Head Serf
Emperor
You can always put SPOILER tags around it if you don't want the screen to get too stretched.
Decloak: Attach the map directly to the post using "Manage Attachments" under "Additional Options."
There's a cooler way to do it which involves using "", where the link between the tags is an arbitrarily scaled-down version and the [url] tag is the full version, but it's more complicated to do.[/QUOTE]
Thanks, Symphony! :thumbsup: Also, to give a tip in return, you might prefer using [plain][plain][/plain][/plain] for demonstrating tags instead of intrusive [plain][b][/b][/plain] tags. :p
[quote="Abaddon, post: 6318280"]We moving closer to this kicking off?!?[/QUOTE]
Yeah, I have pretty much everything written up, I just need to write out the instructions for players for the coming rounds.
[quote="Head Serf, post: 6318397"]You can always put SPOILER tags around it if you don't want the screen to get too stretched.[/QUOTE]Yeah, but it's less stylish in my opinion. ;)
Decloak: I like the map. Only real suggestion for improvement would be expanding the habitability indicators to 2 or 3 pixels instead of 1; since they're blurred slightly (unlike the paths) it's a bit difficult to make up the colors at a glance.
lurker's comment: Really. Incredibly. Cool.
Seriously, this looks awesome. I love the tech description on the front page. Only one question--what are the three components of the economy stat?
I'll be gone from 1/6 to 1/13, so I don't want to get involved atm, but after that I will probably apply to become a colonial governor. Or maybe I'll try to play Russia or something. You never know.
The next part is up to you, players.
I won't set a definite deadline quite yet, 'cause I'm honestly not sure how long this will take, but with the low number of current players, this turn should go by fairly quickly.I assume player action will make it possible to name those?



Anyways, I'll see about doing my orders later today, although I have a question first: how many years will the update cover?... and ten characters.This turn will last from 2054 to 2075, so keep that in mind when deciding what you want your aims to be. Detailed diplomacy and contingency plans are certainly within the scope of your control.
As I've said before, the field of NESing makes S&F look like checkers by comparison. I think the forum needs a Sci-Fi NES anyway.I can only reiterate what others have already said. This is truly awesome!! I already knew you were a good writer from your writeups in S&F, and (as your forum name indicates) you're an interested astro-physician as well, and that combination bodes very well for this game.![]()


I struggled with this issue myself, but both the workload and the clutter were prohibitive. As things stand, colonization of Jupiter generally represents colonization of its moons. I had an idea where the "size" attribute of a jovian planet represented the surface area of its moons or somesuch, but ultimately discarded it.Niklas said:I really like the way you categorize planets, very simple and efficient. One thing I'm wondering though, what about the natural satellites? Certainly even in our own solar system there are several moons that bear mentioning, perhaps most notably Titan and Europa (and Luna!). The designation of Jupiter and Saturn (frigid, hostile/inhospitable, jovian) says nothing about these satellites. I realize that it means extra work to track these as well, but I would love to see them in somehow, and you can always decide just how (in)frequent they are. In our solar system I would expect to see something like 5-10 natural satellites, all of which are more likely targets than some of the planets.
Pre-established plotlines aren't really my thing, but I'll keep that in mind.Niklas said:Stigma particles, brilliant idea, and the explanations for the physics surrounding them are really cool too. Can't wait to find out what's at Andromeda.![]()


I've thickened the circles on next turn's map, by the way, so that part at least is taken care of.Niklas said:Regarding the map, I second Symphony's idea about thickness. Otherwise it looks really cool.
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Aye, good thing you've stepped up to the task where I had to step down.As I've said before, the field of NESing makes S&F look like checkers by comparison. I think the forum needs a Sci-Fi NES anyway.![]()

Oh, and a minor humorous correction that I can't not make: Astro[wiki]physician[/wiki]s will no doubt be in high demand to determine the health effects of interstellar travel, but you probably meant astro[wiki]physicist[/wiki].![]()

Too bad really. Are you sure you won't reconsider? Even restricting yourself to max 4 or even 3 per system (leaving out any considered 'hostile'), and treating them the same way you do planets would IMO add an extra dimension. Something likeI struggled with this issue myself, but both the workload and the clutter were prohibitive. As things stand, colonization of Jupiter generally represents colonization of its moons. I had an idea where the "size" attribute of a jovian planet represented the surface area of its moons or somesuch, but ultimately discarded it.

Haha, I agree that a pre-determined plotline isn't a good thing. I just want to know what you envision that stigmatic event to be. It doesn't have to (shouldn't!) affect the game in any way.Pre-established plotlines aren't really my thing, but I'll keep that in mind.![]()
Goodie.I've thickened the circles on next turn's map, by the way, so that part at least is taken care of.
