Role Playing Challenge: Persians In Space!

According to the limitations you've set yourself, I think your doing exceedingly well.

leveraging the cottages for all the financial worth they give.

some nice production, cities settled, but it seems you've room for more.

2 civ's meet so far, some nice trading done.

Awaiting further updates to comepare to my Shadowed darkness game...

"Where is Cyrus?..."

reply "he's fallen into Shadow.... a shadowed game.....:lol: "
 
Its a shame you've prohibited piracy. Some wanton pilaging of AI sea food and trade routes serve as a little boost - as you'd be slowing the AI by diverting hammers from more useful builds - and a fun distaction from peace in the mid game. I mean its not as if there your privateers. Who would support state driven terror?! Not our loving Cyrus...:satan:
 
Persians in Space: Cyrus' Vision Part IV

OK crusing along in this game as we are really pulling ahead in technology. Before the screenshots let me summarize what we did this time

We tech all the way through democracy and have all the CE civics goinf with the exception of FR. We are still in pacificsm.

Techpath: Civil Service/Paper/Philosophy/Education/Liberalism(155AD)/Printing Presse (helped by a GS)/Astronomy (helped by a GS)/Consitution.Democracy, we also used a GS for a good part of Scientific Method.

We got 1 Great Artist (damn NE spoiling our GS farm) whichw e sued for a GA, then three GS's which we used for bulbing as described above.

We also circumnavigated the globe and found all the other leaders.

But first of all



A little heavy to Sal, but he thinks me and him are isolated.


Another soon after



The idea here is to make my only threat a real ally, at least I have a sizeable tech lead and superior troops.

Since we got optics and caravels, we went off exploring and found


And


Ok, not so bad althoug the chances of befriending Justinian are low. However, GW makes a nice trade with us



Which we sue to build longbows incase Sal decides to get frisky.

The nest 2 are a little more troublesome.




The good news is that they hate each other and are in on/off wars. The bad news is I am pretty sure the Roman came out ontop and moved onto GW.

Tech status, pretty darned good. (Hey Dave, how come you never told us how powerful this CE is!!)



Civics at the end of the GA



We also gave into some demands from JC and Fred to keep up some good relations there.

More trades




Then we hit the magic point of the CE



Where we take nationalism and build the Taj in the capital for a GA.

Soon after the GA



At which point we saved

Current civics, I see no reason to adopt FR.






Techs



And city screen.



As you cna see we are doing very well.

Starting on gunpowder and looking to hit replacable part/rifling next foillowed by chemistry and then the scientific method and physics/communism. If I can get guilds in a trade I'll techy banking and economics.

Not much input needed for this. Start building the army/navy before I see Germans/Roamns/Spanish ambushing my coastal cities.

Not bad for 1350 AD
 
I"ve got to hand it to you, chugging along at a fine ole rate.

Isobela, founded Christianity, how ironic it that, do you think the 'spanish Inquistion' will come calling.

On the Navy front, its good to be preemtive, as NONE of the others seem to have Astronomy. Pity you've got a NO PIRATCY Rule running.

Well met with the other civ's....but Religion will Cause problems with, Isobela, Ceasar (who won't like anyone else), and Justinian. Freddrick and Georgie boy you can get along with.

Do you plan for a defence pact/permament alliance with Sal, once you tech the requirements?

Oh yes, do you plan to build wonders to one turn, and cash in on them...or will you use them...ie SoL (Violates rules)

Looks like the stars:scan: .
 
:p what can I say, that's what you get for settling 1 EAST.

Should have gone 1 south like I did, or 1 North as MadScientist did.

As we're playing from 4K BC, WE ALL KNOW only BARBARIANS exist in the East.:lol:

for that matter North :rolleyes: : , South :eek: and West :crazyeye: as well :goodjob:
 
Sem, A big ouch!!! I assume you either got a barb uprising or tried to defend with warriors.

I will post the nxt segment in a big. We have gone quite far, teching radio and getting Apollo built in 1821. We even compensated for no Aluminum by storing a GS for the aluminum corp at rocketry.

However, we are in a bit of trouble. And it is possible we could be in the same lands as Sem there considering the limitations from the RPC.
 
Blah blah blah :nono:
Spoiler :

Now really did you expect me to let the cat out of the bag.

1) Isobela in MY version, is a Vassal of Ceasar, and has been since I met him, rather late compared to you.

2)Georgie boy, voluntarly Vassalised to Justinian, the Ole "Save me from Ceasar" line.

3)George, has Renounce Vassalization, and now has a defence pact with Justinian, *Tech*? just realised.

4)Both above have rifles, Ceasar DOESN'T have Replaceable parts, yet biggest MIlitary with Chemistry *Grenadiers*

5)Freddrick is the Foreign 'Whore of the East', who they all call upon to satisfy their war lusts...Better him then me.

6) Both Geroge and Justinian can Research Electricity? Hmm seem to be sharing tech...Perm alliance needs Communism

7) Attacked and Killed Saladin at Pleased, So no rule violation there

8) Specialists..Well I am running a SE, so I've choosen to belive that this rule is invalid for me. ;)

9) About to trade Democracy/Liberialism to Ceasar for Chemistry/ Economics/ Drama As I'm going on a Biology/Assembly line bee line. No steel... Going to go all out for Pentagon, Just to keep it AWAY from AI's...Factories, 1 COAL PLANT, and build the 3 Gorges dam.

10) Computers for Research Institutes ONLY, Build space Elevator in my Maoi Statutes city, NE OF your capital on coast with wheat/cows/fish.

11) Flight then space techs...But looks like I need combustion for at least Plastics...So...Hmmmm Maybe a few subs..but might give oceans to AI's.

12) launch and go Terra-farm Alpha Centori

10) Christo Rendentor?, Now I love this building, but...Mass Media can wait. Happy wonders...BAH....

11) Seem to have full specialist economy going NOW!!! FINALLY....tech rate only goes up by 50% or 3 turns...granted I'm in a golden age, but STATUTE OF LIBERTY AND Mercantilism, running many scientists, So free from Tyranny of Science slider...and 5+under happy cap with "we demand Emancipation.

12) About to begin by mass drafting of Troops,and upgrades/spamming of Rifles from my Moai/Military city (Garrison 3 newly minted) So Crisp, So Clean
So eager to fight.

13) National parks/Globe Theatre will go by Whale in Sal's ex lands, Draft/Specialists from here..as it will share a wheat tile/whale to self and many forest preserves. Maybe a post Biology farm or 3

14) Freddrick- think I'll keep him as 'whore of the east'...won't let him recover, better the other AI's look to him to satisfy war lusts.

15) Justinian has SETTLED A CITY IN TUNDRA next to my national parks city, so I'll steal a few tech's and moniter him form there...(has a war elephant NO HORSESand rifle for defence) No chemistry.
Yahda Yahda Yahda...........
 
A bit of trouble? I'm going to guess (just randomly) that Frederick attacked Saladin and made him a vassal, and now they are coming after you. Just a guess. And since you've been running Pacifism, it only enticed them more. All of this pure speculation
 
Persians in Spae Cyrus' Vision: PArt V

Well, here we are. Looking at completely dominating tech lead where noone can catch us even if they get the internet. But there is one problem which I did not foresee and we need to speed up this race. No not a race to space, but.... Let's discuss where we are.

First of all we got several GPs, used another GS for an acadey in the 4th best science city. The 2 free GPs from comm and Phy for a GA. A GS for ALuminum Inc as we had no Aluminum. Right now we are pushing our GP farm to pop a GE for Creative Constructions (which does NOT compete with Aluminum Inc>)

We built the ironworks and oxford in the capital. We are factories/powered up in most cities, just teched Superconductors for the Labs, all looking well.

Our tech path teh entire segment, with a few trades to get outdated techs.

gunpowder/bank/RP/Chem/corp/rifling/SM/Steam P/Phys/Comm/Steel/RR/Comb/Assembly Line/Elec/IND/Artillery/Rock/Bio/Fridge/Super Cond/Radio

Now what has happened.

A nice trade for guilds which got us to tech banking (we lost the economics race)



Teching SM reveals three oil reserves, one under a city



A few of those token trades





Our GS



For



I should say that polution is not much of an issue. The UB helps alot but our populations sizes are low because of all the cottages, lack of farms, and keeping specialists to one city.

I did lose the SoL by a few turns to Fred which got us about 4000-5000 gold which we used to rush appropriate levees and universities.

Now tow interesting things, first



Out of the blue, and he brought alot of frigates to my least defensable area. I beat him back with destroyers, losing a few and a few tanks. Nothing lost or pillaged. I even bribed JC into helping but he made peace in 2 turns because of a random event. We finally got peace which led me to



If Sal doesn't like it he can declare war on me, however something I noticed right at the save...



Old Fred is making a very stronge run at a cultural win. He's Philosophical and can pop out GAs left and right. This is a concern, and we cannot attack him as per the RPC rules.

This means we cannot stoll to space but have to make a fast dash.

We got Apollo done and can build the thrusters, but alot of space techs need to be teched.

Suggestions????

I am considering that Hammer Economy for non-spaceship parts.

Also production is OK, but not steller because of those cottages. I refuse to trash them for workhouses. State Property is an option.

What does everyone say, can Cyrus realize his vision of space before the evil Germans win a peaceful cultural victory??
 
Nothing more annoying the AI Culture victories, and with the rules you can't simple go and raze a city or two. Does Fred have any enemies? Maybe it would be best to drop the DP and try to bride some AIs to attack him? This is quite the problem.
 
Its a marathon game so 150K culture is required..

Great Artist, only pop's out 12K with a great work...bang...work is done and gone..

At what rate would you ESTIMATE Frederick is Culturing...ie turn 305-306 difference.

You'll have plenty of time, ASLONG as you get the Eiffle tower, why make it easy for the AI.

Trade embargo him, bribe other AI's to declare war.

you'd seem to be cruising to a win.
 
Persians in SPace: Cyrus's Completed Vision

AS Cyrus enter's his Spaceship to journey and meet his lonmg past friends he looks at the state of the world. SUch bloodshed, such evil and sores to the start in search of a better place. His valued scholar, with the Persia advanced technology studies the strange objects with alien characters left on earth some 6000 years ago, finally having the knowledge to decifer it. As Cyrus lands the ship and leaves the Spaceship, his valued scholar runs to the ships entrance, yeall at his leader to stop, "Cyrus, beware the title is 'How to Serve Man', it's a cookbook!". Cyrus looks back in shock, glances back towards earth with a sudden dread and yearning for his homeworld. "Well, this didn't turn out the way I expected."

Well, Cyrus' founded knowledge aside, we got our space victory, landed in the early 1960's. No real problems, Fred's cultural cities got to arround 100,000 culture and I would have had more of a problem if Fred hiked up the culture slider, which based on his teching I am sure he did not. We instigated several wars to get the heat off of us, although we were up to #2 in powergraph numbers so there was little danger of being hit from behind by Justinian.

A quick recap.

We popped a GE for the needed Creative Constructions



Helped a little but our resoruces limited our trade abilities.


We initiated several wars to keep everyone on their toes





Gotta say Justinian really laid it on JC, glad I didn't see any Byzantian warships this segment.


At one point the entire world was in chaos except GW, who had a very small empire




Finally the ship is finished




Victory conditions




Final powergraph numbers




Demographics were not so hot, but we used our very large tech advantage to do what we needed.



To outtech the AI by so much will a mere 8 cities is pretty darned impressive, CE has a defeinite adnavtage in this.


A final picture of our grand Persian leader, prior to landing on the alpha centuri.





RECAP on the game

1) CE: Gotta say this is a very powerful approach. Cottaged everywhere is just plain nuts and almost overpowering.
2) THe pacifist game: We launched in the 1960's. I have no doubt if I would have launched an assault on Sal soon after gunpowder I would have brought him down VERY fast. This would have doubled our CE and resulted in a faster win.
3) Diplomacy: Always helps. Befriending both Fred and JC were big pluses. Gifting those early techs payed off big dividends. Also keeping Sal happy was a big plus ealry on. Allowed us to fully control that quasi continent.
4) Semi-Isolated start; COnsidering how poorly Sal teched, I consider this as close to an isolated start as you can get (unless of course Sal was Toku). TEching the economy techs of CoL and Currency, then the optics tree helped immensely.
5) Production: A little limiting in a CE, especially early. BUt a CE on a river with leves turned the capital into a production monster, where we built most of the spaceship, and even without Bureacracy.
6) Random events are a big problem in CE games. Lost about 5 towns to plains tornados or Volcano eruptions. Annoying, and glad most occurred post-democracy.

RPC limitations

1) War; Almost shot myself in teh foot here, never considered the cultural aspect and Fred could have been alot more dangerous if he upped the slider.
2) Civics, not having slavery hurt a bit in the early CE. But then again pop growth was limited due to the number of food tiles.
3) Leader traits: Cyrus is one of the least equipped leaders to deal with a CE game like this. Imagine a financial leader, or PHil here> Wow!!!


Thanks to all who followed. I will be interested in seeing how IPEX finishes.

Now after all this peaceful cottaging and watching CY get eaten upon arrival at alpha centuri, I am looking foreward to

SHaka, a gentleman of CUlture. Pangea map where Shaka has to win culturally without building any cathedrals, and the legendary cities must be his capitla plus 2 AI capitals. He can smash and kill anyone he wants, as long as he does it with dignity and class!
 
I just read the whole game straight through, congrats for winning! One question: Referring to the rules you were allowed to have one city as a GP farm running specialists. Did you ever do this? It looks like you really cottaged everything (which simply worked in this game). Pasargadae would have been the best city for that purpose I think.
 
I just read the whole game straight through, congrats for winning! One question: Referring to the rules you were allowed to have one city as a GP farm running specialists. Did you ever do this? It looks like you really cottaged everything (which simply worked in this game). Pasargadae would have been the best city for that purpose I think.

Zanttu, THe horse city to the north became a very nice GP farm. We had good food (fish and wheat) and alot of grasslands which I cottages. We had access to marble and built the Great Library and NE there which produced alot of GS's, 1 GA, and several GE's late (post factory). Never ran a specialist anywhere else. Never had to run more than 2 additiona scientist specialists. We also ran pacifism a long time (until FR).

GP's

4 GS were used for academies
1 GS bulbed most of printing press
1 GS bulbed most of Astronomy
1 GS bulbed most of Scientific method
1 GA started a Golden age
Taj started second GA
Great Spy Comm.) and Great Scientist (physics) started third GA
1 GS founded Aluminum Inc
1 GE founded creative constructions
2 late GE's settled.

So we got 10 Great people from the GP farm, and 3 free ones. I may have gotten another GS for bulbing something but I do not recall what.
 
Nice one on winning. I don't recall if you used any espionage, do you think that it would been useful? I was thinking if you could get the points you could have had a pop at one of Freds high culture cities if it had got really close with the win.
 
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