LotR Series...

For all heretics ...

... THE RACK!!!!
B00006NWA1.01.LZZZZZZZ.jpg
 
Wow, you have gotten right at it eh Arathorn?

Already 7 SG's for Civ4, and you're doing adventures too.

Anyway, I was thinking it might be fun to revisit a Tactless game, we never did win that in a SG (I redid Tactless Darius solo though). I'm going to play a game with LK et al. and don't have time for too many SG's atm. But I do still think about that loss on occasion, it was a highly entertaining game with the "Highly detailed wrath", and the insane early war against Germany.
 
LotR22 is started at

http://forums.civfanatics.com/showthread.php?p=3626029

With a picture of our starting location. Comments requested. But, remember, NOBODY expects the Spanish Inquisition. Our chief weapon is surprise! ... and fear.

@Gothmog: Tactless, huh? That might be fun again. I've played a bit more Civ4 than you, but I'm having trouble adjusting, so it'd probably be too easy for you.

Arathorn
 
Sign-ups for LotR23 are now open. It's been a long time since I've played much Civ, but I got BtS and am somewhat enjoying it again. I've missed the civfanatics community more. Anyway, we'll be on patch 3.13 of BtS.

LotR23 One Only (Built)
Difficulty: Prince
Map Script: Pangea (solid, high water)
Civilization: Random (or TBD)
Opponents: Random (6)
Map Size: Standard
Variant: OBC -- One Built City -- we may never build a settler
Win Goal: Domination -- all enabled but only domination is a real win
Speed: Epic
Others: Raging Barbarians (or whatever it's called) will be enabled

Roster:
Arathorn
-open-
-open-
-open-
-open-

Game will start either Sunday night or after I have sign-ups, whichever is later. Since I'm reasonably out of touch, I will want some strategy discussion before we start, too.

Arathorn
 
What civ?

(Possible signup)
 
If you want me I'll take the last spot.
(Btw, I'm using the latest unofficial patch 1.11)
 
Hi Arathorn! :wavey: This is no signup (I've got no time to play much civ at the moment :(), but I just wanted to say hi and it's great to have you back for some action! :hammer:

Too bad that you've justed missed Epic 14, the RB Always War event which might have interested you. With Blake's improved AI in BtS, AW plays very different than in vanilla CIV. Still a completely different beast than C3 AW, though. ;)

Anyway, sorry for the OT post. I'll lurk your game - it will be interesting to read what you think about the changes in BtS.

-Kylearan
 
Tatran,

Is that a BtS patch? Is it incompatible? Would you be willing to run a regular version, so our game would be "clean"?

Anyway, I'll slot you in and try to start it tonight.

Ky -- I'll admit it was reading your open game built from my dice-rolling game that got me back interested in this community, too. Hopefully, Civ4 BtS will kindle some interest. We'll see.

Arathorn
 
@Arathorn

I suggest you read the first post in this thread :

http://forums.civfanatics.com/showthread.php?t=246057

I had problems with colonies after installing the official 3.13 patch, also
we had similar problems in LK135 because of the 3.13 patch.
You only need to replace the CvGameCoreDLL.dll file.

Bhruic is doing a great job fixing annoying bugs and updating the dll file.
 
LotR24 French Menagerie
Difficulty: Monarch
Map Script: Hemispheres (2 continents, tiny islands, low water, rest random)
Civilization: France (Wheel, Agriculture) and Salon (Observatory upgrade)
Leader: Napoleon (Charismatic, Organized)
Opponents: Random (11)
Map Size: Standard
Variant: Menagerie (all UUs enabled for every civ)
Win Goal: Militaristic -- domination or conquest (all enabled)
Speed: Epic
Others: Style points for using every single promotion available (not on the same unit, though, obviously)

It's been almost 5 years since RBP4 -- Roman Menagerie, but I well remember Sulla organizing Carbon_Copy, T-hawk, LKendter, and myself in a fun-fest exploring PTW's unique units. It's time to recapture some of that experience!

For those who've not used mods in Civ4 yet, they're very easy. You need to download and extract the linked zip file into the proper directory. When you try to open a save from that mod, the mod will load automatically. The save file doesn't store all the mod info (like Civ3's did, mainly because they are SO MANY MORE options), but it does save that it's a mod and how to get to that mod. Pretty straight-forward, honestly. I mean, even I can do it! :)

Roster:
Arathorn
-open-
-open-
-open-
-open-

Sign-up must include a vote for whether or not to check "Aggressive AI".

[Note: If there's enough interest, we can run parallel but not competing games.]

Arathorn
 
I'd like to sign up. :)

I would prefer Aggressive AI, although it would make for a more difficult game. 'twould make the AI build lots of the UUs, though.

Haven't checked the mod yet, but how did you decide between competing replacements for the same unit? (Praetorians vs. Jags vs. Gallics) Or are they all enabled?
 
Well I will play this oddity again.

This time it will be a lot easier, as you don't have to suffer the headache of finding the optimal unit for the shield about of the city to avoid wastage. I don't missing shield counting from Civ3. ;)


I will try to avoid a really whacko turn report this time. IIRC that was the game that my brain was civ fried, and I produced a very strange report talking about the Borg. :borg: :assimilate:


With 11 civs on a standard map will be begging for a decent set of cities.
 
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