so much.

I also made that trade with Mao:



Heck, why not. Besides, shortly after this, he went all WFYABTA on me. And as you'll see, by the end of the round, I was starting to feel kind of sorry for the guy.

Some of you expressed concern about Gandhi pursuing a cultural victory, and here's an early sign that he may be going down that road:



Still, we'll have a look at the victory screen later, and I'm further along towards a cultural victory than he is.

Maybe we should give that some thought.

Speaking of Gandhi, once I had Code of Laws, I went to see him:



He initially offered me Meditation and Priesthood. While I need Meditation to lightbulb Philosophy with my first Great Scientist, I'd get the short end of the stick on that trade, and Gandhi's already up to Friendly status. This got me a very valuable military tech. To guarantee that I could, indeed, lightbulb Philosophy, I purchased Meditation from him for 120 gold.

And I managed to found that city in India's back yard to claim me some furs:



Looks like I just beat Gandhi to it. I may end up fighting off his culture to keep those furs. I wouldn't be surprised if I end up building the Hermitage here. Gandhi, however, was good enough to spread Hinduism, Judaism, and Christianity here for me. So I'll be able to build several Temples and Monasteries to jack up Vladivostok's culture. Thanks, dude!

Oh yes, Tokugawa had an Archer hanging around over there. I think he wanted that spot for himself. Remember this, it's significant.

Another focus of this round was completing the quests that came up earlier in the game. The first one was accomplished once my 7th Library was completed in Yakutsk (a name I remember from the old Risk game, so I always get a charge out of seeing it).



Based on the wording, I was wrong before when I posited that the addition of +2 flasks in only one city was a bug. I'll have to remember this; in my opinion this quest is pretty lame unless you have the Great Library. The free scientist works just like the ones from the GL, contributing both flasks and Great People points, so that's pretty awesome.

Remember that Archer Tokugawa had outside of Vladivostok? Well, apparently Toku thinks he's got superpowers, because on the basis of his presence, he did this:



What a nut. I've thought long and hard about it and I've decided that I dislike Tokugawa even more than Montezuma. At least Montezuma will trade techs and resources with you. Monty also makes a better pet dog, because he's at least capable of getting along with other civs if they share his religion. EVERYBODY hates Tokugawa. I mean, the only time I saw mild-mannered Mansa Musa wipe out another civ, it was Japan. (Really, though, can you think of two more incompatible civs to end up sharing a continent? I think Mansa just got fed up with trying to trade techs with Toku and getting nowhere.)

Anyway, Toku's Archer pulled a kamikaze on my Axeman's blades and that's the last I've heard from Japan. I've got a Trireme heading his way to see if I can now get the circumnavigation bonus by sailing around Japan, and to do a little pillaging on the way if he has any fishing boats around. I'm thinking I should mass my Triremes in the southwest as well--I'll do that early in the next round.

Am I being too blasé? Supposedly the new AI is better at naval invasions, but I'm seeing myself how hard it is to build both units and ships this early in the game, so I'm not too worried at this point. I really thing Toku was just being opportunistic--you know, because that Archer was stranded and costing him maintenance. Or something.

On that same turn, I earned my first Great Scientist in Moscow and used him to lightbulb Philosophy. The timing was perfect--on the next turn, once Civil Service was complete, he would have lightbulbed Paper. If needed, I would have slowed my research to make this happen, but that wasn't necessary.



I had avoided spreading Hinduism to Rostov in the hopes that this would happen. I mean, this is going to be my main commerce city (and eventual capital), so making it a holy city is just a bonus. The tricky part will be generating a Great Prophet so I can build the Taoist Shrine. I think we need to start planning for that now, so any suggestions are welcome. The good news is those three religions that are in Vladivostok--I could spread them to one of my other cities (maybe Moscow?) and then go hog-wild with Temples and Cathedrals there.

Oh, yeah, that Great Engineer. Whatever did I do with him? Well, I decided to save him. I heeded everyone's advice about not wasting him on a marble wonder. And frankly, given Ruska's health issues and the amount of whipping I was doing, one wonder that several of you suggested was very attractive. And I mean, Ruska was going to benefit from the Aqueduct anyway:



Yeah, most of the new population got whipped away, but not all of it. Normally I wouldn't pollute my Great Scientist-generating my city with other GP points, but hey, if I accidentally get a Great Engineer, am I really going to object? And if I don't, it will just accelerate the generation of Great Scientists. Besides, I have Moscow as well to generate Great Scientists. Having 2 capitals for 2 Great People farms when you're Philosophical is a dream, let me tell you.

Speaking of the SE, you'll notice that my science slider gradually lowered this round. Yet it didn't have dire effects on research, as more Libraries were built and more scientists running in my cities.

595 AD was a very eventful year. I also finished the other quest on that turn:



Strange, I'm not sure why the first option wasn't available. Perhaps you need the Great Lighthouse? But as I saw with the other quest, that usually results in an additional 3rd reward option. Oh well, the only reward available is a pretty darn good one. The Harbour is, of course, one of Peter's cheap buildings, and the quest just made it better. As it's a long-term advantage, I think I would have chosen it anyway; most of the Triremes will get replaced rather than upgraded as better units become available. And Harbours are great for this game. Most of my cities will be coastal, and with all three types of seafood available, you can bet they'll have Harbours. And look! I just happen to be researching Compass on my way to Optics. How serendipitous.

Did I mention I'm enjoying this game a lot more than the previous one?

I got another Great Scientist out of Ruska about 5 turns later and lightbulbed Paper. With all those techs in my goody bag, it was time to go see my buddy Gandhi:



Somewhat generous on my part, I know, giving away a Liberalism-path tech like that, along with CS. But I got Machinery for it, so I can now build Macemen and Crossbowmen, and I'm that much closer to Optics. I picked up a couple of other handy techs as well, along with a map of India. Gandhi will probably build Agnkor Wat, but that's okay. I've got more than my share of Wonders (and I still wasn't done!), and it's a stone wonder anyway. I still have Paper on Gandhi and I expect to have Education shortly, courtesy of my next 2 Great Scientists.

Now, this will also have an impact on our relations with Japan. Gandhi now has techs for units that will allow him to stand up to the slow-teching Tokugawa for quite some time. I'll have to watch that. It could make me a much more attractive target, for one thing. It could also mean that Gandhi could war successfully with Japan and end up with a large, powerful empire. I think I may have to throttle back on tech-trading with Gandhi.

Yeah, I still wasn't done wonder-whoring:



I really did consider giving it a miss, but I thought I should build at least one of the new wonders, as several of you suggested. And this one leverages the many improvements to Golden Ages in BtS. I'm thinking that after 2 Great Scientists are used to discover Liberalism, I may burn the next Great Person on a Golden Age. Then again, I could use Academies in both Moscow and Ruska. Decisions, decisions...

At any rate, with marble and a good production city in St. Petersburg, I'm thinking that Nationalism is looking very attractive as the tech from Liberalism in this game. The Taj Mahal's Golden Age would now be extended to 15 turns.

Oh, I should also mention, this is why I didn't change civics right away--in fact, at all. I was building a wonder and didn't want the 3 turns of anarchy required to switch to Bureaucracy, Caste System, and Pacifism to make me lose it.

The phony war with Tokugawa continued--no sign of a Japanese invasion fleet thus far. One of my Galleys took a break from exploring China's shores to pillage some Japanese fishing boats:



There, that'll learn 'im.

Remember I said I started feeling sorry for Mao towards the end of the round? Here's why:



Dang, he's having a rough time of it, isn't he? Well, as you see, he's good for a few shekels for an old tech every now and again--which is something I've done in other games with Toku, but not in this one. And I now have a better idea what China looks like:



Well, look at that. I'd given up on that wine/fish site in Chinese territory when I saw China claim the other wine tile, but it looks like the nearest Chinese city is not going to snag that plonk anytime soon. So now I'm reconsidering sending a Settler and a protective unit down there on a Galley--the one I have nearby, pillaging Japan's fish, would do the trick. Mao might beat me to it, but if he does, I'll just turn around and found one of the other cities planned for my own land mass.

Anyway, that's it for this round. A lot got accomplished, but there's still a lot to be done. What should my priorities be now? And should I be more worried about Tokugawa? And who else is out there undiscovered?

A state of the world post will follow.
 

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The State of the World, 670 AD

Let's start with a look at the domestic advisor:



A good mix, but still largely civilian. If Toku does land an invasion force, I'm sunk. As you'll see later on, I still need more Workers, too, and while I have 9 cities now, there's still more territory to fill in.

Civics:



I think a change is in order. Bureaucracy definitely. I think it's also time to leave Slavery behind for Caste System, what with both techs and Great People becoming more expensive. I'm not as sure about Pacifism, though. I'm still building a lot of infrastructure (and more still to come in the new cities I still haven't built), so I still feel the need for Organized Religion. Great People are becoming more expensive, but not that much more expensive, and Caste System would help out there tremendously.

Foreign relations:









Yeah, I had to give up that 5 GPT from Gandhi. But once I get Vladivostok's Crabs and that 2nd Pig on-line, I should be able to get all of what India has to offer, even the incense.





This last one I love. I've gone from being a tech trailer to the tech leader, thanks to lighbulbing. Of course, there are still two other civs out there to meet. But Gandhi is, in my experience, a tech fiend who's nearly on par with guys like Mansa, Huayna, and Ragnar--which is amazing considering he's not Financial. So if I'm pulling ahead of him, I don't think I'm doing too bad.

Religion:



This is one of the more subtle but significant successes of the round: I've managed to spread my State Religion into all but 2 of my cities (though to give credit where it's due, Gandhi did me the favour of taking care of Vladivostok).

According to this, there's a good chance that the 2 remaining civs will be having a big bubbly Buddha buddy-fest wherever they are.

Victory conditions:



So Dehli, with its 2 religions and shrines, is a cultural powerhouse, but otherwise Gandhi does not look that strong for a cultural win at this point. I'm leaning towards a space race win because I think it leverages Peter's characteristics the best, especially his Unique Building. And I'd like to see some of the new spaceship options in BtS.

The power graph:



So I'm just keeping up, I think mainly because of the techs; the recent jump is probably attributable to gaining Machinery to enable both Crossbowmen and Macemen. Not that I've built any yet. But Tokugawa isn't that far ahead of me at this point, which is somewhat reassuring.

Demographics:



Huh? I'm #1 in GNP? How did that happen? :lol: That never happens to me this early in the game! And I'm running a specialist economy! Weird...

What I really like seeing is that I'm tops in production. That more than anything else bodes well. If I can outproduce the other civs, I can finish buildings and units long before them and come out far ahead.

Espionage:



I gave Gandhi a slightly higher weight at the end of this round as I realized that while he's my main ally, he's also my biggest rival. As you can see, I'm close to being able to seeing what he's researching. I'm so far ahead of the other two that they don't matter as much.

However, I'm not generating a lot of Espionage points each turn. Though I have Code of Laws, I haven't built any Courthouses yet. So I'd say they're a priority in the next round. Among other things.

And the map:




I have a Galley with a Scout off to the north exploring that frigid island up there. They'll continue on to the island where Yekaterinburg (silver city) is located, as there's a lot of fog to lift there. And a goody hut to pop, too, once I can spare a unit to kill the Archer sitting on top of it. (Cross your fingers and hope for Astronomy! Or maybe not, as it obsoletes the Colossus.)

I only founded one city this turn--Vladivostok. I have 2 more to go on my island (horse city and, once the barb squatters are evicted, Crabby Clamville). There's also that island to the southeast that will have the fish and pigs, and perhaps before all that, as I mentioned before, it might be worth sneaking a Settler down to China.

I have to tell you, it took a lot of self-control to end the round. This game is a lot of fun, but at the same time, there's so much still do be done, and I just wanted to get to it. But I'm not just playing this game for myself, and I didn't want such a promising game to go awry. So let me know what you think--but hurry, I wanna get back there!

EDIT: Forgot the Military Advisor:



Yeah, yeah, I still need more Workers.
 
Very nice round. Well played so far.

Only use 1 GS on liberalism. 2 is a waste.

I would say keep claiming territory and teching.

Don't delay getting liberalism, astronomy, democracy (SoL), and communism (Kremlin--new and improved). Also, biology.
 


Based on the wording, I was wrong before when I posited that the addition of +2 flasks in only one city was a bug. I'll have to remember this; in my opinion this quest is pretty lame unless you have the Great Library.
I like the sound of that second option...what would it give you?
 
Considering how you're out-teching the AI there's no reason to not settle the remaining 3 cities ASAP.

You should be looking to grow the population in your cities since they're well below happy and health caps. This means no more whipping. A switch to caste system will help with this, however it will be hard to get new cities going without whipping (especially the pig/fish island city). You may want to focus on growing pop in your older cities for a while so that when you switch to caste system you can work many scientists right away. Also if you switch out of slavery you won't be able to whip troops if a Japanese galley shows up.

You've still got a lot of infrastructure to build in your cities. Courthouses will not only help by lowering maintenance but they provide EPs. Markets will help with happiness and give a wealth boost. Harbors will provide health and a trade boost. Is the threat from Toku great enough to delay these builds?

I suppose you realize that Vladivostok is going to lose a pop to starvation this turn if you don't do something.
 
Presumably the second option is the "random free tech" reward mentioned earlier in the thread.
 
I think he's talking about using the GSs on Education on the path to Liberalism, not directly on Liberalism. IIRC Printing Press, Optics & Astronomy all come before Liberalism anyway now that he unlocked them.

Ok, yeah, with machinery gone that means no lightbulbing lib directly. Paper, Ed = good though, esp with Gandhi now having CS and Phil (was there such a rush to get machinery and theology???).
 
Hello, and thanks for this very entertaining (as well as educational, of course) read. I have two questions, if i may:
I had avoided spreading Hinduism to Rostov in the hopes that this would happen. I mean, this is going to be my main commerce city (and eventual capital), so making it a holy city is just a bonus. The tricky part will be generating a Great Prophet so I can build the Taoist Shrine. I think we need to start planning for that now, so any suggestions are welcome. The good news is those three religions that are in Vladivostok--I could spread them to one of my other cities (maybe Moscow?) and then go hog-wild with Temples and Cathedrals there.
How do you prevent (or, on the contrary, encourage) religion spreading to a city of yours?

Also, you gave your Maps to Gandhi, aren't you afraid of this making you lose the circumnavigation bonus ?
 
I'm wondering what Gandhi's price was for declaring on Tokugawa (it was available on the trade screen I noticed). Like I said earlier, I would have tried to get him to DoW on Toku plus machinery for CS. As it turned out you gave him Philosophy as well, and got back priesthood (a very cheap tech, cheaper than meditation and polytheism) and theocracy (which I doubt you will use since you are going to be better off in pacifism, unless you change during one of those new-fangled no-anarchy golden ages).

EDIT: Never mind though, what's done is done. I suggest a cheeky golden age during the liberalism run-in for an extra commerce boost to science.
 
Very nice round. Well played so far.

Only use 1 GS on liberalism. 2 is a waste.

I would say keep claiming territory and teching.

Don't delay getting liberalism, astronomy, democracy (SoL), and communism (Kremlin--new and improved). Also, biology.
Considering Carl Corey's correction, is using 2 GS on Education still a waste?
I like the sound of that second option...what would it give you?
An ancient tech that I didn't have. Backfill, essentially. I can trade with the AI for that; +1 scientist in the GL city was the best option by far.
I suppose you realize that Vladivostok is going to lose a pop to starvation this turn if you don't do something.
Oops. Thanks for the heads up. A consequence of the Hanging Gardens, obviously.
Hello, and thanks for this very entertaining (as well as educational, of course) read. I have two questions, if i may:

How do you prevent (or, on the contrary, encourage) religion spreading to a city of yours?

Also, you gave your Maps to Gandhi, aren't you afraid of this making you lose the circumnavigation bonus ?
1. The only way to sure-fire prevent religions from spreading to you is to run Theocracy. I took a chance that Rostov would not acquire a religion; basically I didn't spread it there on my own. I don't know if this is in the game mechanics, but the distance to the shrine seems to me, based on my own experience, to be a factor in the chance that religion will spread as well. The closer the city is to the holy city, especially if it has a shrine, the better the chances that it will acquire the religion.

Remember though that once a religion is in a city, a missionary is required to spread another one there.

2. As pointed out above, there were some dubious things about that trade. I may have been a bit blinded by Machinery and didn't consider some other factors. However, I should be able to beat Gandhi to Optics. Since no one else has claimed the circumnav prize, and none of the other civs have shown up, I have a feeling that there's ocean separating some of the land masses.
 
Considering Carl Corey's correction, is using 2 GS on Education still a waste?

I don't think you're going to want to wait to generate 2 GSs anyway. You'll run out of techs to research waiting for the second GS. Once Moscow generates a GS use it on Edu and then finish researching it yourself. What tech will you take with Liberalism? If you have a big tech lead is it worth delaying finishing Lib to try to get something better?

Since no one else has claimed the circumnav prize, and none of the other civs have shown up, I have a feeling that there's ocean separating some of the land masses.

Don't forget that Mao likely has made contact with at least one of the other AIs since he was willing to trade techs. So there may be a coastal connection in the southwest.
 
1. The only way to sure-fire prevent religions from spreading to you is to run Theocracy. I took a chance that Rostov would not acquire a religion; basically I didn't spread it there on my own. I don't know if this is in the game mechanics, but the distance to the shrine seems to me, based on my own experience, to be a factor in the chance that religion will spread as well. The closer the city is to the holy city, especially if it has a shrine, the better the chances that it will acquire the religion.

Remember though that once a religion is in a city, a missionary is required to spread another one there.

Thanks for the answer. I guess i forgot to ask another question though: is it always the case that a religion will be founded in one of your religion-free cities, if such an option is available?
 
I don't think you're going to want to wait to generate 2 GSs anyway. You'll run out of techs to research waiting for the second GS. Once Moscow generates a GS use it on Edu and then finish researching it yourself. What tech will you take with Liberalism? If you have a big tech lead is it worth delaying finishing Lib to try to get something better?

...and with Espionage, you can see what techs they are currently researching (especially since you'll be building Courthouses). That means you can hold Liberalism off until the very last moment and potentially grab something truly extraordinary (like Biology, Physics or Steam Power). Just research up just a couple of beakers remaining and then you can grab it at your whim.

Also, I hate to encourage you to build any more wonders, but you should really get the Maoi statues up and running somewhere soon. Rome will get a ton of hammers from it, especially since you'll be working all of those lovely fish and ignoring your land tiles soon with Caste System in place. The only real downside to giving Rome the Maoi statues is that you can't build two other National Wonders there at the same time.

You could also possibly consider building them in the Wine/Fish city on the Chinese continent. I don't like that idea nearly as much, but it would give you some culture to hold off Mao's borders and it would give you some production as well.

In either case, don't trigger your Golden Age until you have that wonder built. For the 15 turns of your wonder, you'll get 2 hammers per water tile and can turn Rome into a production powerhouse that could crank out several Great People as well as another Wonder or two during the Golden Age.

I'd suggest switching to Caste System soon just access the extra research and Great People potential for Rome and Moscow, but don't switch to Pacifism yet. Organized Religion is very handy with its easy missionaries and production bonus. Once you trigger the Golden Age, you can switch to Pacifism until you have 1 turn left and switch to whatever else you want on that last turn of Golden-ness.


Last, but certainly not least, get that exploring done, son! You have 7 Triremes. Why don't you have all those goofy little islands off your coast mapped along with everything that those goofy little islands will let you get to. 7 TRIREMES!
GET MAPPING!!! :)
 
Last, but certainly not least, get that exploring done, son! You have 7 Triremes. Why don't you have all those goofy little islands off your coast mapped along with everything that those goofy little islands will let you get to. 7 TRIREMES!
GET MAPPING!!! :)

Well he needs them for defense - He is at war with toku
 
Thanks for the answer. I guess i forgot to ask another question though: is it always the case that a religion will be founded in one of your religion-free cities, if such an option is available?

No.

The dice are loaded in favor of that outcome, but it isn't forced.

Sisiutil said:
The only way to sure-fire prevent religions from spreading to you is to run Theocracy.

That's not quite precise, because Theocracy still allows your cities to convert to your state religion. It also allows your teammates to spread a religion to you, using missionaries.

But if you have no permanent allies, you can prevent religions from spreading by adopting Theocracy and No State Religion.

Of course, no state religion eliminates the other benefits of Theocracy, so a more precise hammer might be more appropriate.

Cities can only spontaneously convert if they are trade network connected to the holy city. So if you wait before connecting the city to your trade network, and take steps to prevent missionaries from wandering in, you're fine.

More drastically, you can achieve the same result by taking the holy city off the trade network. For a dramatic demonstration of this approach, see DaveMcW's Pilgrimage to Mecca.
 
Another clean and well played round! The Hanging Gardens was definitely a smooth play.

A note about your use of the whip. Generally, it is recommended for cities with high food surpluses and low caps. After glancing through your cities, it seems like each city has access to some kind of hill that they are not using. It might be best to mine those hills and work them rather than whipping heavily at this stage of the game. A whip at size 5 converts about 15 food to thirty hammers, which is all well and good. However, working a grass hill consistently will yield 45 hammers over 15 turns for the same 15 food (-1 food deficit per turn). More importantly, the grass hill has the same conversion rate at size 10, etc, while whipping efficiency goes down. I think staying in slavery is still good, but save the whip for new cities and emergencies. You'll get more hammers, and bigger cities sooner. At least, that's what I got out of this article.
Math Alert :sad:.

You're going to be popping scientists like crazy from Ruska, and I'm sure your first instinct is going to be to click on that little white bulb. However, consider that the only person you are going to be able to peddle your Philosophy or Education to at the moment is Ghandi, and he's the one you don't really want to run away in a peaceful game. I believe the lightbulb has been severely nerfed in BtS with the slower AI tech pace across all levels. I would highly recommend dropping academies all across your continent. You have a lot of fertile land, and many of the cities have potential to become 50-100 raw beaker science monsters. No need to worry about Lib, you'll win the race handily if you focus.

If you absolutely must have a liberalism beeline, may I humbly recommend my own experience with Astronomy/Chemistry as a target? Although all the defining renaissance military have been nerfed (grens req mil science, cav req rifling, cannons can't kill things by themselves), I think privateers have moved in to replace them! Especially on wet maps like Big and Small, getting privateers centuries before your opponents is a game breaker. The only ship that matches up well with them (frigates) requires tech parity. In the meantime, you are ripping up nets, pulling in obscene gold from blockading, sinking ships for Great General points, all without diplomatic repercussions or war weariness! In my game, I had serious trouble with production as well, but still managed to get out a pretty good number of privateers. With your apartment for two now occupied by one, you should have no problem flooding the seas with black flags and filling up davy jones' locker.

Plus it's great fun!:goodjob:

P.S. After checking out the save, saw some deals you may/may not be interested in:



Second deal involves cancelling gold for 4 gpt first, and is motivated by the fact that you have iron. (Copper is redundant until SoL).
 
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