1968 AD - While checking with my domestic adisor, I finally get a message I've been yearning to get ever since I knew it existed!
Sleep is for the weak!
Now this is just taunting me to play another turn...so I do!
In South America, I move into full siege mode against the Hittites. It's old-fashioned, but when you don't have overwhelming numbers, it can be the best method.
Our African troops are ready to advance. Zululand has conscript Riflemen guarding Zimbabwe - evidently they got Nationalism
just in a nick of time before the Mongols assaulted. Tanks are a different beast than Cavalry, however.
Zimbabe falls to us, and grants us enough territory to get two Tanks immediately next to Hlobane for next turn. Perhaps the Zulu will avoid the Mongol yoke after all.
In the Asian theatre, our Marines who just defeated Portugal seek to take the English city of Birka, attacked half a decade ago and since forgotten.
They can't even gain a beachhead. We'll need ground forces here. It's proving just as difficult to take as it was last time.
The odds are much more in our favour at Trondheim, the last Viking city.
The gold will help considerably in keeping up research. With staggering defecits of 650 GPT+, and no one with money to trade with, we feel like we're trying to delay the inevitable while we keep research at 100% to finish Nuclear Power in four turns.
Even more doomed than the Vikings is China.
Theodoros Kolokotronis easily takes Chengdu, and yet another civilization falls.
Unfortunately at this point Civilization III crashes with an unable to allocate draw buffer error. Apparently the program disagrees with my advisor that sleep is for the weak. Well, I'll agree with the program and get some more sleep before replaying from the beginning of 1968.
1968 AD Redux - I resume that game two days later, having slept three of the past thirty-two hours (yeah, lots of real life work, hence the lack of an update in there for awhile. I played this about a week ago). Sleep
is for the weak! Civilization forever!
It is only in the conquest of Trondheim that I at last make a slight mistake while trying to re-make my moves exactly as before, forgetting not take out a guerilla before the entire civilization. It does not matter; in the end the only difference is whether a Tank of Mech Inf loses a hitpoint. China stills falls, and this time, an error does not occur after China is eliminated.
At this point I stumble upon a great windfall. The Hittites have garrisoned the city of Iznik with a
pikeman. Hardly believing our luck, we send the tanks that just arrived in the New World in to take the city.
It takes two tanks, as a Cavalry was also in the city, but Iznik falls easily. We hope our Ironclad in the South-East Pacific can achieve similar victory.
Just the opposite occurs.
English ironclads facing a Battleship fare much worse, as expected.
Our expansion is exhausted for this turn, but once again, a dangerous attack is planned for the next.
1968 IBT -
Korea once again targets Beijing in bombing. Excellent. One plane is shot down. They will regret their decision to continue targeting Beijing.
The Byzantines Cavalry make short work of some Persian Marines in western Asia. A Byzantine ship that I could not see, meanwhile, sinks a Persian Destroyer while on the defensive. Chances are it was more advanced than a Dromon - I'm guessing the Byzantines now have destroyers.
England also has destroyers now, and used one to sink my Battleship in the Beiring Strait. We begin construction on a replacement the next turn.
America, meanwhile, has entirely eliminated the Byzantines and Spanish from mainland North America. As such, they finally are attacking the Aztecs:
...at Xochicalco! As far as I know, Tlacopan has not been attacked. Xochicalco proves a tough city for the American Cavalry to crack, and it takes eight or nine attacks to defeat the three defenders. But it is a definite advance in the movement to defeat the Aztecs.