Ok, sorry for taking so long for all of you who were looking forward to this (a sum total of maybe 5 people), but here is the first version of the Mechs O' Potamia.
Changes from the original Gods of Old mod:
-Random events from the base game have been added
-Units, Promotions and Technologies from the Next War mod have been added
-Technology Prerequisites have been changed for several SS parts to allow players to experience the Next War technologies before game is ended by Space Race Victory. SS parts changes:
SS Engine requires Cold Fusion (was Fusion)
SS Cockpit requires Cybernetics (was Fiber Optics)
SS Docking Bay requires Shielding (was Satellites)
SS Life Support requires Hydroponics (was Ecology)
SS Stasis Chamber requires Cloning (was Genetics)
-Modified Temple of Enki to give the food bonus that the Enki Religion promised and failed to give. Modified the Civilopedia entries accordingly.
-Noticed that the Mall and Supermarket buildings did not give the +1 food bonus they were supposed to, this has been fixed.
-Added Advanced Start
Changes still in the works:
-Allowing Great Prophets to settle as super specialists when player's religion is either Inanna or None. Currently players with no state religion or are following Inanna have little use for Prophets and they tend to pile up.
-Adding an unhappiness modifier when multiple religions are in a city. Currently, players have no incentive to purge non-state religions from their cities.
File: http://forums.civfanatics.com/uploads/123422/Mechs_O_Potamia.rar
Any ideas for further fixes are welcome, as well is any help with completing this mod. Also, I can only take some of the credit for this mod as Ansible did most of the changes (adding the Next War content).
Ansible's Next War-Extended mod:
http://forums.civfanatics.com/showthread.php?p=5831728#post5831728
Changes from the original Gods of Old mod:
-Random events from the base game have been added
-Units, Promotions and Technologies from the Next War mod have been added
-Technology Prerequisites have been changed for several SS parts to allow players to experience the Next War technologies before game is ended by Space Race Victory. SS parts changes:
SS Engine requires Cold Fusion (was Fusion)
SS Cockpit requires Cybernetics (was Fiber Optics)
SS Docking Bay requires Shielding (was Satellites)
SS Life Support requires Hydroponics (was Ecology)
SS Stasis Chamber requires Cloning (was Genetics)
-Modified Temple of Enki to give the food bonus that the Enki Religion promised and failed to give. Modified the Civilopedia entries accordingly.
-Noticed that the Mall and Supermarket buildings did not give the +1 food bonus they were supposed to, this has been fixed.
-Added Advanced Start
Changes still in the works:
-Allowing Great Prophets to settle as super specialists when player's religion is either Inanna or None. Currently players with no state religion or are following Inanna have little use for Prophets and they tend to pile up.
-Adding an unhappiness modifier when multiple religions are in a city. Currently, players have no incentive to purge non-state religions from their cities.
File: http://forums.civfanatics.com/uploads/123422/Mechs_O_Potamia.rar
Any ideas for further fixes are welcome, as well is any help with completing this mod. Also, I can only take some of the credit for this mod as Ansible did most of the changes (adding the Next War content).
Ansible's Next War-Extended mod:
http://forums.civfanatics.com/showthread.php?p=5831728#post5831728