beelining archery

The Inca special unit is a warrior that gets +100% vs archery units. If you really want an early war at the beginning of the game, there is none better. No research required. Just build and attack. As long as you find the enemy cities before they have axemen, you'll do fine.

In Noble and up this is not possible. I tried the Incas on Prince and I was able to wipe out the Japanese who had only a bunch of warriors and their capital was my biggest city later on. Then I tried on Noble againts Celts (Budica? I don't remember the spelling), she had four archers when I got there. After burning 12 quechuas I gave up asking for peace :mad: . Of course, cats and macemen solved the problem later on. :lol:
 
In Noble and up this is not possible. I tried the Incas on Prince and I was able to wipe out the Japanese who had only a bunch of warriors and their capital was my biggest city later on. Then I tried on Noble againts Celts (Budica? I don't remember the spelling), she had four archers when I got there. After burning 12 quechuas I gave up asking for peace :mad: . Of course, cats and macemen solved the problem later on. :lol:

As long as the leader isn't protective, the archers should be easy pickings for quechuas (since the 100% bonus makes quechuas a strength 4). I typically play on Prince (with an occasional Monarch game when I want a challenge). While Inca is not my favorite civ, I like to use them when I feel like an early war. It's usually not the archers that I have a problem with , its the warriors that take two units.
 
As long as the leader isn't protective, the archers should be easy pickings for quechuas (since the 100% bonus makes quechuas a strength 4). I typically play on Prince (with an occasional Monarch game when I want a challenge). While Inca is not my favorite civ, I like to use them when I feel like an early war. It's usually not the archers that I have a problem with , its the warriors that take two units.

Unless it's built on a hill with a PRO leader. ;)
 
Actually, people (who normally don't play that high level) use Quechuas to rush/win on Deity. I'm not sure what their changes are against warriors, but they do not get bonus against them. On prince and lower AI starts with warrior(s), monarch and upwards with archers.
 
Is that on a decent level? Warriors do almost no damadge to archers because of archers first strike. They could do it but they can barely beat other warriors.

Well, on Noble. I guess it wouldn't work on the higer levels when they get free Archers, I wasn't thinking of the starting bonuses.
 
How, um, rough is that estimate?
Seriously, about how many did that take?
I think I attacked with a stack o 7 archers and 4 chariots, with reinforcements on the way. I got lucky, though. His defenses were weak because he had been focusing on building wonders and religious stuff.
 
It is quite feasible to attack with Archers, especially if you are playing a protective civ. With barracks you can promote them to cover. Then you need about 3 archers to defeat an archer defending a city. So when a city is defended by two archers (and is not a hill nor has a high a defence) then you only need 6 archers. While playing Churchill I conquered the Aztecs that way once while playing on emperor.
 
I managed to do a skirmisher rush on Multiplayer once. Did n;t really plan it that way just happened.
 
It's been a legitimate play for me up to emperor difficulty for cramped starts where you're blocked in early, especially when protective. Losing 6 archers to take a capital and break the civ blocking you in is a pretty good deal.
 
He, I tried the Skirm rush on Dietiy Duel once, I didnt pull it off but i did manadge to keep up with them by total pillaging for quite a while.
 
HRE starts with Hunting and are Protective, you could potentially do a pretty quick archer rush with them, but I'd rather peacefully expand with them to take advantage of their Imperialistic Trait
 
I never build a single Archer unless I get neither metals, ivory nor horse. Also I build only very few Longbowmen. They are good defenders but I'm always trying to be on the offense. Sometimes I build one per city but never more than that.
 
The Inca special unit is a warrior that gets +100% vs archery units. If you really want an early war at the beginning of the game, there is none better. No research required. Just build and attack. As long as you find the enemy cities before they have axemen, you'll do fine.

Agreed. My favourite unique unit. Starts with Combat 1, +100% against archer units, costs just 15 shields, requires no tech knowledge, simply awesome at Monarch and above.

People often talk about the Quechuas great offensive ability in the early game, but they can be great defensive units too. At the higher levels, barbarian archers arrive very early, so ordinarily you will have to:

a. Research a dead end tech like Archery.
b. Or research Bronze Working/Animal Husbandry and hope that there are some resources available in a decent spot for a second city (assuming there aren't any in range of the capital), and settle there regardless of whether its a good location, or not.

With Quechuas, even if attacking isn't a good option, you are guaranteed a solid defence for significantly longer, and can focus on development.
 
Archer rush with mali is insane. They are also the only ones with archer actually somehow usable in the med era.
 
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