Many leaders Game 6 Emperor Spaceman

The first buildings of Ragnar in preparation for his vacations in Alpha centauri....
Spoiler :
I didn't liked a lot of the start.... It looked like a place where it would be dificult to grow... Moved the scout and saw this
Spoiler :
start0000.jpg

Much better... moved settler for 2 turns and settled in this nice spot:
Spoiler :
Civ4ScreenShot0028.jpg

Worker first ( have the phants to work ) and wheel -> Pottery ( quite a gamble , but needed to put cottages online ASAP... have to compensate the 2 lost turns ). The scout had some luck
Spoiler :
Civ4ScreenShot0029.jpg


Civ4ScreenShot0030.jpg


Civ4ScreenShot0033.jpg

and it that time I had more hut research than real one ;)

In between my scout was eaten ( last hut tech was popped with a worker :eek: ) and found our first and until now only foe:
Spoiler :
Civ4ScreenShot0032.jpg

Lovely, a Pro/Ind civ.... let's keep peaceful and quiet with him for a while
After a while I founded my second city ( as you can see at the time I already had BW )
Spoiler :
Civ4ScreenShot0036.jpg

And things were uneventfut ( thank god :please: ) until the end of the turnset ( BTW OBed with QSH )

Log
Spoiler :

Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------
Turn 0/500 (4000 BC) [23-Dec-2007 18:19:20]

IBT:

Turn 1/500 (3960 BC) [23-Dec-2007 22:01:14]

IBT:

Turn 2/500 (3920 BC) [23-Dec-2007 22:01:30]
Nidaros founded
Nidaros begins: Worker (15 turns)
Research begun: The Wheel (9 Turns)
Research begun: Pottery (9 Turns)

IBT:

Turn 3/500 (3880 BC) [23-Dec-2007 22:02:22]

IBT:

Turn 4/500 (3840 BC) [23-Dec-2007 22:02:30]

IBT:

Turn 5/500 (3800 BC) [23-Dec-2007 22:02:38]
Tech learned: Mysticism
Tribal village results: technology

IBT:

Turn 6/500 (3760 BC) [23-Dec-2007 22:02:53]
Nidaros's borders expand

IBT:

Turn 7/500 (3720 BC) [23-Dec-2007 22:03:01]

IBT:

Turn 8/500 (3680 BC) [23-Dec-2007 22:03:09]
Tech learned: Sailing
Tribal village results: technology

IBT:

Turn 9/500 (3640 BC) [23-Dec-2007 22:03:29]

IBT:

Turn 10/500 (3600 BC) [23-Dec-2007 22:03:40]
Tech learned: The Wheel

IBT:
Hinduism founded in a distant land
While defending in the wild, Scout defeats (0.36/1): Barbarian Lion (Prob Victory: 88.4%)

Turn 11/500 (3560 BC) [23-Dec-2007 22:04:04]

IBT:

Turn 12/500 (3520 BC) [23-Dec-2007 22:04:19]
Tribal village results: a little gold

IBT:

Turn 13/500 (3480 BC) [23-Dec-2007 22:04:32]

IBT:
Buddhism founded in a distant land

Turn 14/500 (3440 BC) [23-Dec-2007 22:04:42]

IBT:
While defending in the wild, Scout loses to: Barbarian Wolf (0.72/1) (Prob Victory: 65.0%)

Turn 15/500 (3400 BC) [23-Dec-2007 22:04:55]

IBT:

Turn 16/500 (3360 BC) [23-Dec-2007 22:05:00]
Nidaros finishes: Worker

IBT:

Turn 17/500 (3320 BC) [23-Dec-2007 22:05:04]
Nidaros begins: Warrior (15 turns)

IBT:
Contact made: Chinese Empire

Turn 18/500 (3280 BC) [23-Dec-2007 22:05:20]
Tech learned: Agriculture
Tribal village results: technology

IBT:

Turn 19/500 (3240 BC) [23-Dec-2007 22:06:28]
Tech learned: Pottery

IBT:

Turn 20/500 (3200 BC) [23-Dec-2007 22:06:41]
Research begun: Animal Husbandry (11 Turns)

IBT:

Turn 21/500 (3160 BC) [23-Dec-2007 22:07:01]

IBT:

Turn 22/500 (3120 BC) [23-Dec-2007 22:07:07]

IBT:

Turn 23/500 (3080 BC) [23-Dec-2007 22:07:11]

IBT:

Turn 24/500 (3040 BC) [23-Dec-2007 22:07:17]
A Cottage was built near Nidaros
Nidaros grows: 2

IBT:

Turn 25/500 (3000 BC) [23-Dec-2007 22:07:24]

IBT:

Turn 26/500 (2960 BC) [23-Dec-2007 22:07:32]

IBT:

Turn 27/500 (2920 BC) [23-Dec-2007 22:07:38]

IBT:
Civics Change: Qin Shi Huang(China) from 'Tribalism' to 'Slavery'

Turn 28/500 (2880 BC) [23-Dec-2007 22:07:41]
Tech learned: Animal Husbandry

IBT:

Turn 29/500 (2840 BC) [23-Dec-2007 22:07:45]
Research begun: Mining (6 Turns)
A Cottage was built near Nidaros

IBT:

Turn 30/500 (2800 BC) [23-Dec-2007 22:08:10]
Nidaros begins: Settler (20 turns)
Nidaros grows: 3

IBT:

Turn 31/500 (2760 BC) [23-Dec-2007 22:08:31]
Nidaros finishes: Warrior

IBT:

Turn 32/500 (2720 BC) [23-Dec-2007 22:08:39]

IBT:

Turn 33/500 (2680 BC) [23-Dec-2007 22:08:47]
Tech learned: Mining
A Hamlet was built near Nidaros

IBT:

Turn 34/500 (2640 BC) [23-Dec-2007 22:08:52]
Research begun: Bronze Working (9 Turns)
A Camp was built near Nidaros

IBT:

Turn 35/500 (2600 BC) [23-Dec-2007 22:09:02]

IBT:

Turn 36/500 (2560 BC) [23-Dec-2007 22:09:17]

IBT:

Turn 37/500 (2520 BC) [23-Dec-2007 22:09:26]

IBT:

Turn 38/500 (2480 BC) [23-Dec-2007 22:09:36]
A Hamlet was built near Nidaros

IBT:

Turn 39/500 (2440 BC) [23-Dec-2007 22:09:43]
A Pasture was built near Nidaros

IBT:

Turn 40/500 (2400 BC) [23-Dec-2007 22:09:48]

IBT:

Turn 41/500 (2360 BC) [23-Dec-2007 22:10:12]
Tech learned: Bronze Working

IBT:

Turn 42/500 (2320 BC) [23-Dec-2007 22:10:19]
Research begun: Writing (7 Turns)
Nidaros begins: Warrior (5 turns)

IBT:

Turn 43/500 (2280 BC) [23-Dec-2007 22:11:13]

IBT:

Turn 44/500 (2240 BC) [23-Dec-2007 22:11:23]
Nidaros finishes: Settler

IBT:

Turn 45/500 (2200 BC) [23-Dec-2007 22:11:30]

IBT:

Turn 46/500 (2160 BC) [23-Dec-2007 22:11:42]
Nidaros begins: Granary (20 turns)

IBT:

Turn 47/500 (2120 BC) [23-Dec-2007 22:12:03]
Uppsala founded
Uppsala begins: Work Boat (30 turns)

IBT:


Turn 48/500 (2080 BC) [23-Dec-2007 22:16:05]
Tech learned: Writing
Nidaros grows: 4

IBT:

Turn 49/500 (2040 BC) [23-Dec-2007 22:16:42]
Research begun: Masonry (4 Turns)
A Mine was built near Nidaros
Nidaros begins: Library (15 turns)

IBT:

Turn 50/500 (2000 BC) [23-Dec-2007 22:16:57]
Nidaros begins: Warrior (1 turns)


Some stats:

2 cities ( 5 pop total )
1 warrior + 1 worker ( yeah I know... )
Techs in Hand: Fishing and Hunting ( starting techs ) , Wheel , Pottery, Agriculture, Mysticism, AH , Mining, BW and writing. Currently researching Masonry ( 46 :science: invested )

Plans for the future:

The area looks good for settler spamming followed by extreme cottaging. QSH seems to be far away, so the best thing to do may be forget wonders and simply make cities. Cooper needs hooking ASAP ( there are already barbs around the area ) and after that go to the north and the east. Col looks like a early necessity, but it may be better to the Currency route instead of the Priesthood one ( I'm not in a hurry of founding a religion )
There is not much of :) boosters around here and the best one is gold ( after the capitol ivory ( may do a phant rush if needed ), but the area seems to be dry and without enough food ( needs some exploring... if it has seafood nearby can be worthwhile ). There is wine as well, but that would imply a a priesthood route for Monarchy ( but HR may be enough of a reason to go there ). And we must not forget MC for forges ( extra :) for gold ) and the collosus ( this seems a not very suitable map for a collosus economy, however.... ) . After lurking the other games I may find some nice ideas ;)
 

Attachments

Oh dear! I was writing my report for the round and it seems to have got lost when then ad popped up as I went to preview. Bugger.

It has happened to me a few times. Eventually, I figured out that if you if you hit the "back-page" button twice (maybe 3 times) you should get everythng back.
 
Oh dear! I was writing my report for the round and it seems to have got lost when then ad popped up as I went to preview. Bugger.

Been there, done that.... That is exactly why I make the same as Pholk ;)
 
Oh dear! I was writing my report for the round and it seems to have got lost when then ad popped up as I went to preview. Bugger.

after that happened to me, i write everything on a program called Microsoft One note(it comes with microsoft office). The thing about one note is that it autosaves your work, and you never have to press "ctrl+s or ctrl+shift+s" So if your computer freezes or something all your work is saved.
 
Zara gets started - round 1.

Spoiler :

The basic plan
Spoiler :

I picked Zara because I've not played him in ages and like the traits.

Going to aim to squeeze the most out of Organised by expanding quickly and beelining CoL. Preferably peacefully, otherwise by giving someone a kick in the teeth!

I like creative, gives a lot of leeway positioning the early cities, saves building monuments. And the cheap libraries are just gravy!

As it's a space game, I think I'm going to aim for a mostly cottage economy with a few planned specialists.

Anyway, no plan survives contact with the enemy, so lets get to it!

Early on, must be mindful of barbarians - they're quite painful at emperor level.


Some summary info
Spoiler :

Cities: 1
Pop: 5
Military: 2 Axes, 2 Workers, Settler due in 1. Barracks built.
Tech: Bronze working (3400BC) > Agriculture (3040BC) > Iron Working (3040BC) > The Wheel (2680BC) > Animal Husbandry (2320BC) > Pottery (2000BC) > Writing (not started).
Economy: 104 treasury, +13BPT @ 100%.

Askum_-_2000BC.JPG




Full Version
Spoiler :

I sit and stare at the start for longer than I usually would. Feel like I want to move, but where too is the killer question. In the end I decide that 1N is looking very attractive if there's nothing interesting to the east - the only way to know is to move my scout. 1S onto the cow, then 1 SE into the forest.

Scout_move_4000BC.JPG


This doesn't help things greatly.

1 N would lose me the elephant and wines. But gain rice. Hills stay the same. In the end, I decide that food is more important than fancy bonuses early on and commit to the 1N move.

Set for Bronze Working and a worker. There's some lovely forests to chopify.

3920BC - borders pop the hut and I get gold.

Hut_Pop-3920BC.JPG


3840BC - pop another hut getting maps.

3760C - pop another for a little more gold.

3640BC - bhudism founded IBT.

3600BC - paltry lumps of gold from another hut.

3400BC - Bronze working is in and we have bronze. Woo! Worker completes and start another. Revolt to slavery.

3160BC - my scout kills a wolf wandering to the south... nice!

3120BC - a second wolf jumps him whilst he's healing. Gets a woods 1 promotion and rested again.

3080BC - worker 2 completes and start a barracks - the city needs to grow.

3040BC - I was about to bemoan my hut luck (3 small bits of gold + maps), when I pop this. :o

Iron_Working_-_3040BC.JPG


Quite amazing. Not as imba as a normal game - no neighbours yet, have close copper and no jungle. But hell, I'm certainly not going to count the teeth on a gift horse! :)

Both my workers move onto the rice - want that ASAP.

2880BC - start on the Copper. My scout moves to avoid a lion and am delighted to find this little menagerie.

Scout_demise_-_2880BC.JPG


Oh dear... are his scouting days over?

2840BC - no they aren't - 1 wolf attacks and he survives... the other decides to grab a sea view and ignores him.

2680BC - meet Quin to the north. Yay for non isolation!

Qin-2680BC.JPG


2640BC - hook up the elephants.

2560BC - my scout gets eaten, but introduces me to bismark before going to the great hunting grounds in the sky.

Bismark-2560BC.JPG


2520BC - barracks completes - start a settler.

2440BC - copper hooked - switch to axe.

2240BC - axe > axe.


Thoughts on the first round:
Spoiler :

At this point, I have completed my early aim and have a good picture of the surrounding lands...

Early_plan_-3120BC.JPG


Got copper and can use axes for early defense - which rocks. Got 1 fantastic long term city that I can settle soon. Going to be a commercial centre - has 3 flood plains, cows, elephants and even 2 hills for hammer requirements. It's fantastic.

The capital is specced for production - want lots of axes and settlers. Will add a few cottages to it next round as I've mostly run out of available production tiles. The expansion phase will hopefully cover my commercial needs.

City 2 will be founded shortly afterwards. The gold alone makes it worthwhile, and the 2 wines are reasonable tiles for later.

Decided to build a 2nd worker as I find that really boosts the growth curve of my city. Basically cost me several turns and 2 forests, but I think that's worthwhile.

Going to try and link up as many of the resources as I can - lots around here.



Merry xmas y'all!
 

Attachments

Masterplan:
Spoiler :

Wanted Gilga for Sumerian Spy Scam, but will settle for the Industrious Thief Economy. GW, REX, learn basic techs, steal up to late Medieval. Then huge empire will kick in to slingshot me to Space. Easy.


Report:

Spoiler :
Aims for the set: look around, found another city, and maybe start the Great Wall. No point planning in too much detail at this stage.

Civ4ScreenShot0697.jpg


Didn’t see the jumbos, but that wouldn’t have changed my mind about going for the river rice. There’s FPs near the jumbos, so it looks like we have a good 2nd city right on our doorstep. Woot.


Civ4ScreenShot0699.jpg


My units had a tendency to get pwned in the early going (down one scout, and that weak warrior fell to the first barb). Met Huang on turn 15: he’s up north.

:woohoo:

Civ4ScreenShot0702.jpg



I had already started BW, but saving 9 turns is always a boon, especially when there’s Copper in the BFC.


Sweeeet:

Civ4ScreenShot0707.jpg


Not a truffle fan myself, but can’t knock 1 food and 1 commerce on a grass hill!


NY, NY:

Civ4ScreenShot0710.jpg


Had danced with bears beforehand: one warrior got eaten and, anticipating he’d be injured, I moved the other next to the bear but he hadn’t taken a scratch. Fortunately, I won the second battle and got NY settled as planned.

Met Bismarck, who is up to the NE (possibly on a peninsula).

The rest of the set:

Civ4ScreenShot0712.jpg



Review: all going according to plan – lots of room for REX, GW almost done, 2 neighbours to steal from, and some decent huts & events.



He overshoots again :rolleyes: http://forums.civfanatics.com/uploads/96651/Roosevelt_BC-1960.CivBeyondSwordSave
 
Spaceman came wandering on a ship from afar

Darius the man with the plan

Spoiler :
A quick note on my choice of leader and my plan towards a space victory, as one of the emporer newbies within the game i was a bit hesitant over leader and in the end i went for one of what i consider are the financial powerhouses of the game. Darius’s organised trait as well means i should be able to keep my economy in line while maintaining a reasonable military. The immortal, if there are horses around is a very good early UU if not the best.

The plan is to hopefully beeline to priesthood for the oracle after the normal AH / BW and take CoL for confucinism.

To then expand as quick as my economy allows... well it seems like a good plan but if it goes like that we’ll see


what happened next

Spoiler :
First decision is on where to settle,although in place looks good 1 N will get the rice and with all the riversides to cottage the extra food will be helpful

MLG_6_-1.JPG


We settle in place and the scout goes off visiting huts but all he gets for his travels is a few sacks of gold and a meeting with his long lost twin brother who decides to help in the exploration of the land,unfortunately the local zoo seems to have had a mass breakout and both die within a few turns of each other

Meanwhile our attempt to find horsies find the first herd to the northwest between two herds of trunkies .... nice city spot coming up. After AH the search for metals begins with mining and BW. the mother lode is struck as copper is found to the west on nice flat grassland. We do need the wheel to get the copper to town so thats next on the tech trail followed by pottery for those nice cottages.

Two strange visitors appear, both seem to be hardy industrious types so wonders will be at a premium.

MLG_6_-_2.JPG


MLG_6_-_3.JPG


Its about time to expand so a volunteers to found another city are called for and a hardy band set out to the southeast, their prime concern to harvest the herd of trunkies

Copper is conected into our capital so from now on our hardy bands of settlers will be protected by big men with bigger axes.

Pottery completes and it is time to race for our first wonder and a strange idea called religion.


as it stands

Spoiler :
MLG_6_-4.JPG



All seems to be going to plan at the moment, i’m hoping with all the space and my traits i can rex to a huge empire before anyone realises what i’m doing.

i am reconsidering taking CoL from the oracle, it may be better to wait for bizzies hinduism to spread mmmmm...
 

Attachments

Umm its 05:15 Xmas morning ....

Must be time for the kids to get up.

:xmassign: everyone. !!!

Ralph
 
Willem: the early years

Spoiler :

Willem is financial and creative, and he has a killer UB. I chose him mostly because he is a production monster in the late game, and my goal is to expand to a decent sized empire (about 10 good cities with rivers or coast tiles). For this turn set I want to get a good capital, 1-2 new settlements, and at least the beginning of a defensive army.

4000: The initial spot looks OK, but perhaps we can do better? Moving the warrior doesn't reveal anything exciting, so I move the settler in the opposite direction.
3960: Moving was probably a mistake, but I don't want to waste more turns and settle in place. At least I still have the cows. And, I find myself one tile away from the sea :( but at least I will have seafood once I manage to build a workboat somewhere. Building a worker.
willem01.jpg

3640: Mining -> AH
about 3200: I meet the Germans. AH -> BW
2720: BW -> Roads. I have bronze in the fat cross :)
2840: After losing one warrior to a bear I have a lucky break and pop HR from a hut!
willem02.jpg

2800: I meet the Chinese
2480: Storms kill one population point, but in compensation I get another lucky event.
willem03.jpg

2280: Utrech founded to get elephants and flood plains.
willem04.jpg

2000: I just got a settler, and my first axeman is in the queue. The settler will found a city by the river delta south of Utrecht.
 

Attachments

:xmascheers: Merry Christmas!

Spoiler :
I can't remember why I chose Mansa besides the fact that he's financial. Now that I think about it, I'd rather have Wang, but I can live with Mansa.

Anyways, here we go:

As a financial leader, the starting position sucks. So when the scout revealed floodplains...

Civ4ScreenShot0001.jpg


Some early hut luck:

Civ4ScreenShot0002.jpg


Tech Order: Hunting, AH, Fishing, Pottery, BW, Masonry

I found my second city at the other floodplains and gold:

Civ4ScreenShot0031.jpg


Save: http://forums.civfanatics.com/uploads/96336/MLG6_-_Kodii_Mansa_BC-2000.CivBeyondSwordSave
 
Emperor Justinian I., Round 1 (4000 BC - 2000 BC): Sometimes it is better to be lucky than good...

Spoiler :

Well, after my extremely unfortunate MLG 5 loss I just want to have fun and play a game. It will not be too long I guess as I've never won at Emperor level outside SGs. I was a late entry - I first didn't want to play this one as Emperor is way above my head. Still my leader choice was obvious - Justinian comes with nice traits and has a rocking UU (strength 12 Knights are something !). All the more I love Spiritual for the flexibility it gives. As Justinian starts with Mysticism my goal is to found a religion. Other than that we'll see...

Step 1 to Space: open the save. Now that starting position doesn't seem so hot, those cows and rice is nice, but it is a production poor area. Though lots of grass for cottaging is available I don't like that spot as I don't like hammer poor capitals. The warrior move reveals some more hills to the west, so west we go ! Constantinople is founded on turn 2 by the bend of a lovely river...

69177085tp3.jpg


Now losing one turn may have cost me the religion, but a good capital is much more important. I set research on Polytheism for Hinduism, as I got beaten to Meditation and Buddhism in my SP games very often lately. This game is no different case as Buddhism will fall quite early. All the more I just outright love that Hinduism spreading sound...

My Warrior pops the hut south east of my capital and gets a Scout. That's a thing I always love because exploring is so much quicker with 2 units. But my hut luck isn't expended at that - if you read on you may get the feeling I even beat Ozzy's benchmark in this category from previous MLGs...

37361040hj9.jpg


Next hut the Scout pops nets me... Fishing ! Not a hot prize, but still a tech !

99439081bl6.jpg


Meanwhile at home my people get enlightened and learn the ways of Hinduism...

23854281up3.jpg


I don't adopt it yet as I want to see first how the religious situation will develop.

On with the Scout. He walks into the next village and brings back...

23460310yn0.jpg


...Masonry ! Now that's in the gold ! With that headstart I can even beat Industrious Civs to the Great Wall. And that I'll gonna do as unmolested settling is crucial...

Meet the first AI. Qin comes from the north.

25381677ih4.jpg


The Crazy Scout Show™ has not drawn the curtain yet. Another hut, and...

88740157ya4.jpg


Oracle - MC sling anyone ? :lol:

And if that was not enough luck already, I get some nice events too. First my people find truffles north of Constantinople. Which makes a 3F2C tile out of that river grassland...sweet !

66306436mf0.jpg


Next my tech grabbing Scout gets a free XP...

39553775kx3.jpg


Meet the next AI. The Bizstacker™ comes from the East...

10pj4.jpg


Discover BW. And everything falls nicely. That copper is ideally situated for that fishing village in the West...

11xb5.jpg


The first part of the plan falls together: No barbs in my territory !

12vn7.jpg


My city at the end of my 50:

13bp5.jpg


I'm building the Oracle at the happy cap and max prod. Pottery comes in 3, the Oracle in 10. I'm on a good way to the MC sling.

My goals for the next round:

- Finish the Oracle and grab Metal Casting
- Start settling the lands
- Build the Kashi Viswanath
- Get some Axes
- Convert qin and Biz to my faith

I don't think I'll have a shot at the 'mids, as both Qin and Biz are Industrious. But maybe I'll try if there is a slight window...

The start into the game was pure fun, let's see what'll follow...

Imhotep

P.S.: I started Warrior first, then Worker at size 3 (I didn't start with good worker techs, so Warrior first was obvious while waiting for the religion.

Techs learned: Fishing (hut), Polytheism, Masonry (hut), Priesthood (hut), Bronze Working, Animal Husbandry, Pottery (currently researching, 3 turns left)

Spoiler The Log :

Logging by BUG Mod 2.20 (BtS 3.13)
------------------------------------------------
Turn 0/500 (4000 BC) [25-Dec-2007 23:45:27]
Reminder: On Turn 50, stop playing

IBT:

Turn 1/500 (3960 BC) [25-Dec-2007 23:46:59]
Constantinople founded
Constantinople begins: Worker (15 turns)
Constantinople begins: Warrior (15 turns)
Research begun: Polytheism (13 Turns)

IBT:

Turn 2/500 (3920 BC) [25-Dec-2007 23:47:47]

IBT:

Turn 3/500 (3880 BC) [25-Dec-2007 23:47:50]
Tribal village results: scout

IBT:

Turn 4/500 (3840 BC) [25-Dec-2007 23:48:01]

IBT:

Turn 5/500 (3800 BC) [25-Dec-2007 23:48:07]
Tribal village results: lots of gold
Constantinople's borders expand

IBT:

Turn 6/500 (3760 BC) [25-Dec-2007 23:48:21]

IBT:

Turn 7/500 (3720 BC) [25-Dec-2007 23:48:33]

IBT:
While defending in the wild near Constantinople, Scout defeats (0.74/1): Barbarian Wolf (Prob Victory: 99.6%)

Turn 8/500 (3680 BC) [25-Dec-2007 23:48:43]
Constantinople grows: 2

IBT:
Buddhism founded in a distant land

Turn 9/500 (3640 BC) [25-Dec-2007 23:48:52]
Tech learned: Fishing
Tribal village results: technology

IBT:

Turn 10/500 (3600 BC) [25-Dec-2007 23:49:12]

IBT:
While defending in the wild, Warrior defeats (1.78/2): Barbarian Wolf (Prob Victory: 100.0%)

Turn 11/500 (3560 BC) [25-Dec-2007 23:49:22]

IBT:

Turn 12/500 (3520 BC) [25-Dec-2007 23:49:31]
Tribal village results: a little gold
Tech learned: Polytheism
Hinduism founded in Constantinople
Hinduism has spread: Constantinople

IBT:

Turn 13/500 (3480 BC) [25-Dec-2007 23:49:43]
Research begun: Agriculture (8 Turns)

IBT:
While defending in the wild, Warrior defeats (0.82/2): Barbarian Lion (Prob Victory: 80.9%)

Turn 14/500 (3440 BC) [25-Dec-2007 23:50:38]
Tech learned: Masonry
Tribal village results: technology
Warrior promoted: Woodsman I
Constantinople grows: 3

IBT:
While defending in the wild near Constantinople, Scout defeats (0.46/1): Barbarian Wolf (Prob Victory: 93.3%)

Turn 15/500 (3400 BC) [25-Dec-2007 23:51:01]
Scout promoted: Woodsman I
Constantinople finishes: Warrior

IBT:
While defending in the wild, Warrior defeats (0.68/2): Barbarian Lion (Prob Victory: 33.1%)

Turn 16/500 (3360 BC) [25-Dec-2007 23:51:13]
Constantinople begins: Worker (10 turns)

IBT:
Contact made: Chinese Empire

Turn 17/500 (3320 BC) [25-Dec-2007 23:51:36]

IBT:

Turn 18/500 (3280 BC) [25-Dec-2007 23:51:50]

IBT:

Turn 19/500 (3240 BC) [25-Dec-2007 23:52:00]

IBT:

Turn 20/500 (3200 BC) [25-Dec-2007 23:52:05]
Tech learned: Priesthood
Tribal village results: technology
Tech learned: Agriculture

IBT:

Turn 21/500 (3160 BC) [25-Dec-2007 23:52:28]
Research begun: Animal Husbandry (11 Turns)
Research begun: Mining (7 Turns)

IBT:

Turn 22/500 (3120 BC) [25-Dec-2007 23:52:47]

IBT:

Turn 23/500 (3080 BC) [25-Dec-2007 23:52:51]
Constantinople's borders expand

IBT:

Turn 24/500 (3040 BC) [25-Dec-2007 23:53:09]

IBT:
While defending in the wild, Warrior defeats (1.36/2): Barbarian Lion (Prob Victory: 99.4%)

Turn 25/500 (3000 BC) [25-Dec-2007 23:53:20]
Warrior promoted: Woodsman II
Constantinople finishes: Worker

IBT:

Turn 26/500 (2960 BC) [25-Dec-2007 23:53:31]
Constantinople begins: The Great Wall (150 turns)
Tech learned: Mining

IBT:
While defending in the wild, Scout defeats (0.37/1): Barbarian Panther (Prob Victory: 51.0%)

Turn 27/500 (2920 BC) [25-Dec-2007 23:53:57]
Research begun: Animal Husbandry (9 Turns)

IBT:
Civics Change: Qin Shi Huang(China) from 'Tribalism' to 'Slavery'

Turn 28/500 (2880 BC) [25-Dec-2007 23:54:14]

IBT:

Turn 29/500 (2840 BC) [25-Dec-2007 23:54:34]
Constantinople grows: 4

IBT:
While defending in the wild, Scout defeats (1.00/1): Barbarian Lion (Prob Victory: 100.0%)

Turn 30/500 (2800 BC) [25-Dec-2007 23:54:41]
Scout promoted: Woodsman II

IBT:
While defending in the wild, Scout defeats (0.74/1): Barbarian Wolf (Prob Victory: 99.6%)

Turn 31/500 (2760 BC) [25-Dec-2007 23:54:52]
A Mine was built near Constantinople

IBT:

Turn 32/500 (2720 BC) [25-Dec-2007 23:55:02]

IBT:

Turn 33/500 (2680 BC) [25-Dec-2007 23:55:10]

IBT:

Turn 34/500 (2640 BC) [25-Dec-2007 23:55:17]

IBT:

Turn 35/500 (2600 BC) [25-Dec-2007 23:55:26]
Contact made: German Empire
Tech learned: Animal Husbandry

IBT:
While defending in the wild, Warrior defeats (0.96/2): Barbarian Lion (Prob Victory: 99.3%)

Turn 36/500 (2560 BC) [25-Dec-2007 23:55:46]
Research begun: Bronze Working (10 Turns)

IBT:

Turn 37/500 (2520 BC) [25-Dec-2007 23:56:12]
A Mine was built near Constantinople

IBT:

Turn 38/500 (2480 BC) [25-Dec-2007 23:56:21]

IBT:

Turn 39/500 (2440 BC) [25-Dec-2007 23:56:38]

IBT:

Turn 40/500 (2400 BC) [25-Dec-2007 23:56:47]

IBT:
While defending in the wild, Warrior defeats (0.32/2): Barbarian Warrior (Prob Victory: 20.9%)

Turn 41/500 (2360 BC) [25-Dec-2007 23:56:58]
A Pasture was built near Constantinople
Constantinople grows: 5

IBT:

Turn 42/500 (2320 BC) [25-Dec-2007 23:57:14]

IBT:

Turn 43/500 (2280 BC) [25-Dec-2007 23:57:30]

IBT:

Turn 44/500 (2240 BC) [25-Dec-2007 23:57:38]

IBT:

Turn 45/500 (2200 BC) [25-Dec-2007 23:57:44]

IBT:

Turn 46/500 (2160 BC) [25-Dec-2007 23:57:52]
Tech learned: Bronze Working

IBT:

Turn 47/500 (2120 BC) [25-Dec-2007 23:57:59]
Research begun: Pottery (5 Turns)
A Farm was built near Constantinople
Constantinople finishes: The Great Wall

IBT:
Civics Change: MLG VI - Imhotep(Byzantium) from 'Tribalism' to 'Slavery'

Turn 48/500 (2080 BC) [25-Dec-2007 23:58:58]
Constantinople begins: The Oracle (15 turns)

IBT:

Turn 49/500 (2040 BC) [26-Dec-2007 00:00:37]

IBT:

Turn 50/500 (2000 BC) [26-Dec-2007 00:00:52]
Reminder: stop playing

 
Spoiler :

pawelo - good luck in chasing that first Emperor win! I'm a bit concerned with your stated aims of pursuing Pyramids and Oracle (and I don't think a CS Sling is realistic). You'd be better off expanding and going for only one of the above wonders, I feel. Seeing as you're going CE, then an MC Oracle will give a much needed production boost.

pholkhero - settling in place was :smoke: There's not enough food to run cottages and grow at a decent pace (or to whip much). Ditch the Library for a Granary and use the doubled whip overflow to complete the Library. Beakers are no substitute for a large empire, so best get some Vultures out, and settle some good-food sites.

Ozbenno - quality play as usual, but I can't believe you were moaning about scouts :p No plans for Great Lighthouse/Cothon madness? Cows/Clams/Fish/Hills might have a chance if you settle it soon.

Imhotep - you'll never get a better chance to notch an Emperor win! I think you should postpone Oracle to get a second city out (the plains river tile for the Copper/Clams). Then chope the rest of the Oracle out whilst letting city 2 work the rice (training a worker). You're SPI, so you should adopt Hindu: just switch away if the AIs found a different religion. I would skip Mids altogether: too expensive without IND or Stone.

TLO - the barbs will soon cross culture, so I'd advise getting some units ASAP!

TriviAI - a two-worker gambit: very unusual and just the kind of move I like to see someone going for in this series. Has good synergy with CRE so I think you'll be shooting up the curve pretty soon. IW from a hut :rolleyes:

Adhoc - good REX so far, but where is city 3 going to be placed. And why are you working the river plains at the capital?

yena - very odd position to chose for the capital when you could see the tiles to the settler's east were coastal. After you found that coastal city soon and get a WB up to Amsterdam it'll work out very happily.

 
Swiss Pauli

Spoiler :
Adhoc - good REX so far, but where is city 3 going to be placed. And why are you working the river plains at the capital?

third city is going somewhere up by the horses/phants to the north east, the plan is to hopefully get eight or nine cities up and to chop the oracle for CoL and courthouses.

As for the plains....:hammer2:
 
@Swiss Pauli -
Spoiler :
Ozbenno - ...but I can't believe you were moaning about scouts :p No plans for Great Lighthouse/Cothon madness? Cows/Clams/Fish/Hills might have a chance if you settle it soon.

:lol: Neither can I. I suppose I was expecting the luck I had in MLG5. Actually, having the 3 scouts means I know exactly hhow much space I have to move into and thus has set my plan for the game. I think REXing is more important than trying for GLighthouse/cothon although I may give it a go.
 
Spoiler :

pawelo - good luck in chasing that first Emperor win! I'm a bit concerned with your stated aims of pursuing Pyramids and Oracle (and I don't think a CS Sling is realistic). You'd be better off expanding and going for only one of the above wonders, I feel. Seeing as you're going CE, then an MC Oracle will give a much needed production boost.

Spoiler :

I think you're perfectly right, especially given both neighbours are Ind :lol:
I will chase MC sling for cheap forges while rexing the countryside (which is waiting for being Rexed).
Best thing in playing online, well after the fact that you stop and plan, is to make the best out of other players games/advises. Thanks for your feedback :goodjob:
 
Got round to reloading civ and loaded starting save without a problem.

However I haven't placed Civ for about three months so I've forgotten the little I knew before.

I should get the start played todayand I'll post my 2000bc save here.

Pre-game thoughts:
Spoiler :
Elizabeth! Gloriana! The Virgin Queen.

Why Elizabeth? Divine Intervention I suppose (I got a pre-selected leader).

But not to complain. Philosophical and financial so specialists and cottages, hybrid economy and all that. Very nice UU though arrives a bit late. UB is pretty so-so but you can't have everything.

First priority survival. Second priority expansion. Look to generate a stack of GSs and lightbulb, maybe go liberalism then rifling, but that's for later on. Not going to bother with early religions or early wonders.


First round:
Spoiler :
First decision; location of capital. Go one north for riverside location getting cows and rice, useful for early growth and also useful to run scientists later.
Did a bit of exploring though not much (one of my many weaknesses is I never prioritise early exploration). Found location for second city to southeast: floodplains, ivory and cows, not too shabby.
Got three huts for 34g, wheel and mysticism, much better than anticipated.
Ran into Qin and Bismark, not usually the most aggressive of leaders and I wasn't planning on wonder-spam anyway.
Tech-wise I started with fishing (not immediately useful) and mining (immediately useful) so went BW (copper in BFC :)), Agric (for rice), AH (for cows), Pottery (for pots!). Hunting (for ivory) and currently researching writing (8 turns to go). Popped wheel early on so got copper hooked up quick, popped mysticism which allowed me to whip a monument in Hastings (6 turns to border-pop for ivory).
Build wise went for warrior to pop2 then worker (whipped), finished warrior while regrowing, chopped and whipped a settler (Hastings founded 2520bc) then built a couple of axes while growing before starting on worker at happycap (due next turn).

Checked out other people's games after completing set but before writing report. All us wall-less wallies are likely to face a few barbarians in the next set which should be interesting. I was a bit surprised to see such variation in capital's location. Looks like we're all pursuing different strategies so it should be interesting.

m6a10000.jpg


m6a20000.jpg

 
However I haven't placed Civ for about three months so I've forgotten the little I knew before.

:lol:
Love the 'little I knew before' passage.
Was you PC KO ? What else could justify 3 civless months ? :eek:
 
Swiss Pauli said:
Spoiler :

TLO - the barbs will soon cross culture, so I'd advise getting some units ASAP!
Yah i sorta figured that out. Next round i'm hoping 2 more cities and an adequate army?
 
Got round to reloading civ and loaded starting save without a problem.

However I haven't placed Civ for about three months so I've forgotten the little I knew before.

I should get the start played todayand I'll post my 2000bc save here.

:lol: I learned a lot with "little I knew" from yours..... good to see that you're civved in again ( new comp or the :badcomp: worked? )


@ Immy

Spoiler :
And I thinked that I had luck.... In fact I think I never had that kind of luck in all my Civ IV games. Just don't try to chew more than you can put in your mouth ( regarding Oracle...you have Ind foes after all ) and you'll be fine


@Swiss pauli

Good to know you don't have nothing to comment on my game ( must be a good sign ;) .... or not ( maybe it is a FUBAR :lol: ) )
 
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