DLLs are disallowed from CustomAssets because of multi-player games. The game would (or might) not detect that the DLLs were different, leading to sync (and not to mention cheating) problems.
Bh, tell me if you'd like me to stop with my "maybe this is useless, maybe it helps" style of posting *giggle*. i'd comply with no hard feelings. i admit i go strictly by gut feeling, .xml understanding that i think understand, and my good memory for searching stuff out. i'm no programmer and don't want to make things more complicated! can PM me if you'd feel rude, but i'd not take it in a bad way.
Yes, unfortunately that is the case. I guess this is off-topic, but does anyone know the reason they did this? I need to swap the DLL in and out all the time too, and it's a real pain.
kniteowl you are my new favoritist forum person. Thanks for all your help; I realized I just put the extracted folder in the wrong place the first time, but I did it right and everything's working. One question though, what program do I need to open the ini file, cuz whatever it is, I don't have it.
kniteowl you are my new favoritist forum person. Thanks for all your help; I realized I just put the extracted folder in the wrong place the first time, but I did it right and everything's working. One question though, what program do I need to open the ini file, cuz whatever it is, I don't have it.
kniteowl you are my new favoritist forum person. Thanks for all your help; I realized I just put the extracted folder in the wrong place the first time, but I did it right and everything's working. One question though, what program do I need to open the ini file, cuz whatever it is, I don't have it.
DLLs are disallowed from CustomAssets because of multi-player games. The game would (or might) not detect that the DLLs were different, leading to sync (and not to mention cheating) problems.
Personally, I use several mods with several different startup icons.
My workers were on regular automate, not automate trade network. I never use the latter setting.
Yeah, I generally prefer mods too. But when you're bug-hunting, it's nice to keep everything at CustomAssets so that you can report bugs and post savegame files that other players can load without worrying about the name of the mod.
Some people, like you, probably have recognized that "full automate" isn't really a good idea.Ah, I see. Then that's probably the explanation for the different behavior. This might also explain why some people never see the problem (some people, like me, never use the "full automate" command).
hi all,
i wanna know -
with using this wonderfull patch -
multiplayer works better? or mop still has oos in 3.13?
When I saw a worker changing a farm to a cottage, and in the very next tile a worker changing a Town to a farm, that's what did it for me. Maybe they've improved it. Regardless, full automate can never properly accommodate city specialization, and that's where advanced gameplay lies IMO.)