I mentioned at the end of my last game that I thought BtS was quite a different game from Warlords. Although I'm not sure whether that is good or bad yet, I do think that it presents a good opportunity to see how the strategies that worked on Warlords carry over, or do not, to BtS.
That being said, I rolled up another new leader (again using a random number generator), and a new map (Hemispheres, which I have read some good things about), and a new difficulty.
Cheap courthouses and an upgraded Axeman? Sounds like a plan to me. Of the traits, I do like creative, but I don't like protective so much. We'll see if it will come into play this game.
Here's the start:
Plains hill start, cows in sight, and a river runs through it? Sign me up!
The hut popped for what I believe is the best possible thing I could have gotten at this point (besides AH), a scout! I sent the warrior to the northeast and the scout to the southwest. I do manage to snag one more hut with the scout, for the semi-useful fishing.
After some deliberation, I set research to Animal Husbandry. I decided working the cows would be a deal faster than going mining -> BW. Having wheel at the beginning was also a factor, both in that horses enable chariots, and it gives my worker something to do.
We meet some neighbors.
As soon as Charlemagne showed up, I breathed a sigh of relief. I was really glad to see him, even if he looks like the Burger King. Honestly, I don't know what I would do if I was stuck on an island alone with Shaka. After I saw Churchill, a little voice started to whisper in the back of my head. I think it was repeating something like "Chill Chaka". I decided to ignore it for now.
Meanwhile, for some reason there were barbarian archers out rather early.
Maybe because all the AIs have archery? At any rate, The archers put paid to two of my warriors, my initial one, and also this replacement sent to scout Shaka's lands, and possibly give an opinion survey to any undefended workers he had.
I stopped playing when my settler came out (I built it after a worker and two warriors to size 2).
I stopped because I am at a bit of a crossroads. The city indicated by the blue circle is quite good, picking up cows, rice, and most importantly horses in seven turns (2 to move the settler, 5 for creative culture to pop). It also has good hammer potential.
On the other hand, I am five turns away from bronze working. Claiming bronze would open up the incredible (seeming) Vulture UU. Furthermore, if I don't grab the copper, there might be a chance that Shaka will (he already adopted slavery a few turns back), and get his impis up.
Other advantages of the horses: Earlier barb protection, perfect aggressive position vis-a-vis Shaka, it's a great early and late city, prevents Shaka from getting two sources of horses
(he already has one south of his capital, and above all that, it is a guaranteed military resource.
At any rate, I am fairly convinced that the horse city is the way to go, but perhaps the vulture is worth a five turn delay? One more option is to move the settler to the horse city, park him for three turns until BW comes in, and see if there is a convenient source of bronze nearby. If Shaka tries to poach the spot, we can always put down the city immediately. I am loathe to waste turns in the crucial early game, but could this gambit be worth it?
I am going to play shorter rounds for this game, in an attempt to invite more discussion. BtS as it might be, this is my first game above Emperor (and my second game above Monarch), so slow and steady it will be!
The Save at 4000BC
The Save at 2760BC
That being said, I rolled up another new leader (again using a random number generator), and a new map (Hemispheres, which I have read some good things about), and a new difficulty.
Spoiler :
![Setup.jpg](http://i187.photobucket.com/albums/x157/simonxz/Setup.jpg)
Cheap courthouses and an upgraded Axeman? Sounds like a plan to me. Of the traits, I do like creative, but I don't like protective so much. We'll see if it will come into play this game.
Here's the start:
Spoiler :
![4000Start.jpg](http://i187.photobucket.com/albums/x157/simonxz/4000Start.jpg)
Plains hill start, cows in sight, and a river runs through it? Sign me up!
The hut popped for what I believe is the best possible thing I could have gotten at this point (besides AH), a scout! I sent the warrior to the northeast and the scout to the southwest. I do manage to snag one more hut with the scout, for the semi-useful fishing.
Spoiler :
![4000Scout.jpg](http://i187.photobucket.com/albums/x157/simonxz/4000Scout.jpg)
![3840Fishing.jpg](http://i187.photobucket.com/albums/x157/simonxz/3840Fishing.jpg)
After some deliberation, I set research to Animal Husbandry. I decided working the cows would be a deal faster than going mining -> BW. Having wheel at the beginning was also a factor, both in that horses enable chariots, and it gives my worker something to do.
We meet some neighbors.
Spoiler :
![3920Neighbor.jpg](http://i187.photobucket.com/albums/x157/simonxz/3920Neighbor.jpg)
![3480Charles.jpg](http://i187.photobucket.com/albums/x157/simonxz/3480Charles.jpg)
![3280Church.jpg](http://i187.photobucket.com/albums/x157/simonxz/3280Church.jpg)
As soon as Charlemagne showed up, I breathed a sigh of relief. I was really glad to see him, even if he looks like the Burger King. Honestly, I don't know what I would do if I was stuck on an island alone with Shaka. After I saw Churchill, a little voice started to whisper in the back of my head. I think it was repeating something like "Chill Chaka". I decided to ignore it for now.
Meanwhile, for some reason there were barbarian archers out rather early.
Spoiler :
![3400BarbArcherAlready.jpg](http://i187.photobucket.com/albums/x157/simonxz/3400BarbArcherAlready.jpg)
Maybe because all the AIs have archery? At any rate, The archers put paid to two of my warriors, my initial one, and also this replacement sent to scout Shaka's lands, and possibly give an opinion survey to any undefended workers he had.
Spoiler :
![3040RiskyMove.jpg](http://i187.photobucket.com/albums/x157/simonxz/3040RiskyMove.jpg)
I stopped playing when my settler came out (I built it after a worker and two warriors to size 2).
Spoiler :
![WorldMap.jpg](http://i187.photobucket.com/albums/x157/simonxz/WorldMap.jpg)
I stopped because I am at a bit of a crossroads. The city indicated by the blue circle is quite good, picking up cows, rice, and most importantly horses in seven turns (2 to move the settler, 5 for creative culture to pop). It also has good hammer potential.
On the other hand, I am five turns away from bronze working. Claiming bronze would open up the incredible (seeming) Vulture UU. Furthermore, if I don't grab the copper, there might be a chance that Shaka will (he already adopted slavery a few turns back), and get his impis up.
Other advantages of the horses: Earlier barb protection, perfect aggressive position vis-a-vis Shaka, it's a great early and late city, prevents Shaka from getting two sources of horses
![Roll Eyes :rolleyes: :rolleyes:](https://civfanatics-data.community.forum/assets/smilies/rolleyes.gif)
At any rate, I am fairly convinced that the horse city is the way to go, but perhaps the vulture is worth a five turn delay? One more option is to move the settler to the horse city, park him for three turns until BW comes in, and see if there is a convenient source of bronze nearby. If Shaka tries to poach the spot, we can always put down the city immediately. I am loathe to waste turns in the crucial early game, but could this gambit be worth it?
I am going to play shorter rounds for this game, in an attempt to invite more discussion. BtS as it might be, this is my first game above Emperor (and my second game above Monarch), so slow and steady it will be!
The Save at 4000BC
The Save at 2760BC