SSE/WE RAMESSES II Insane BtS Walkthrough

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Dec 17, 2005
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SSE / WE for Ramesses II [BtS]

Level:: Immortal
Speed:: Normal


Yes, I’ve done immortal before with Ramesses, but I never did get around to doing him specifically for BtS. So, before the year comes to its close, I ended up running through a game of him.

So here we go, no lightbulbing…




Some Past Walkthroughs indexed here::

BtS
The Insane Walkthrough (HC)
The Insane Walkthrough (Ghandi)

WarLords
The Insane Walkthrough (Ramesses)
The Unreal Walkthrough (Ramesses)
The Unreal Walkthrough (Part II Ghandi)
The Impossible Walkthrough (Ramesses)
The Impossible Walkthrough (Part II Ghandi)
 
4000 BC
First things first, we are going to get a worker out. Ramesses starts with agriculture so I want to get that corn up right away. And once that is done I’ll make roads while I wait for mining-bronzeworking to be researched. Though I’ll mine any hills first before making roads depending if they are treeless. We’ll just have to wait until this border pops to see.

Note. Lots of extra sight for us here, due to barbarian starting off on a hill.

We moved into that hut and popped mysticism. While most people would go ‘Ughh, I wanted a good tech!’ I can’t complain here. We are going to get Stonehenge (or at least try) this shaves off a lot of research time, which will allow us to hit other important techs faster.

 
3720 BC
We met Isabella while we were off searching for stone and marble.

* Important! Search for stone and marble right off the bat. Stone is priority, and if we simply can’t find any at least try to get marble.
-ni

3640 BC
We now ran into Justinian I
-ni


2160 BC
TGW is ready for completion. And our happiness is already capped at 5. It will have to wait until the pyramids are built to get any better. Though if I were charismatic we’d have another +2 ceiling height right now.

P.S. Looks like I forgot to take a shot of when Stonehenge was built, but as evident in the city view, we have it so no worries.

Note: We found stone down south and were lucky to have a river going down there as well (saves us some more time with roads). To get it ASAP we had chop rushed a settler and settled directly on top of the stone to save us time from building a quarry.

 
1480 BC
And here we go, the mighty pyramids!

Note. While we do have an unhappy citizen, and some can argue it’s wastage, we will instantly go to Rep next turn and fix that.

Writing is being researched now and we will time the Oracle to be finished as soon as writing is completed. Now we just have to hope that the AI doesn’t beat us to it, but we do have an ok start so I’m not too worried.

Spoiler :
 
1400 BC
Great Spy arrives.
-ni

1160 BC
Our oracle is done and time to chose which tech!

I love it, we now get a jump to mathematics for my extra 50% chop bonus, and rest assured no AI got a tech lead on us. We will generally hold the tech lead from here on, or close to it until the very end stages.

Now, immediately switch research to aethetics, for TGL.

 
1120 BC
Random event, slave revolt in capital.. argggggh!
-ni

875 BC
Time to settle our third city, (which unlocks another wonder btw). I’m putting it here because I WANT THAT MARBLE! The cows are nice, but can wait.

 
800 BC
The hanging gardens will be ready for completion this turn, and a little speedy help came from some more forested hills that are now turned into mines.

Spoiler :
 
625 BC
Popped great prophet.
-ni

450 BC
Now this you don’t see every immortal game. We have the Temple of Artemis ready! I actually love this one. It was a little bit of a gambit, but it worked. Never underestimate the power of marble!

Of course, we just have to sweat out the fact that we may lose on a wonder tie (Murphy’s law) but we’ll probably be ok here.

Spoiler :
 
350 BC
Parthenon ready for completion. Boy, are we running all over the AI’s or what? Combo of Marble, Trees, and Mathematics is all working in harmony right now.
And as soon as literature is done we’ll start on TGL. Our mini-library is already built so there will be no lag-time there either.

Spoiler :
 
250 BC
City #4 is ready for settling.

I am choosing this spot because there is a fish resource nearby. I may farm this area and turn it into a whipping factory for now, and then a drafting factory later on. I’ll continue to scout deeper and see where else we may expand.

Note: Because our building resources have been taken care of, now I will switch to looking for iron or copper sources.

 
225 BC
Finally we are able to convert to Buddhism for Isabella. And we have a little problem, we are wedged between two different religious factions. However, since Isabella is a religious nut, we will side with her. And while we could just stay out of it, the fact that I will have Isabella mad at me for boxing her in, makes me want to convert to her just to make sure I don’t run into any nasty surprises.
-ni

175 BC
The Great Library is ready for completion!

Note: Happiness cap is maxed at 8. We’ll wait for Buddism to spread to our capital for more. Luckily, Isabella will probably spread that to us herself. She’s so dumb she doesn’t understand she is doing US a favour here.

But that’s the AI, it’s stupid.

Also, we pop a free Great Merchant. Thanks to the ToA.

Spoiler :
 
1
The first AD year. 1 AD actually.

And perfect timing to found yet another city. I’ve found that copper resource, and pigs to boot. Time to grab some more land here while we can.

I also opened borders with both religious factions. Trying to maximize trade-routes with ToA because of the extra bonuses.

 
50
Alright, maybe I shouldn’t be going overboard so much. But the AI seems to be a bit slow always in getting Statue of Zeus. And while it contributes artist pollution, I just seem to be a sucker for Great People points. Argggg…

Spoiler :
 
100
Pop another great merchant.
-ni


375
I was not sure if I’d get this or not, but we ended up nabbing it anyhow. The S. Paya. I love this one too, allows me to swap to FR very early if I want, and also lets me hit OR without having me to trade for such a terrible tech. The whole tech-route in the OR chain is loaded with duds.

Spoiler :
 
400
Popped Great Engineer.
-ni

560
Egyptian empire holds 1 Million
-ni

700
Pop Great Spy.
-ni

720
AngerWhat?? Is ready for completion.
Next round Civil Service tech is ready to give us another big boost in capital production.

Note: Happiness cap is maxed at 10 now.

Also, the entire list on the left side shows nothing but world wonders. I don’t think the AI has a chance anymore to win this game at this point.

Spoiler :
 
760
Justinian declares war on me?!

Wtf!

I guess that is expected, due to the religious differences, but come on. I didn’t do anything else to upset him! And I sort of thought him being a non-aggressive player, would be a bit nicer. But as you can see, I haven’t had much chance to get familiar with these new BtS players. Oh well…. Time to bribe my religious sister fanatic into war too then!





Now that’s weird! She won’t refuse to stop trading with Justinian, yet she has no problem with me bribing her into war with him. Which ironically, would stop trading with him, now wouldn’t it?

Stupid AI!
 
840
A Great General arrives from all this pointless warring.

Actually Justinian is a ****** when it comes to war tactics. After he declared war on me, instead of beelining for one of my under-defended cities, he got lured into attacking a stack of my axemen which were on a forested hill.

LMAO!! LMAO!! LMAO!!

Stupid, stupid, stupid AI…
-ni

980
Popped Great Merchant.
-ni

1010
Yes, yes, I know we are at war but… I must build the Univeristy of Stinker. Especially now that I have a religion going on! Even though it’s costing us more problems than it is worth at the moment.

Oh wait a moment, the stinker is actually completed at the end of this turn already.

Note: last tech until liberalism stretch.

Spoiler :
 
1030
Ok Justinian, take THAT! Originally this was a barb city I tried to attack with axemen, but Justin beat me to it. And it was right after that, he got the jump on me and attacked me. And it was my axemen in this spot that I put on that forested hill in the north which he was dumb enough to go after.

And now, a few rounds later, and his STUPIDITY of taking what’s left of his army to attack a culture city I had (ON A HILL) with a stack inside…. Totally crippling him, has now cost him his own city AND ARMY.

 
1070
Priest Economy! Just about 200 GP’s per turn here, that’s going to get a lot of great persons. I could run scientists to hit liberalism faster, but we are ahead of tech on this continent, and I really want some production bonuses for later.

 
1080
We popped a great prophet. Wow, can you imagine that? I was hoping for a great artist or something! What BS!
-ni

1090
Alright, Alright, we gave 2 techs and sued for peace finally. In the end result, we gained a city.

Unfortunately, this backstabbing (can you call it that?) cost us the liberalism race. I couldn’t focus on my science as much because I had to do a lot of whipping (from my drafting city) and everything else had to mostly focus on attack & defense. But what can you do, in times of war you have your priorities. The good news is we were able to actually build a wonder or two while still fighting that early war.

Note: Since we missed the liberalism race, this is where 99% of players just get up and give up on Immortal. However, I said before that I really don’t think the AI has a chance anymore in this game, and I believe it, though I admit things are harder now.
-ni

1120
The end of the world in the North. One barbarian outpost left, and finally we take it NOW!

Of course our economy is hurting now, we are down to 0% research and are actually on strike right now. But note even still, we are zooming through education tech due to our hard work of specialists.

 
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