Time to get our hands dirty.
One thing I have to say about Egypt: It's nicely linear for us. Start with Turkey, go down through the Holy Land, and into Africa.
Asyut burned. I'd rather capture mature cities.
In 1810, we got some bad news:
No big deal. It's not exactly like we needed that city, anyway. Let Hatty deal with the Malinese cultural pressure.
Heliopolis, though (the city in central Turkey) was a much different story:
Check out this bounty:
Happiness and free specialists in every city? And Versailles? Yes, please! Mark Twain settled the unrest. It ended up getting the western half of its BFC (Cyrus dominated its east, even after the culture bomb) and settling down around 8 population.
I sent a suicide cavalry to scout the defenses of Thebes:
Not terrible, but all those Artillery should have set off a bit more of a red flag than they did.
I sent in my stack, and...
Lost six or seven Panzers. Not crippling (I was producing two or three a turn at this point), but annoying, especially considering that I should have seen it coming from a mile away.
This did, though, expose the Artillery. Our next stack took the hill (for good this time) and prepared take the Egyptian capitol:
You can see a couple of interesting things in this shot. First, you can see Cathy laying siege to Avaris, to the south (she's welcome to it) and a couple of transports offloading Tanks on the north coast. There was quite a series of battles for the Mediterranean. We had to rebuild more than a few seafood resources, and suffered starvation from Athens to Madrid. Our Drydocks cities (Athens and Antium) started pumping Destroyers and Battleships, though, and we finally managed to establish Mare Nostrum.
We found another fist full of wonders in Thebes:
Most of them obsolete, but it's nice to have the free health to go with the free happiness.
Sinan was born around this time and quickly went to sleep in Berlin. I'm thinkin' Eiffel Tower with him.
Observe: The one time I actually got to make use of the Panzer as a Panzer:
This was literally the only time in the entire war that we had armor-on-armor action. The rest of the conflict, the unique units may as well have been basic tanks. Ah, well.
The following screenshot is more funny than helpful. Here's the stack I'd used in the battle against Arabia, finally showing up to the party. Oh, I forgot to mention: Early in the round, Saladin gave up and recapitulated to Persia.
In 1822, we took Elephantine, Hattie's last stronghold on the shore of the Mediterranean:
No wonders, but decent infrastructure. I'll take it.
In the next screenshot, you'll see the end of the Egyptian navy:
Hattie did sneak out a destroyer to wreak some havoc on the North Sea, but that was strictly mop-up duty.
In fact, almost everything at this point was mop-up duty:
I now had the ability to teach my horsemen how to fly (effectively making horses useless- they should become a happiness resource or something after you have flight and rocketry) and started on the secrets of Nuclear Weapons!
Hattie sent her last ditch stack to try to do some damage:
Needless to say, it didn't do a whole heck of a lot.
Suddenly, this pops up:
Oh, lord. So Elizabeth went and built it, huh? Why, exactly? She had no shot at winning the election. I even voted for her, trying to play spoiler (she could be controlled a little more easily than Cyrus with his harem of vassals). To no avail, though. Cyrus took control.
Memphis was the next to die:
And, yes, my stack of tanks is getting a little excessive. I have another 10 or so in Moscow, waiting for the strike on Persia.
Memphis held two Temples: Solomon and Artemis. The latter I could care less about, but the former gave me 46 gold per turn, so I'll take it.
I continued marching south through Africa, taking cities, constantly checking for capitulation. I was starting to get nervous that Hattie might bow to Cyrus and force a peace.
Speaking of forced peace, in 1838, the world (that being EVERYBODY but me- including my freakin' vassals) voted to ban the use of nuclear weapons. With the Madrid Project halfway to completion. Sigh.
I took Hattie's last African stronghold (Yes, I even retook Arretium):
I experienced fairly heavy losses, there. Dug in Marines can do some damage to a tank! But I couldn't wait for my cannons (yeah, I still don't have Artillery). I can't have her attaching herself to Cyrus.
Something strange popped up in the middle of the Sahara:
I'm wondering whether I should take it or just leave it be. I should probably just take it. It's cool, though.
In 1840, with war weariness cresting (Up to +11 in some cities), Hattie finally gave in:
Unfortunately, Hieraconpolis ended up being one of those one-square island cities in the middle of the South Pacific. It's mine now, though.
State of the world to follow.