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Fellowship of Leaves Information Post
Introduction and Sources
This guide is used to introduce new players to the world of the Fellowship of Leaves. The Religion Pageis an interesting place to browse through religions. In adition to that, my Council of Esus Thread is another religious thread. Screenshots will be added soon.
Basic Lore
The Fellowship is a very unstructured religion in Erebus's lore. It's patron god, Cerruneous, is the youngest an weakest of the gods. This means his authority over the religion is limted, and different strains are plentiful. For this reason the religion is purely neutral, as there is little agreement.The different groups are marked by similar characteristics, a deep respect for nature and life, though not any particular life. They all worship Cerruneous, though I think they also worship Sucellus and Amataon. A team member would be welcome to coorect me. The Fellowship is powerful among the elves, as well as sayts and other sub human races.
The Ancient Forests
A primary focus of the Fellowship is in forests. Forests in the Fellowship's land has two main features. The first is that these forests can turn into Ancient Forests, which increases the tile's food output. When enemies invade, ancient forests can soawn treants, or giant tree men, to defend your land. Whenever an enemy enter a ancient forest, neighboring wnciwnt forests have a 5% cchance of spawning Treants, which last for 3 turns. If the city nearby the forest has a Temple of Leaves, the chance of the treant spawning is increased to 15%.
Heroes of the Fellowship
There are two heroes that require a fellowship state religion, Yvain the Woodelf, and Kithra Kyriel.
Yvain the Woodelf- Yvain is a very powerful druid unit. He becomes avalable at Commune with Nature. He is a definte must have for any FoL player, as he is another unit to vitalize the land, as well as create forests to turn into Ancient Forests. (Civilopedia Page)
Kithra Kyriel- Kithra requires Feral bond, and is a mounted horse archer hero. He is one of the fastest units in the game, making even the Hippus jealous. (Civilopedia Page)
Saytrs and Fauns
Saytrs and Fauns are two units only available to the Fellowship.Fauns are buildable in any city, and start with woodsman 1. Level 4 fauns can be uprgraded to Saytrs, which have a specail ability called mesmerize. Mezmerize can be cast on any beast or animal unit within 1 tile of the caster, and converts the unit to the player.
Priest of Leaves
Priests of Leaves are very specail priests, they not only cast Divine spells, but also sorcery. This doubles their spells. Priests start with Life and Nature Magic, and upgrade to High Priests and Inquisitros like normal priests.
Guardian of Nature and Temple of Leaves
Guardian of Nature is a economic civic unlocked by a FoL specific tech, Hidden Paths. It allows hiuge cities,with the following bonuses.
- +5 health per city
- +1 happiness from forest, ancient forest, jungle
These bonuses, combined with the Temple of Leaves, gives huge cities. The temple of Leaves gives additional health and happiness in the city. It also allows the creation of priest of leaves, and happiness with incense.
Overview
The fellowship is all about two things, Huge cities and ancient forests. Using the religion carefully, you can create cities with no unhealth or unhappiness that are size 25+. Ancient forests are effective barriers and places to summon treants from.