Round 7: 670 AD to 1090 AD
Okay, first off, Kniteowl, there is no such construction in the entire freakin' English language as "would of". It's "would've", a contraction of "would
have". Ya gotta stop rattlin' the former English teacher's cage, kiddo.
There, now that I've gotten that off my chest, on to the round.
I started by taking both deals that were suggested by Haika. I traded copper to Mao for wine, sheep, and 4 GPT. And I also got Gandhi to declare war for a few measly pieces of gold:
Somehow I think the real-life Gandhi would have been more difficult to persuade. But I could be wrong. We all have bad days, after all.
I know several of you were advocating the Apostolic Palace, but Gandhi was way ahead of us. Check out how close the election was:
It looks like in Civ as in life, possession is nine tenths of the law. Gandhi won, I suspect, because he built and owns the darn thing. Now, correct me if I'm wrong, but if I'd had more pop that him, I would have had more votes and won, right? Just like the UN? Does the election for presidency of the AP come up again, like SG of the UN? I'm learning as I go, here.
I was reluctant to trade techs with Gandhi, but sometimes the deals were just too good to pass up. We had discussed how theatres could be used to deal with happiness issues, and I needed one particular tech for that:
Still, I was getting more restrained with him. I was building a couple of Caravels and anticipating meeting up with the 2 remaining civs, with whom I could hopefully backfill techs instead of with Gandhi.
I got my next Great Person in Ruska. Remember how I said if I happened to get a Great Engineer rather than a Great Scientist I wouldn't complain? Well, I'm not complaining:
Yep, I burned him for the Hagia Sophia, for two reasons. First, more points towards a Great Engineer, along with the Pyramids and the Hanging Gardens. I'm running only scientists for now, but I may run and engineer later on to see if I can up the chances of a GE once Liberalism is done. Second, as I've mentioned several times, I've had trouble slipping in Worker builds as I've had so many other priorities. The HS' boost to the existing Workers' efficiency will help in that regard--fewer Workers working smarter, not harder.
Keeping Mao happy with me was becoming challenging. He doesn't like my Hindu buddy:
Still, trading old techs to him for a little gold and his map perked him up to pleased soon afterwards. And since Gandhi has the Apostolic Palace, I might be able to use this to my advantage. I'm thinking it might be worthwhile to spread Hinduism to some of Mao's cities so he can vote with me on the AP resolutions--he's not likely to convert to Hinduism since he founded Confucianism, and if he keeps liking me better than Gandhi, he's unlikely to vote the Indian an early diplomatic win.
Unfortunately, Mao beat me to that wine/fish city we'd scoped out:
Oh well, you can't have everything. I sent the Settler and Crossbow NE to found the island city that will claim the fish and pigs. Perhaps the Moai Statues should go there? The city will have a plains hill in its fat cross that can be mined, so it won't totally suck for production.
I then pulled an aelf-inspired trick. Gandhi had Engineering and I wanted it, but I didn't want to trade a bunch of techs to him for it--especially ones that would help him get the circumnavigation bonus, or Liberalism. So I researched Engineering for a couple of turns and then got a much better deal:
This is one of the very few games I've played where I researched Feudalism on my own; usually I trade for it. Maybe that's a sign of my lock on the tech lead?
Another random event occurred, this one espionage-oriented:
What the heck, I took the risk. I don't think I got the diplo hit, at least it wasn't showing up when I point to Mao. And before the end of the round, I was able to see what he was researching. This also reminded me that I haven't done much with one of BtS' big new features, espionage. So before the end of the round I'd built several courthouses and also raised the espionage slider to 10% so I'd have some intel on the other civs.
Speaking of whom, my Caravel headed east with a Scout on board and I finally encountered our mystery guests:
Good ol' easy-to-please Bismarck. This trade got him up to Pleased, which meant he was willing to sell me his world map for 85 gold. Why Currency? So he can generate more gold to buy other obsolete techs from me, of course!
And nearby, Bachelor #2:
No, he's not too useful for techs either. Looks like he and Bismarck, both Buddhists, are cuddly.
Getting both of their maps gave me the circumnavigation bonus--just barely:
When I won the circumnav bonus on the next turn, I wasn't sure how. I had to look closely at the map to see that the international date line there just zig-zags enough to qualify as a complete circle around the globe. Weird, eh? Well, it meant my Caravel and Scout were able to pull an about-face and head back west to explore that big black area. They found some good-sized islands there, and two tribal villages which popped for gold. Not bad for a day's work.
I was still warring with Tokugawa, even though it was a phony war (no sign of a naval invasion) and he and Gandhi had made peace. (Toku managed to take one of Gandhi's cities, though, about which I was perversely pleased.) Gandhi decided to make up for his earlier over-eagerness to make war by using his position as the Apostolic Palace president to make Toku and I kiss and make up. I'd been checking and Toku was unwilling to give me any thing other than a peace treaty, so I voted yes when the resolution appeared:
Meanwhile, with Crossbowmen now guarding most of my cities, I felt I had enough of my Swordsmen gathered to take out that barb city. I wanted to get a Level 4 unit out of it so I could build the Heroic Epic. I guess I could have micro-managed a series of promotions--but instead I staked it all on one throw:
...and I won! Sweet! I built the HE in St. Petersburg, of course, my best production city and coastal for ship-building to boot.
After the GE I earned a Great Scientist in Ruska (where I built the National Epic) and used him to lightbulb most of Education. It had 7 turns to go, and I finished the tech on my own on the last turn of the round (I finished Guilds first, though):
Coincidentally, I earned my next Great Scientist on the very same turn. He's in Ruska, awaiting instructions:
He'll lightbulb Printing Press, but since I have a clear and growing tech lead, lightbulbing techs in order to trade them is less attractive than usual. I could start a Golden Age with him, but I think it's a little soon for that--GAs are better with a reasonably mature empire, which is why the Taj Mahal is a well-timed wonder. I think his best use is to build an Academy in Ruska, where I'm running 6 scientists plus the 3 free ones from the Great Library and the Library quest.
Okay, I don't usually go in for Civ math, but let me give it a shot just this once. Ruska is pulling in 56.9 base research points (54 from specialists, 2.9 from commerce). It's currently being multiplied by a library (+25%) and 2 monasteries (10% each) to 82.5 research points per turn. An Academy's +50% research will bring in another 28.45 research points (settling the GS for another 9 base flasks per turn, in contrast, will only give me another 13.05 after the existing multipliers do their work). The cheap University (courtesy of the Philosophical trait) I can build in 10 turns (I'll switch out the Barracks, I haven't started it yet) will add another 14.23. Grand total research in Ruska after 10 turns: 125.18. Liberalism will require 3139 flasks. I'm currently contributing 185 per turn, giving me Liberalism in 15 turns.
And that's where I get lost, because 3139/185=16.96 or 17 turns. How does that work? This is why I don't play this game with a calculator.
Anyway, the Academy will bring me up to 213.45 research points per turn. Sounds worthwhile. It trims 2 turns off Liberalism, but my calculations.
A state-of-the-world post will follow.