Unit Formations! [BtS]

The Navy Seal

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This Mod Comp adds unique formations to almost every in game unit. I hope your computers can handle the graphics, because there are quite a lot of Redcoats! Enjoy!:king:

Download Here
 
tried it, LOVE IT! :D :D ....my only small critique is that in some formations, the units transect the flag.
 
Hi The Navy Seal, just love your Mod! There is a little problem though: when setting Fighters and Jets on intercept missions the animaton looks broken, one of the planes begins flying around but the others don't move.
Any idea how to solve this? I could fix that if I just knew where to start.;)
 
There are several problems with the air units. :( For example only one plane attacks or patrol. Can that be improved?
 
Actually, I think that's an XML change. Look at the following:
Code:
			<UnitMeshGroups>
				<iGroupSize>[B]3[/B]</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>[B]3[/B]</iMeleeWaveSize>
				<iRangedWaveSize>[B]0[/B]</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>[B]3[/B]</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_LION</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>
The numbers in bold are the important ones. I think if you increase the "iMeleeWaveSize" and "iRangedWaveSize" to be the same as the "iGroupSize" number, they should attack as a group. I could be totally wrong. Again :lol:
 
I'm pretty sure that can't be changed without a python or SDK job. :sad:

Okay, but where is the setting? Couldn't find it. By the way - I am looking for the setting that makes explosions play only 1-2 sec if you set iCombat to -1 instead of 0.

Actually, I think that's an XML change. Look at the following:
Code:
			<UnitMeshGroups>
				<iGroupSize>[B]3[/B]</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>[B]3[/B]</iMeleeWaveSize>
				<iRangedWaveSize>[B]0[/B]</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>[B]3[/B]</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_LION</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>
The numbers in bold are the important ones. I think if you increase the "iMeleeWaveSize" and "iRangedWaveSize" to be the same as the "iGroupSize" number, they should attack as a group. I could be totally wrong. Again :lol:

I fear that will make no change to air units. :( But I will try it again...
 
great job Navy Seal, your modcomp has been integrated into Civil War v0.12
 
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