Hey I downloaded your mod, bieng a huge fan of WH and liking the Civ3 version and I just thought I would share my views and Ideas with you.
Firstly I think you have done a very good job, I like where it is going and think it has huge potential, I would love to help in any way I can, but I suck at coding so I am only really good for ideas and discussion. (sorry chaps) However I do have a lot of time for playtesting (student on holiday, and you thought we were lazy during the semester!) and if pointed in the direction of a tutorial could try to learn to make some 2d graphics to replace those placeholders.
Now I got very confused over the tech tree, it going down as well as across makes it very difficult to see what I nead to research and where everything goes, maybe making it neater and tidier would work better?
Also the were a lot of buildings, I personaly liked the suggestion of rolling sevoral of them together into Districts and Guilds, which would be far more realistic as well as simpler and easier to understand. Also it would mean taking on less work to begin with and a higher chance of a finished off, ready to release version.
Also just because they are into Districts and Guilds doesnt mean their importance in the game would be played down at all. If you would like me to compile a large list of ideas for them I would be happy to do so.
Also the turn lags are very high, again I read an idea to turn it into more like Rhyes, (which I see is what was agreed on?) I think this is a brilliant idea and I was wondering which map is the more current version/ the one you would use, so that I could play on that.
I know this is a lot to put in one post but I also thought I would say that keeping it fairly simple to understand would help people to 'get into it' and so far the tech tree and building are what puts me off playing more.
Finally if the is any version of private beta, you would like playtested an extra 6+ hours a day please point me to the link
Firstly I think you have done a very good job, I like where it is going and think it has huge potential, I would love to help in any way I can, but I suck at coding so I am only really good for ideas and discussion. (sorry chaps) However I do have a lot of time for playtesting (student on holiday, and you thought we were lazy during the semester!) and if pointed in the direction of a tutorial could try to learn to make some 2d graphics to replace those placeholders.
Now I got very confused over the tech tree, it going down as well as across makes it very difficult to see what I nead to research and where everything goes, maybe making it neater and tidier would work better?
Also the were a lot of buildings, I personaly liked the suggestion of rolling sevoral of them together into Districts and Guilds, which would be far more realistic as well as simpler and easier to understand. Also it would mean taking on less work to begin with and a higher chance of a finished off, ready to release version.
Also just because they are into Districts and Guilds doesnt mean their importance in the game would be played down at all. If you would like me to compile a large list of ideas for them I would be happy to do so.
Also the turn lags are very high, again I read an idea to turn it into more like Rhyes, (which I see is what was agreed on?) I think this is a brilliant idea and I was wondering which map is the more current version/ the one you would use, so that I could play on that.
I know this is a lot to put in one post but I also thought I would say that keeping it fairly simple to understand would help people to 'get into it' and so far the tech tree and building are what puts me off playing more.
Finally if the is any version of private beta, you would like playtested an extra 6+ hours a day please point me to the link
