Peter the end of days....
And you'll have to read all this spam to find out when exactly that was. Mwuuhahaha!
Full report
Pre flight check - been a little while since I looked at this game, fortunately not too much to familiarise myself with.
I take Oz's comment on board - why stop growing and leave undeveloped tiles. The reason was that I had hit my goal of 1 turn unit production, was growing unhealthy and had only 1 tech I really *needed*.
Decided that was boring, so stuck down a few belated cottages and sacked some specialists to grow them. Think this was worthwhile - if nothing else, then at least some insurance if things had gone wrong.
My science rate is nowhere near as impressive as some players, but think my AIs are more war gimped. None are particularly near good military units at this point. 15 turns for me to get Infantry online, which will rock.
Press enter.
IBT Monty makes a very stupid attack on some of my units (that destroyed one of his stacks last turn). Several catapults over a river at them. Followed by a lot of knights, then a lot more catapults after that... all with the river penalty. Costs me 2 cossacks, but kill a good dozen of his units. Pull that stack back for reinforcement and healing.
Make a GG rifleman medic for my monty stack.
1720AD - Have a minor disaster attacking Eridu and lose a bunch of troops at good odds. Ah well, that's the way it goes sometimes. That stack is getting close to blunted though. Need to be careful with it.
Next few turns, skirmish with Monty, killing many of his knights and pikemen. Heal my stack near Eridu and start advancing towards Bad-Tibira.
1740AD - stack closes on Olmec. It will pay soon!
1745AD - troops slam into Olmec, destroying half the defenders. Man I love cossacks.
1750AD - Olmec falls. Start to soften up
1755AD - in an unfortunate developement it seems Gilgamesh has Grenadiers - this will make things more painful! Assault Bad-Tibira, minimal losses and kick some of his newly upgraded grenadiers round the block. The final kill is made by my GG horse archer (a .6 strength longbow at >99% odds). Another city down.
1760AD - Umma is refounded on the site of Bad Tibira - lose a cossack, but level it.
1775AD - Tlaxcala is blown to bits. Assembly line completes - production switches to Infantry. West stack is close by, so will be pulled back for upgrade. East stack is too far in for that sort of thing.
1790AD - a moderately unpronouncable former indian city is levelled - costing a cossack and a rifle. My Western Aztec stack is upgraded to infantry.
1800AD - Thracian falls to my stack. Take a few losses, but reinforcing infantry is on the way.
I capitulate Gilgamesh to my will. Demand his fish, corn and clam resources. Force open borders and prepare to plow into Vikings with my new one city ally. He also throws in Military Science and some old techs.
1804AD - Sci Method is in. Tzintzunzen(??) is destroyed - was founded on the site of Olmec. We'll make some progress soon!
1808AD - nasty little git poisons moscows water. Ow! Get this event:
Opt to pay for an extra 50% chance at the research. Not following that route at the moment, but have loads of cash and nothing to spend it on.
1810AD - destroy Texcoco - although do lose a cossack. Infantry are making a nasty mess out of Montys muskets and longbows.
1812AD - a great general is born while destroying a maurauding Aztec stack.
1814AD - leonardis is turned into a 3rd GG medic - going to put together a 2nd Aztec bashing stack. A barbarian city is destroyed as it was blocking my supply lines to the east.
1816AD - destroy Bombay (viking) at the cost of a cossack - 3 infantry arrive on this front. A quick sitrep:
seems OK. Clearing both sides fairly well. Gilgamesh is mine (for now). West armies are mostly infantry. Raggy and Monty are researching Printing press - so still a while to go until they have rifles.
1822AD - Teotihucan falls - taken 3 rounds of pounding the place and cost me a couple of infantry. Had to chew through a lot of old units to get there.
1826AD - Biology is in - building national park. Start on Optics. Roskilde is levelled by the eastern stack.
1830AD - Optics discovered. Start astronomy. Launch a massive assault on Tenochtitlan - lose a couple of infantry and a couple of cossacks, but kill a good 20 Aztecs.
1832AD - get a great scientist and partially bulb astronomy. Smash Tenochtitlan to bits. Slight reinforcement, but nothing too heavy. Destroy 2 settler pairs hiding behind it.
1834AD - burn Bikra to the ground. National park completes.
1836AD - finish astronomy.
1838AD - finish an observatory.
1842AD - get a theatre event:
Take the cash option as I've given up on the iron deposit - decided ages ago the investment needed was too big for it.
1844AD - destroy Tonsberg, which the kindly summerians have been softening up for me for a few turns. Tlaetlolco gets leveled.
1850AD - Summerians caputre Jelling - I was a little too slow on that one. Destroy Xochicalco. The end is nigh! Just hoping the summerians stay vassalised. Will be a pain to have to kill them again - I'm moving a little insurance stack up on eastern flank - just in case.
1852AD - Uppsala is blitzkrieged by Cossacks - only a couple of longbows and catapults defending. Monty is gonna be dead soon!
1854AD - Physics discovered. GS is Settled, for want of anything better to do with them.
1862AD - Bjorgvin blown up - seeing the last of the vikings... followed immediately by Haithabu - ending the Aztecs as well.
1864AD - It's a conquest win! And my lowest normalised score on the leaderboard.
Moscow at the end:
Power graph:
Conquest in pictures:
Final Thoughts:
Hehe - same turn finish as Oz - that pleases me greatly!
Never tried OCC conquest before and it was a lot of fun. Nice fast game compared to some others...
I really learned the value of the march promotion. Normally the core of rifle/infantry stacks would be promoted CR melee units. This was not an option in this game, so I went march instead. With the tech gap and GG medic this tatic was scary. When I'd hit a critical mass of infantry in a stack, could just plow through cities without pausing.
Cossacks rock thoroughly - that +50% vs mounted was way more useful than I'd anticipated. Those guys just murdered the hordes of knights, jumbos and curasiers that the AI loves. Not used it in BTS and it's found a little dark cold bit in my heart to call home.
Dumped siege gear mostly - trebs were too weak, and I had no iron for cannons. Would have got Artillery if the game had continued, but they wern't needed.
The DoWs worked well for me - had no problems being at war with everyone and it slowed their economies while leaving mine basically untouched.
2 tiers of tech edge was the big killer - infantry against muskets/grenadiers is only going to end 1 way...
Still, felt close right to the end, kept wondering if Gilgamesh was going to un-capitualte - but he didn't.
No metals certainly made this interesting. Think the big change for me would have been railroads - would have sped the conquest up greatly I think.
Anyway, that was fun! Thanks!
And you'll have to read all this spam to find out when exactly that was. Mwuuhahaha!
Spoiler :
Full report
Spoiler :
Pre flight check - been a little while since I looked at this game, fortunately not too much to familiarise myself with.
I take Oz's comment on board - why stop growing and leave undeveloped tiles. The reason was that I had hit my goal of 1 turn unit production, was growing unhealthy and had only 1 tech I really *needed*.
Decided that was boring, so stuck down a few belated cottages and sacked some specialists to grow them. Think this was worthwhile - if nothing else, then at least some insurance if things had gone wrong.
My science rate is nowhere near as impressive as some players, but think my AIs are more war gimped. None are particularly near good military units at this point. 15 turns for me to get Infantry online, which will rock.
Press enter.
IBT Monty makes a very stupid attack on some of my units (that destroyed one of his stacks last turn). Several catapults over a river at them. Followed by a lot of knights, then a lot more catapults after that... all with the river penalty. Costs me 2 cossacks, but kill a good dozen of his units. Pull that stack back for reinforcement and healing.
Make a GG rifleman medic for my monty stack.
1720AD - Have a minor disaster attacking Eridu and lose a bunch of troops at good odds. Ah well, that's the way it goes sometimes. That stack is getting close to blunted though. Need to be careful with it.
Next few turns, skirmish with Monty, killing many of his knights and pikemen. Heal my stack near Eridu and start advancing towards Bad-Tibira.
1740AD - stack closes on Olmec. It will pay soon!
1745AD - troops slam into Olmec, destroying half the defenders. Man I love cossacks.
1750AD - Olmec falls. Start to soften up
1755AD - in an unfortunate developement it seems Gilgamesh has Grenadiers - this will make things more painful! Assault Bad-Tibira, minimal losses and kick some of his newly upgraded grenadiers round the block. The final kill is made by my GG horse archer (a .6 strength longbow at >99% odds). Another city down.
1760AD - Umma is refounded on the site of Bad Tibira - lose a cossack, but level it.
1775AD - Tlaxcala is blown to bits. Assembly line completes - production switches to Infantry. West stack is close by, so will be pulled back for upgrade. East stack is too far in for that sort of thing.
1790AD - a moderately unpronouncable former indian city is levelled - costing a cossack and a rifle. My Western Aztec stack is upgraded to infantry.
1800AD - Thracian falls to my stack. Take a few losses, but reinforcing infantry is on the way.
I capitulate Gilgamesh to my will. Demand his fish, corn and clam resources. Force open borders and prepare to plow into Vikings with my new one city ally. He also throws in Military Science and some old techs.
1804AD - Sci Method is in. Tzintzunzen(??) is destroyed - was founded on the site of Olmec. We'll make some progress soon!
1808AD - nasty little git poisons moscows water. Ow! Get this event:
Opt to pay for an extra 50% chance at the research. Not following that route at the moment, but have loads of cash and nothing to spend it on.
1810AD - destroy Texcoco - although do lose a cossack. Infantry are making a nasty mess out of Montys muskets and longbows.
1812AD - a great general is born while destroying a maurauding Aztec stack.
1814AD - leonardis is turned into a 3rd GG medic - going to put together a 2nd Aztec bashing stack. A barbarian city is destroyed as it was blocking my supply lines to the east.
1816AD - destroy Bombay (viking) at the cost of a cossack - 3 infantry arrive on this front. A quick sitrep:
seems OK. Clearing both sides fairly well. Gilgamesh is mine (for now). West armies are mostly infantry. Raggy and Monty are researching Printing press - so still a while to go until they have rifles.
1822AD - Teotihucan falls - taken 3 rounds of pounding the place and cost me a couple of infantry. Had to chew through a lot of old units to get there.
1826AD - Biology is in - building national park. Start on Optics. Roskilde is levelled by the eastern stack.
1830AD - Optics discovered. Start astronomy. Launch a massive assault on Tenochtitlan - lose a couple of infantry and a couple of cossacks, but kill a good 20 Aztecs.
1832AD - get a great scientist and partially bulb astronomy. Smash Tenochtitlan to bits. Slight reinforcement, but nothing too heavy. Destroy 2 settler pairs hiding behind it.
1834AD - burn Bikra to the ground. National park completes.
1836AD - finish astronomy.
1838AD - finish an observatory.
1842AD - get a theatre event:
Take the cash option as I've given up on the iron deposit - decided ages ago the investment needed was too big for it.
1844AD - destroy Tonsberg, which the kindly summerians have been softening up for me for a few turns. Tlaetlolco gets leveled.
1850AD - Summerians caputre Jelling - I was a little too slow on that one. Destroy Xochicalco. The end is nigh! Just hoping the summerians stay vassalised. Will be a pain to have to kill them again - I'm moving a little insurance stack up on eastern flank - just in case.
1852AD - Uppsala is blitzkrieged by Cossacks - only a couple of longbows and catapults defending. Monty is gonna be dead soon!
1854AD - Physics discovered. GS is Settled, for want of anything better to do with them.
1862AD - Bjorgvin blown up - seeing the last of the vikings... followed immediately by Haithabu - ending the Aztecs as well.
1864AD - It's a conquest win! And my lowest normalised score on the leaderboard.
Moscow at the end:
Power graph:
Conquest in pictures:
Spoiler :
Final Thoughts:
Spoiler :
Hehe - same turn finish as Oz - that pleases me greatly!
Never tried OCC conquest before and it was a lot of fun. Nice fast game compared to some others...
I really learned the value of the march promotion. Normally the core of rifle/infantry stacks would be promoted CR melee units. This was not an option in this game, so I went march instead. With the tech gap and GG medic this tatic was scary. When I'd hit a critical mass of infantry in a stack, could just plow through cities without pausing.
Cossacks rock thoroughly - that +50% vs mounted was way more useful than I'd anticipated. Those guys just murdered the hordes of knights, jumbos and curasiers that the AI loves. Not used it in BTS and it's found a little dark cold bit in my heart to call home.
Dumped siege gear mostly - trebs were too weak, and I had no iron for cannons. Would have got Artillery if the game had continued, but they wern't needed.
The DoWs worked well for me - had no problems being at war with everyone and it slowed their economies while leaving mine basically untouched.
2 tiers of tech edge was the big killer - infantry against muskets/grenadiers is only going to end 1 way...
Still, felt close right to the end, kept wondering if Gilgamesh was going to un-capitualte - but he didn't.
No metals certainly made this interesting. Think the big change for me would have been railroads - would have sped the conquest up greatly I think.
Anyway, that was fun! Thanks!