1969 AD - In my common evaluation of my rivals' technologies, I accidently click "We would like peace" with Korea, and Wang Kon
demands tribute of Motorized Transportation for peace!!! At the diplomatic meeting, I feign a cough to cover a laugh, and think he must be insane. I suppose he
did win the air war, but he's about to get schooled in land war. Hey, at least this is a good indication to me that his intelligence corps aren't too good.
Mine do quite well this turn
.
Offensively, Korea is weak. Three Cavalry and seven Marines isn't a large danger. America, with 29 Cavalry, is more of a danger. But 71 Infantry is a lot. And 19 destroyers! I have ten modern warships. We each have one carrier. Korea currently has a 7-6 Bomber advantage (I evacuated some of mine before all were lost). In anti-air, Korea's three Fighters and one Flak are better than my four Flak. My only advantage, I suppose, is land war, but I intend to use that to gain a definitive upper hand this turn - and Wang Kon won't be so naive as to think he will be receiving tribute after that.
Ulysses, moving west from Chengdu, mercilessly attacks the Korean city of Inch'on. Two Infantry fall, and then Theodoros Kolokotronis moves in.
Most inconveniently, he loses nine of his twelve hitpoints in defeating one Infantry
. With at least one Veteran Marine remaining in the city, I call in Agamemnon from Canton in to the south.
Four Bombers, a Fighter, and a Hwach'a are destroyed with the capture of the city. Suddenly Korea finds themselves on the losing side of the air war. Who's asking for tribute now, Wang Kon?
Well, actually, Wang Kon still is.
Our next target is the last Zulu city, Hlobane.
Surprisingly a Pikeman turns back a Tank, but none are lost, and the city is taken. The Zulu are destroyed.
At this point we're down to 16 civilizations remaining, from 19 two turns ago. None are in immediate danger of destruction.
We sink a Hittite Ironclad-in-port that bombarded our Battleship last turn with a combination of the Battleship bombarding and air bombardment. The siege is slow, but steady. Meanwhile, the Hittites sent seven Infantry to retake Iznik - or maybe to take Ankuwa, which I accidently left unguarded last IBT. Either way, I pull three Infantry to defend it.
Despite the destruction of the Zulu, we are not out of targets in Africa. Our Helicopter-to-Madagascar scheme is ready! It is only as I am prepared to airlift two Infantry that I notice my Helicopters have a transport capacity of three. Apparently I haven't used Helicopters since Vanilla, when their transport capacity was one. Well, at least now I have plenty of Helicopters!
Happily taking advantage of the increased capacity, I land four Infantry and two Marines by Antalya.
We don't plan to attack the Ottoman city - it's borders are simply the only place we can land troops, due to limited range.
1969 IBT -
Looks like Logitech's prophecy came true, if a bit later than expected. Hmmm. Maybe we should seek peace with Korea? That'd toast their reputation. But they certainly are
not getting Motorized Transportation for peace!
I guess we didn't send the Byzantines enough fine Australian wines. Well, there's nothing to do now but sit back and watch what happens.
...this isn't boding well. The Domino Effect seems to have started. At least the Hittites are still at war with Japan.
For no reason at all? Or perhaps a military alliance with someone I'm at war with?
The Spanish might be hoping to regain a plurality stake in Hawaii with this alliance.
The Byzantines attack a Tank in the Middle East, but fortunately not the poorly-defended city of Berlin.
They even keep on attacking Persia for me!