Sisiutil
All Leader Challenger
All Leaders Challenge Game 20: Vikings/Ragnar
Played with the Beyond the Sword expansion pack
Played with the Beyond the Sword expansion pack

Pre-Game Thread
Starting Position (this post, below)
Round 1: 4000 BC to 3175 BC (33 turns)
Round 2: 3175 BC to 1550 BC (65 turns)
Round 3: 1550 BC to 25 AD (77 turns)
Round 4: 25 AD to 730 AD (47 turns)
Round 5: 730 AD to 930 AD (16 turns)
Round 6: 930 AD to 1130 AD (20 turns)
Round 7: 1130 AD to 1395 AD (41 turns)
Round 8: 1395 AD to 1495 AD(20 turns)
Round 9: 1495 AD to 1722 AD (52 turns)
Round 10: 1722 AD to 1790 AD (34 turns)
Round 11: 1790 AD to 1822 AD (67 turns)
Post Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are (mostly) kept constant for the sake of comparison. I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.

Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'll be playing as Ragnar, leader of the Vikings. I'm playing the game using the new Beyond the Sword expansion pack, its latest patch (3.13), and Bhruic's unofficial patches as well. The difficulty level is Emperor, the map is Archipelago, and the speed is Epic.
Here is a more detailed look at the initial game settings.

In addition, I've left the "Choose Religion" option on. I'm getting used to it and kind of like it; the religion choices usually fit the civilization in question, so it feels more "authentic". It also leaves me without such obvious give-aways regarding what technology has been researched by a competitor.
Based on feedback in the pre-game thread, I decided to forgo the Aggressive AI setting this time around since many people said the AI doesn't war well on a more watery map. I also declined to choose my competitors, even a couple of them. I like that element of mystery in the game. (I will be using Aggressive AI in the next game, as Shaka, for those who want to see it in action.) I decided to use snaky continents with medium sea levels rather than low to provide a bit more water-based action, but with what I hope will be a reasonable land base.
Here's a reminder as to Ragnar's unique characteristics:

And, finally, here is the starting position:

This is the third start I regenerated. The first two were actually better--they both had gold in the BFC or nearby. Don't get me wrong, I love having gold in the start in my off-line games, but in the ALCs, where I have so much help, I think it loads the deck too much--especially for a Financial leader! Not that this is a weak start either; but generally, when I see gold in the start, I pretty much consider the game already won. Unless I really screw up big time. Which never happens. Uh-huh.

So as I said, I think this is a very strong start for Ragnar. It's coastal, for one. And of course there are resources that will be available within the first few turns thanks to Ragnar's starting techs. There's a river for fresh water, and a flood plain and some riverside tiles for cottages or irrigation. Also some forests for health or chopping and some hills for production (they're even next to rivers for +1

I really think settling in place makes sense. This is the sort of coastal start I really like, where the land extends into the water past the Settler's position, giving me more of those very versatile and useful land tiles and fewer water tiles. There are still 6 of those, and they're all coastal, so they'll all benefit from Ragnar's Financial boost.
Having stone doesn't suck either. Not that I want to get wonder-happy or anything, but here's a complete list of all the world wonders that are accelerated by stone:
- Stonehenge
- Pyramids
- Great Wall
- Hanging Gardens
- Angkor Wat
- Chichen Itza
- Notre Dame
- University of Sankore
- Spiral Minaret
- Kremlin
Oh well, wonder talk is all well and good, but I'm putting the cart before the horse, as it were.
I was thinking of sending the Scout 1 SE of the Settler just to see what else will be in the BFC--one of the grains would be nice. And of course I'm hoping for a strategic tech on one of those currently-empty grassland or plains tiles.
Since I think this start will entail less debate than usual (though of course I could be wrong), we should also discuss next moves once the capital is founded, which I'll probably do in short order. What techs should be researched first? Sailing for the UB and pseudo-UUs (fast ships)? Mining and good ol' Bronze Working? Or should I consider Archery for early defense since I start with Hunting? I'd say Masonry is going to be an early priority as well, but when?
And what about builds? I was thinking of a work boat followed by a Worker. Then what?
The saved game file is below. I look forward to your comments and advice!